| Commit message (Collapse) | Author | Age |
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currently only supported for x64
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- better handle LDM/STM in reg alloc
- unify Halted and IRQ in anticipation for branch inlining
- literal optimisations can be disabled in gui
- jit blocks follow simple returns
- fix idle loop detection
- break jit blocks on IRQ (fixes saving in Pokemon White)
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- more reliable code invalidation detection
- blocks aren't stopped at any branch, but are being followed
if possible to get larger blocks
- idle loop recognition
- optimised literal loads, load/store cycle counting
and loads/stores from constant addresses
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fixes Golden Sun Dawn
this makes the cpu state incompatible between interpreter and JIT. That's why switching cpu mode requires a restart(not requiring is stupid anyway) and the pipeline is manually filled when making a save state.
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fixes #528
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* cleaner code
* faster in some cases
* more accurate (on-demand compensation for timers and GPU)
* less prone to desyncs
* overall betterer
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a reference (and if we ever need it).
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(still a big fat hack)
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still need to speed it up a tad.
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but it'll be a gross hack
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caches were off, so everything will be slow as shit.
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way for DSi support later.
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very flat X-major edge slopes.
this, by a fucking shitshow of butterfly effect, ends up fixing #234. technically, the rasterizer was going out of bounds, which, under certain circumstances, caused interpolation to shit itself and generate Z values that were out of range (but still ended up in the zbuffer). sometimes those values ended up negative, which caused these glitches when polygons had to be drawn over those.
about fucking time.
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still far from being finished, so avoid using unless you want to spawn blackholes or some pretty bad shit.
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(also looks like the test bench in libui_sdl/main.cpp snuck in with the copyright update. shit)
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also make them ARM9-only.
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