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path: root/GPU2D.h
Commit message (Collapse)AuthorAge
* an attempt at shitty extended "tile+rotscale" BGsStapleButter2017-02-02
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* tile hflip/vflip for text BGs.StapleButter2017-02-01
| | | | 256-color mode for text BGs.
* rotscaled 16color sprites. about fucking time I get this shit working.StapleButter2017-01-21
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* some beginning of sprite support: 16bit tiled sprites, not rotated or ↵StapleButter2017-01-21
| | | | | | anything fancy also give it a version number
* BG scroll. also fix silly bug.StapleButter2017-01-20
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* * start GPU shit: draw BG0 16-color.StapleButter2017-01-18
| | | | | | * fix a few DMA bugs. * fix a bug where some code could still run right after a halt instruction. * fix VRAM mapping, too. I'm an idiot.
* skeleton for 2D GPUStapleButter2017-01-18
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* christ. CodeBlocks is retarded.StapleButter2016-12-23
| | | | also, lots of crap. I lost track of it.
* some more crap emulated.StapleButter2016-12-06
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* implementation of VRAM and other misc crapStapleButter2016-12-05
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* misc fixes.StapleButter2016-12-05
shit in place to start implementing GPU shit. GPL headers added before it's too late. (TODO: put actual GPL license in the repo) also added URL that doesn't exist yet but is reserved.