Commit message (Collapse) | Author | Age | |
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* | also, update copyright name | Arisotura | 2019-01-22 |
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* | blarg. setting it to 4 breaks Millionaire | Arisotura | 2019-01-22 |
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* | tweak cached memory timings. | StapleButter | 2019-01-18 |
| | | | | fixes things, but needs watching closely for other things that could break. | ||
* | redesign main emu loop to use timestamps instead of being a trainwreck | StapleButter | 2019-01-05 |
| | | | | | | | | * cleaner code * faster in some cases * more accurate (on-demand compensation for timers and GPU) * less prone to desyncs * overall betterer | ||
* | add PoC ARM9 instruction cache logic. not actually in use, but it's there as ↵ | StapleButter | 2019-01-04 |
| | | | | a reference (and if we ever need it). | ||
* | avoid potential crash with EmuDirectory if we somehow got no argv or an ↵ | StapleButter | 2018-12-16 |
| | | | | empty path | ||
* | add missing shit to savestates. bump the version up. | StapleButter | 2018-12-11 |
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* | more sensible cache timings | StapleButter | 2018-12-11 |
| | | | | (still a big fat hack) | ||
* | Mario&Sonic doesn't like it when its code is running too fast; ↵ | StapleButter | 2018-12-11 |
| | | | | dual-screen-3D shits itself big time | ||
* | add back faster prefetch for ARM9 | StapleButter | 2018-12-11 |
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* | change where audio/joystick are inited, attempting to fix potential COM ↵ | StapleButter | 2018-12-11 |
| | | | | initialize issues | ||
* | make it fasterer | StapleButter | 2018-12-09 |
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* | take it somewhere. | StapleButter | 2018-12-09 |
| | | | | still need to speed it up a tad. | ||
* | make this other branch where we're going to actually make it usable | StapleButter | 2018-12-08 |
| | | | | but it'll be a gross hack | ||
* | begin PU work | StapleButter | 2018-12-04 |
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* | begin work on general timing renovation. way shitty because it behaves as if ↵ | StapleButter | 2018-12-04 |
| | | | | caches were off, so everything will be slow as shit. | ||
* | 3D: keep the rasterizer from accidentally going out of bounds when given ↵ | StapleButter | 2018-11-04 |
| | | | | | | | | very flat X-major edge slopes. this, by a fucking shitshow of butterfly effect, ends up fixing #234. technically, the rasterizer was going out of bounds, which, under certain circumstances, caused interpolation to shit itself and generate Z values that were out of range (but still ended up in the zbuffer). sometimes those values ended up negative, which caused these glitches when polygons had to be drawn over those. about fucking time. | ||
* | savestate shito: fix compile errors. | StapleButter | 2018-10-18 |
| | | | | still far from being finished, so avoid using unless you want to spawn blackholes or some pretty bad shit. | ||
* | start implementing actual shito | StapleButter | 2018-09-15 |
| | | | | (also looks like the test bench in libui_sdl/main.cpp snuck in with the copyright update. shit) | ||
* | fixor copyright years. | StapleButter | 2018-09-15 |
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* | * delay 3D rendering a bit (fixes Monster Trucks flickering) | StapleButter | 2017-05-27 |
| | | | | * remove logging for ITCM/DTCM | ||
* | reorganize repo, move shit around | StapleButter | 2017-03-16 |