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path: root/src/ARM.cpp
Commit message (Collapse)AuthorAge
* remove debug leftoversRSDuck2020-04-26
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* improve nop handling and proper behaviour for LDM^RSDuck2020-04-26
| | | | fixes dslinux
* make savestates 100% compatible againRSDuck2020-04-26
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* integrate changes from ARM64 backend and moreRSDuck2020-04-26
| | | | | | | | | - better handle LDM/STM in reg alloc - unify Halted and IRQ in anticipation for branch inlining - literal optimisations can be disabled in gui - jit blocks follow simple returns - fix idle loop detection - break jit blocks on IRQ (fixes saving in Pokemon White)
* new block cache and much more...RSDuck2020-04-26
| | | | | | | | | - more reliable code invalidation detection - blocks aren't stopped at any branch, but are being followed if possible to get larger blocks - idle loop recognition - optimised literal loads, load/store cycle counting and loads/stores from constant addresses
* abandon pipelining on jitRSDuck2020-04-26
| | | | | fixes Golden Sun Dawn this makes the cpu state incompatible between interpreter and JIT. That's why switching cpu mode requires a restart(not requiring is stupid anyway) and the pipeline is manually filled when making a save state.
* fix uninitialised memory mappingRSDuck2020-04-26
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* jit: decrease blockcache AddrMapping size for ARM9RSDuck2020-04-26
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* jit: add compile optionRSDuck2020-04-26
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* jit: make everything configurableRSDuck2020-04-26
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* jit: LDM/STM finally(!) working + MUL, MLA and CLZRSDuck2020-04-26
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* jit: branch instructionsRSDuck2020-04-26
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* JIT: most mem instructions workingRSDuck2020-04-26
| | | | + branching
* JIT: implemented most ALU instructionsRSDuck2020-04-26
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* JIT: baseRSDuck2020-04-26
| | | | all instructions are interpreted
* detect whether we are running the gameArisotura2020-02-24
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* * add support for a bunch of codes (all of them minus the loop shit, really)Arisotura2020-02-14
| | | | * hook it betterer so it doesn't asplode
* update copyright yearsArisotura2020-02-14
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* pftArisotura2019-06-10
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* fasterer BG/OBJ VRAM readsArisotura2019-06-09
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* fasterer IRQ check. clean up code.Arisotura2019-06-08
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* draft API for OpenGL shito in libuiArisotura2019-03-31
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* move platform specific config to platform specif ffile ayyyyyyyyyyygfghj;,gnxbfArisotura2019-03-15
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* start work on non-direct mode. reply to DHCP discover frame.Arisotura2019-02-23
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* also, update copyright nameArisotura2019-01-22
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* redesign main emu loop to use timestamps instead of being a trainwreckStapleButter2019-01-05
| | | | | | | | * cleaner code * faster in some cases * more accurate (on-demand compensation for timers and GPU) * less prone to desyncs * overall betterer
* add PoC ARM9 instruction cache logic. not actually in use, but it's there as ↵StapleButter2019-01-04
| | | | a reference (and if we ever need it).
* add missing shit to savestates. bump the version up.StapleButter2018-12-11
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* more sensible cache timingsStapleButter2018-12-11
| | | | (still a big fat hack)
* add back faster prefetch for ARM9StapleButter2018-12-11
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* finish the work on the main loop. finally fix all cases of desync I could ↵StapleButter2018-12-11
| | | | find. also add #ifdef'd debug code to check for desyncs.
* temp commitStapleButter2018-12-11
| | | | almost done killing ARM9/ARM7 desync, f
* fix bugsStapleButter2018-12-09
| | | | still kinda shitty tho. like, we lost enough timer accuracy to have visible effects (aging cart tests that fail, FMVs that play too slow, etc)
* make it fastererStapleButter2018-12-09
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* take it somewhere.StapleButter2018-12-09
| | | | still need to speed it up a tad.
* make this other branch where we're going to actually make it usableStapleButter2018-12-08
| | | | but it'll be a gross hack
* begin work on general timing renovation. way shitty because it behaves as if ↵StapleButter2018-12-04
| | | | caches were off, so everything will be slow as shit.
* add proper support for GXFIFO stalls.StapleButter2018-11-23
| | | | | | | | bad games that blast the GXFIFO and overflow it: * Super Mario 64 DS * Rayman RR2 latter seems to get its music streaming crapoed.
* make the ARM clock shift configurable. nothing fancy there, just paving the ↵StapleButter2018-11-07
| | | | way for DSi support later.
* 3D: keep the rasterizer from accidentally going out of bounds when given ↵StapleButter2018-11-04
| | | | | | | | very flat X-major edge slopes. this, by a fucking shitshow of butterfly effect, ends up fixing #234. technically, the rasterizer was going out of bounds, which, under certain circumstances, caused interpolation to shit itself and generate Z values that were out of range (but still ended up in the zbuffer). sometimes those values ended up negative, which caused these glitches when polygons had to be drawn over those. about fucking time.
* savestate shito: fix compile errors.StapleButter2018-10-18
| | | | still far from being finished, so avoid using unless you want to spawn blackholes or some pretty bad shit.
* start implementing actual shitoStapleButter2018-09-15
| | | | (also looks like the test bench in libui_sdl/main.cpp snuck in with the copyright update. shit)
* fixor copyright years.StapleButter2018-09-15
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* wifi: fix for MP replies.StapleButter2017-06-18
| | | | | clean up code. make packet logging conditional.
* misc. thingsStapleButter2017-05-09
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* set POSTFLG to 1 upon direct boot. fixes Pokémon White among others.StapleButter2017-04-26
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* a few attempts at optimizationStapleButter2017-04-23
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* hopefully fix the DMA bug without breaking everything this time.StapleButter2017-04-13
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* fix addressing for tiny EEPROM.StapleButter2017-04-11
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* * stub more wifi crapStapleButter2017-04-07
| | | | | * louder sound * misc fixes