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Commit message (Collapse)AuthorAge
* remove some UBRSDuck2020-09-04
| | | | | | | - savestates used to read a four bytes from a single byte value - a few unassigned variables - some other things - also make the ROR macro an inline function
* make it able to switch between DS and DSi modesArisotura2020-06-01
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* Merge commit '4b57416552ec2fa95216e2b044559f215723bf70' into melonDSiArisotura2020-05-30
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| * update copyright yearsArisotura2020-02-14
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* | tremble upon the NDMA implementationArisotura2019-06-18
| | | | | | | | that doesn't do much beyond getting stuck
* | prevent old DMA from being a shitshow.Arisotura2019-06-18
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* also, update copyright nameArisotura2019-01-22
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* redesign main emu loop to use timestamps instead of being a trainwreckStapleButter2019-01-05
| | | | | | | | * cleaner code * faster in some cases * more accurate (on-demand compensation for timers and GPU) * less prone to desyncs * overall betterer
* finish the work on the main loop. finally fix all cases of desync I could ↵StapleButter2018-12-11
| | | | find. also add #ifdef'd debug code to check for desyncs.
* temp commitStapleButter2018-12-11
| | | | almost done killing ARM9/ARM7 desync, f
* make it fastererStapleButter2018-12-09
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* take it somewhere.StapleButter2018-12-09
| | | | still need to speed it up a tad.
* start devolving things.StapleButter2018-12-08
| | | | | | also implement proper DMA timings. will not build. don't try.
* make this other branch where we're going to actually make it usableStapleButter2018-12-08
| | | | but it'll be a gross hack
* begin work on general timing renovation. way shitty because it behaves as if ↵StapleButter2018-12-04
| | | | caches were off, so everything will be slow as shit.
* add proper support for GXFIFO stalls.StapleButter2018-11-23
| | | | | | | | bad games that blast the GXFIFO and overflow it: * Super Mario 64 DS * Rayman RR2 latter seems to get its music streaming crapoed.
* make the ARM clock shift configurable. nothing fancy there, just paving the ↵StapleButter2018-11-07
| | | | way for DSi support later.
* hax, finally making savestates usableStapleButter2018-10-18
| | | | | | | | F1 to save, F2 to load. filename hardcoded for now. shits itself: * when the 3D engine is used * when a debugger is used (heh)
* savestate shito: fix compile errors.StapleButter2018-10-18
| | | | still far from being finished, so avoid using unless you want to spawn blackholes or some pretty bad shit.
* zlargStapleButter2018-09-15
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* moar progress on itStapleButter2018-09-15
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* fixor copyright years.StapleButter2018-09-15
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* proper display FIFO emulationStapleButter2017-06-26
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* oh wellStapleButter2017-04-23
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* a few attempts at optimizationStapleButter2017-04-23
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* make ROM command handling accurate, remove gross DMA hack.StapleButter2017-04-11
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* * implement missing graphics (affine BG, rotscaled bitmap sprite)StapleButter2017-03-24
| | | | | | * fix potential crash upon exit * more work on the input config UI * misc fixes
* fix bug that happened when HDMA got interrupted (or any repeating DMA, for ↵StapleButter2017-03-21
| | | | that matter)
* implement some obscure DMA typesStapleButter2017-03-20
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* make timers not suck. fixes issues (Worms2 intro FMV plays at the right ↵StapleButter2017-03-20
| | | | speed, aging cart tests get further...)
* reorganize repo, move shit aroundStapleButter2017-03-16