| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | blarg | StapleButter | 2017-02-03 |
| | | |||
| * | * HBlank flag and IRQ. | StapleButter | 2017-02-03 |
| | | | | | * VBlank and HBlank DMA. | ||
| * | BG extended palettes! | StapleButter | 2017-02-02 |
| | | |||
| * | implement screen swap. | StapleButter | 2017-02-01 |
| | | | | | silence some logging for 3D GPU writes. | ||
| * | more anti-crash. | StapleButter | 2017-02-01 |
| | | | | | don't unmap VRAM in cases of overlaps. fixes NSMB minigames, for now. | ||
| * | * scheduler revamp, simpler design | StapleButter | 2017-01-31 |
| | | | | | * fix dumb bug of the year: ARM LDR opcodes would accidentally read twice, which fucked with things like the IPC FIFO. | ||
| * | start refactoring shit: more accurate timing and way of counting cycles. | StapleButter | 2017-01-30 |
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| * | * start GPU shit: draw BG0 16-color. | StapleButter | 2017-01-18 |
| | | | | | | | * fix a few DMA bugs. * fix a bug where some code could still run right after a halt instruction. * fix VRAM mapping, too. I'm an idiot. | ||
| * | skeleton for 2D GPU | StapleButter | 2017-01-18 |