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* decrease jit block cache address granularityRSDuck2020-06-16
| | | | | | | fixes Dragon Quest IX move code with side effects out of assert, fixes release build (thanks to m4wx for this one) also remove some leftovers of jit pipelining
* new block cache and much more...RSDuck2020-06-16
| | | | | | | | | - more reliable code invalidation detection - blocks aren't stopped at any branch, but are being followed if possible to get larger blocks - idle loop recognition - optimised literal loads, load/store cycle counting and loads/stores from constant addresses
* load register only if neededRSDuck2020-06-16
| | | | | - do thumb bl long merge in the first step - preparations for better branch jitting
* fixes for flag optimisationRSDuck2020-06-16
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* optimise away unneeded flag setsRSDuck2020-06-16
| | | | | - especially useful for thumb code and larger max block sizes - can still be improved upon
* abandon pipelining on jitRSDuck2020-06-16
| | | | | fixes Golden Sun Dawn this makes the cpu state incompatible between interpreter and JIT. That's why switching cpu mode requires a restart(not requiring is stupid anyway) and the pipeline is manually filled when making a save state.
* remove unneeded dolphin code, C++11 static_assertRSDuck2020-06-16
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* jit: fix thumb hi reg alu and mcr haltRSDuck2020-06-16
| | | | + mcr/mrc aren't always, msr_imm is never unk on ARM7
* jit: decrease blockcache AddrMapping size for ARM9RSDuck2020-06-16
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* jit: make everything configurableRSDuck2020-06-16
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* jit: branch instructionsRSDuck2020-06-16
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* JIT: most mem instructions workingRSDuck2020-06-16
| | | | + branching
* JIT: compilation of word load and storeRSDuck2020-06-16
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* JIT: implemented most ALU instructionsRSDuck2020-06-16
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* JIT: baseRSDuck2020-06-16
all instructions are interpreted