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path: root/src/ARMJIT_x64/ARMJIT_LoadStore.cpp
Commit message (Collapse)AuthorAge
* fix for fastmem when pc is used as immediateRSDuck2020-07-08
| | | | and (hopefully) make SIGSEGV handler work for aarch64 linux
* misc JIT changesRSDuck2020-07-08
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* make linux work and fix a few bugsRSDuck2020-07-04
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* reconcile DSi and JIT, fastmem for x64 and WindowsRSDuck2020-06-30
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* make literal optimisation work againRSDuck2020-06-16
| | | | enable single register block load/store optimisations for x64 aswell
* first steps in bringing over the JIT refactor/fastmemRSDuck2020-06-16
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* fix inlined IO register accessRSDuck2020-06-16
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* allow allocating caller saved registersRSDuck2020-05-09
| | | | currently system-v only
* rewrite JIT memory emulationRSDuck2020-05-09
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* fix regression from last commitRSDuck2020-04-26
| | | | also a small mistake with msr
* don't use param registers for ReadBanked/WriteBankedRSDuck2020-04-26
| | | | should fix linux build
* compile UMULLs and some fixesRSDuck2020-04-26
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* improve nop handling and proper behaviour for LDM^RSDuck2020-04-26
| | | | fixes dslinux
* disable literal optimations in DTCMRSDuck2020-04-26
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* make literal optimisation more reliableRSDuck2020-04-26
| | | | fixes spanish Pokemon HeartGold
* integrate changes from ARM64 backend and moreRSDuck2020-04-26
| | | | | | | | | - better handle LDM/STM in reg alloc - unify Halted and IRQ in anticipation for branch inlining - literal optimisations can be disabled in gui - jit blocks follow simple returns - fix idle loop detection - break jit blocks on IRQ (fixes saving in Pokemon White)
* decrease jit block cache address granularityRSDuck2020-04-26
| | | | | | | fixes Dragon Quest IX move code with side effects out of assert, fixes release build (thanks to m4wx for this one) also remove some leftovers of jit pipelining
* new block cache and much more...RSDuck2020-04-26
| | | | | | | | | - more reliable code invalidation detection - blocks aren't stopped at any branch, but are being followed if possible to get larger blocks - idle loop recognition - optimised literal loads, load/store cycle counting and loads/stores from constant addresses
* more fixes for flag optimisationRSDuck2020-04-26
| | | | + small cycle counting optimisation
* abandon pipelining on jitRSDuck2020-04-26
| | | | | fixes Golden Sun Dawn this makes the cpu state incompatible between interpreter and JIT. That's why switching cpu mode requires a restart(not requiring is stupid anyway) and the pipeline is manually filled when making a save state.
* remove unneeded dolphin code, C++11 static_assertRSDuck2020-04-26
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* jit: LDM/STM keep proper stack alignmentRSDuck2020-04-26
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* jit: fix linuxRSDuck2020-04-26
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* jit: LDM/STM finally(!) working + MUL, MLA and CLZRSDuck2020-04-26
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* jit: branch instructionsRSDuck2020-04-26
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* jit: thumb block transfer workingRSDuck2020-04-26
| | | | also pc and sp relative loads and some refactoring
* JIT: most mem instructions workingRSDuck2020-04-26
| | | | + branching
* JIT: compilation of word load and storeRSDuck2020-04-26
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* jit: correct cycle counting for thumb shift by regRSDuck2020-04-26