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* smarter CP15 PU region updates. disable some useless logging.Arisotura2019-10-21
| | | | fixes #528
* fasterer IRQ check. clean up code.Arisotura2019-06-08
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* also, update copyright nameArisotura2019-01-22
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* redesign main emu loop to use timestamps instead of being a trainwreckStapleButter2019-01-05
| | | | | | | | * cleaner code * faster in some cases * more accurate (on-demand compensation for timers and GPU) * less prone to desyncs * overall betterer
* add PoC ARM9 instruction cache logic. not actually in use, but it's there as ↵StapleButter2019-01-04
| | | | a reference (and if we ever need it).
* more sensible cache timingsStapleButter2018-12-11
| | | | (still a big fat hack)
* take it somewhere.StapleButter2018-12-09
| | | | still need to speed it up a tad.
* make this other branch where we're going to actually make it usableStapleButter2018-12-08
| | | | but it'll be a gross hack
* begin PU workStapleButter2018-12-04
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* begin work on general timing renovation. way shitty because it behaves as if ↵StapleButter2018-12-04
| | | | caches were off, so everything will be slow as shit.
* make the ARM clock shift configurable. nothing fancy there, just paving the ↵StapleButter2018-11-07
| | | | way for DSi support later.
* 3D: keep the rasterizer from accidentally going out of bounds when given ↵StapleButter2018-11-04
| | | | | | | | very flat X-major edge slopes. this, by a fucking shitshow of butterfly effect, ends up fixing #234. technically, the rasterizer was going out of bounds, which, under certain circumstances, caused interpolation to shit itself and generate Z values that were out of range (but still ended up in the zbuffer). sometimes those values ended up negative, which caused these glitches when polygons had to be drawn over those. about fucking time.
* savestate shito: fix compile errors.StapleButter2018-10-18
| | | | still far from being finished, so avoid using unless you want to spawn blackholes or some pretty bad shit.
* start implementing actual shitoStapleButter2018-09-15
| | | | (also looks like the test bench in libui_sdl/main.cpp snuck in with the copyright update. shit)
* fixor copyright years.StapleButter2018-09-15
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* fix QADD/QSUB/QDADD/QDSUB, those would write their result to the wrong register.StapleButter2017-06-13
| | | | also make them ARM9-only.
* add support for polygon ID and conditional depth update for translucent pixelsStapleButter2017-04-22
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* hopefully fix the DMA bug without breaking everything this time.StapleButter2017-04-13
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* reorganize repo, move shit aroundStapleButter2017-03-16