Commit message (Collapse) | Author | Age | |
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* | reset fastmem on DSi soft reset | RSDuck | 2020-07-31 |
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* | for some reason tabs and spaces were mixed | RSDuck | 2020-07-23 |
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* | reconcile DSi and JIT, fastmem for x64 and Windows | RSDuck | 2020-06-30 |
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* | first steps in bringing over the JIT refactor/fastmem | RSDuck | 2020-06-16 |
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* | rewrite JIT memory emulation | RSDuck | 2020-05-09 |
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* | implement block linking + some refactoring | RSDuck | 2020-04-26 |
| | | | | currently only supported for x64 | ||
* | include more information in DataRegion | RSDuck | 2020-04-26 |
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* | preparations for block linking | RSDuck | 2020-04-26 |
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* | make literal optimisation more reliable | RSDuck | 2020-04-26 |
| | | | | fixes spanish Pokemon HeartGold | ||
* | decrease jit block cache address granularity | RSDuck | 2020-04-26 |
| | | | | | | | fixes Dragon Quest IX move code with side effects out of assert, fixes release build (thanks to m4wx for this one) also remove some leftovers of jit pipelining | ||
* | new block cache and much more... | RSDuck | 2020-04-26 |
- more reliable code invalidation detection - blocks aren't stopped at any branch, but are being followed if possible to get larger blocks - idle loop recognition - optimised literal loads, load/store cycle counting and loads/stores from constant addresses |