| Commit message (Collapse) | Author | Age |
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* Sprinkle `const` around where appropriate
- This will make it easier to use `NDS` objects in `const` contexts (e.g. `const` parameters or methods)
* Remove the `const` qualifier on `DSi_DSP::DSPRead16`
- MMIO reads can be non-pure, so this may not be `const` in the future
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* First crack at refactoring NDS and DSi into objects
- Remove all global/`static` variables in `NDS` and related classes
- Rely more on virtual dispatch when we need to pick methods at runtime
- Pass `NDS&` or `DSi&` to its constituent components where necessary
- Introduce some headers or move some definitions to break `#include` cycles
* Refactor the frontend to accommodate the core's changes
* Move up `SchedList`'s declaration
- Move it to before the components are initialized so the `map`s inside are initialized
- Fields in C++ are initialized in the order they're declared
* Fix a crash when allocating memory
* Fix JIT-free builds
* Fix GDB-free builds
* Fix Linux builds
- Explicitly qualify some member types in NDS, since they share the same name as their classes
* Remove an unnecessary template argument
- This was causing the build to fail on macOS
* Fix ARM and Android builds
* Rename `Constants.h` to `MemConstants.h`
* Add `NDS::IsRunning()`
* Use an `#include` guard instead of `#pragma once`
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* Reorganize namespaces
- Most types are now moved into the `melonDS` namespace
- Only good chance to do this for a while, since a big refactor is next
* Fix the build
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* Refactor diskio's contents
- Change ff_disk_read_cb/write_cb into a std::function instead of a raw pointer
- Add const specifiers as needed
* Refactor DSi_NAND to manage the file system's mounted lifetime with RAII
* Split NANDMount into NANDMount and NANDImage
- NANDImage is used for information about the NAND that doesn't require decryption or filesystem access
- NANDMount is used to actually access the file system
- Both classes manage their respective resources (the NAND file handle and the NAND's mount) with RAII
- Also split the file loading into another function that I will remove in a later PR
* Make NANDMount immovable
* Remove NAND-loading code that I had sectioned off into a function
- Incomplete copypasta
- I must have gotten distracted
* Tidy up NANDImage's initialization
- Don't unmount the disk image if the constructor fails (that's NANDMount's job now)
- Only assign CurFile if the constructor succeeds
* Add some const-correctness
* Move DSi NAND initialization to the frontend
- The NANDImage is now installed via a unique_ptr in DSi
* Remove Platform::DSi_NANDPath
- Not Config::DSiNANDPath; that can still be configured as usual
- The core no longer needs to care
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CRC32.cpp:
Make table initialization compile time
DSi_NAND.cpp:
Fix file close / unmount / disk close on error
~L427: Remove redundant calls, as they are immediately rendered useless by `rem` being overwritten
NDS.cpp / FreeBIOS.h:
Remove unneeded size values in header
Remove unneeded memset's as they are initialized anyway
sha1.c / sha1.h:
Fix useless warning
Wifi.cpp:
Remove unneeded includes
DSi.cpp:
Reduce ugly casts
Deduplicate code
qt_sdl/main.cpp:
silence clang switch statement warning
qt_sdl/main.h:
fix override warnings
dolphin/BitSet.h:
use msvc extensions only when appropriate, fix broken bit set count under _WIN32
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also including:
* getting rid of shitty strings
* all new, cleaner ROM handling code
* base for DSi savestates
* GBA slot addons (for now, memory cart)
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* patch TSC coords in DSi mode
* DSiware importer and shit
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but can also serve to decrypt it
* revise SD IRQ behavior (fixing potential hang when loading DS games)
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we're getting an error screen! wee
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