| Commit message (Expand) | Author | Age |
| ... | |
| * | | box test, pos test, vec test | StapleButter | 2017-04-09 |
| * | | * more accurate flags (push/pop busy, test busy, vertex/poly overflow) | StapleButter | 2017-04-09 |
| * | | * fix bug with 0-line tall windows (would be enabled for the whole screen) | StapleButter | 2017-04-09 |
| * | | windows! | StapleButter | 2017-04-09 |
| * | | * sound capture from left/right mixers | StapleButter | 2017-04-08 |
| * | | * stub more wifi crap | StapleButter | 2017-04-07 |
| * | | * PCM8, PCM16, ADPCM, white noise | StapleButter | 2017-04-07 |
| * | | preliminary audio. only supports PSG (and handles all channels as such). drop... | StapleButter | 2017-04-06 |
| * | | start SPU work | StapleButter | 2017-04-06 |
| * | | * bump version number | StapleButter | 2017-04-04 |
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| * | allow crapoed THUMB hireg ADD/CMP/MOV | StapleButter | 2017-03-31 |
| * | allow 16/32 bit writes and reads to the gamecard command registers. | StapleButter | 2017-03-31 |
| * | one last fix | StapleButter | 2017-03-30 |
| * | fix touchscreen input. proper cleanup of threads. meaningless codeblocks crap. | StapleButter | 2017-03-30 |
| * | I am a fucking idiot | StapleButter | 2017-03-29 |
| * | maybe this shit will finally work. also update the README. | StapleButter | 2017-03-29 |
| * | tweaks | StapleButter | 2017-03-29 |
| * | derp | StapleButter | 2017-03-29 |
| * | finish Flash support, mostly | StapleButter | 2017-03-29 |
| * | static-link wxWidgets and the crap it requires. | StapleButter | 2017-03-29 |
| * | * emulation settings dialog | StapleButter | 2017-03-29 |
| * | remember window size. | StapleButter | 2017-03-29 |
| * | minimum size for the SDL window. | StapleButter | 2017-03-29 |
| * | blarg | StapleButter | 2017-03-29 |
| * | * clean up code | StapleButter | 2017-03-29 |
| * | don't rely on a SDL window to get keyboard input | StapleButter | 2017-03-29 |
| * | attempt | StapleButter | 2017-03-28 |
| * | oops | StapleButter | 2017-03-28 |
| * | custom main() and init SDL before everything else. | StapleButter | 2017-03-28 |
| * | start work on a separate SDL window | StapleButter | 2017-03-28 |
| * | stop the Start button from getting lost every goddamn time | StapleButter | 2017-03-25 |
| * | woops | StapleButter | 2017-03-25 |
| * | actual joystick support | StapleButter | 2017-03-25 |
| * | input dialog finished | StapleButter | 2017-03-25 |
| * | start getting somewhere with that input config dialog | StapleButter | 2017-03-25 |
| * | * implement missing graphics (affine BG, rotscaled bitmap sprite) | StapleButter | 2017-03-24 |
| * | fix bugs | StapleButter | 2017-03-23 |
| * | support for tiny EEPROM | StapleButter | 2017-03-23 |
| * | start work on the input config dialog. nonfunctional and looks like shit. | StapleButter | 2017-03-23 |
| * | aqezsfrdgthfyjgu | StapleButter | 2017-03-23 |
| * | * more thread-safe UI | StapleButter | 2017-03-23 |
| * | fix bug that occured when a flush command was sent between lines 192 and 215 | StapleButter | 2017-03-21 |
| * | always apply matrix push/pop/store/restore to the vector matrix stack, even i... | StapleButter | 2017-03-21 |
| * | start 3D rendering at scanline 215. fixes Worms2D. | StapleButter | 2017-03-21 |
| * | fix that bug where NSMB's backgrounds lagged one frame behind | StapleButter | 2017-03-21 |
| * | fix bug that happened when HDMA got interrupted (or any repeating DMA, for th... | StapleButter | 2017-03-21 |
| * | * more accurate direct boot | StapleButter | 2017-03-21 |
| * | implement some obscure DMA types | StapleButter | 2017-03-20 |
| * | make timers not suck. fixes issues (Worms2 intro FMV plays at the right speed... | StapleButter | 2017-03-20 |
| * | input, with hardcoded (but not retarded) key mappings. | StapleButter | 2017-03-20 |