Commit message (Collapse) | Author | Age | |
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* | also keep track of texture attributes | StapleButter | 2017-02-28 |
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* | calculate texture coordinates | StapleButter | 2017-02-28 |
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* | fixes to 3D rendering. polygons are almost pixel-perfect. clipping still ↵ | StapleButter | 2017-02-20 |
| | | | | doesn't get colors quite right. | ||
* | 'FIFO full' hack for SM64DS. | StapleButter | 2017-02-17 |
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* | improve 3D renderer precision. not perfect, but not bad at all. | StapleButter | 2017-02-17 |
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* | * backface/frontface culling (and rendering of backfacing polygons) | StapleButter | 2017-02-14 |
| | | | | | * fix clipping/viewport transform precision errors * triangle/quad strips | ||
* | some debuts of 3D drawing. | StapleButter | 2017-02-11 |
| | | | | it can draw non-strip polygons, filled with a fixed color. oh and it doesn't work if they're facing back. | ||
* | base for software renderer | StapleButter | 2017-02-10 |
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* | store vertices and polygons. strips not handled yet. | StapleButter | 2017-02-10 |
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* | * GXFIFO DMA (note: Mario Slam Basketball keeps overflowing the FIFO for ↵ | StapleButter | 2017-02-08 |
| | | | | | | whatever reason, probably lack of proper DMA timings) * start implementing matrix shit | ||
* | GXFIFO finished. hacktastic integration into the ARM9 loop. | StapleButter | 2017-02-08 |
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* | well, GX FIFO base. noting that for now, it doesn't do much beyond getting ↵ | StapleButter | 2017-02-07 |
| | | | | | | full real quick. also make ROM loading fail gracefully if it shits itself, instead of entering an endless loop. | ||
* | * lay base for 3D engine | StapleButter | 2017-02-07 |
* add failure reporting to Init functions, and DeInit functions * GPU-related notes * readme update |