| Commit message (Expand) | Author | Age |
... | |
* | | behavior for translucent pixels is preserved even when alphablending is disabled | StapleButter | 2017-04-22 |
* | | add support for polygon ID and conditional depth update for translucent pixels | StapleButter | 2017-04-22 |
* | | optimize the 3D renderer somewhat | StapleButter | 2017-04-21 |
* | | small optimizations to the 3D renderer | StapleButter | 2017-04-13 |
* | | hopefully fix the DMA bug without breaking everything this time. | StapleButter | 2017-04-13 |
* | | * decal texture blending | StapleButter | 2017-04-12 |
* | | make CPU freezes take place immediately. fixes RaymanRR2 backgrounds occasion... | StapleButter | 2017-04-12 |
* | | better wifi stub | StapleButter | 2017-04-12 |
* | | make ROM command handling accurate, remove gross DMA hack. | StapleButter | 2017-04-11 |
* | | fix addressing for tiny EEPROM. | StapleButter | 2017-04-11 |
* | | bypass first save command byte when it's zero. for Pokémon games. | StapleButter | 2017-04-10 |
* | | * always render normal BG/OBJ graphics (even if they're not getting displayed... | StapleButter | 2017-04-10 |
* | | some attempt at actually stubbing out wifi. except it won't fucking work. | StapleButter | 2017-04-10 |
* | | box test, pos test, vec test | StapleButter | 2017-04-09 |
* | | * more accurate flags (push/pop busy, test busy, vertex/poly overflow) | StapleButter | 2017-04-09 |
* | | * fix bug with 0-line tall windows (would be enabled for the whole screen) | StapleButter | 2017-04-09 |
* | | windows! | StapleButter | 2017-04-09 |
* | | * sound capture from left/right mixers | StapleButter | 2017-04-08 |
* | | * stub more wifi crap | StapleButter | 2017-04-07 |
* | | * PCM8, PCM16, ADPCM, white noise | StapleButter | 2017-04-07 |
* | | preliminary audio. only supports PSG (and handles all channels as such). drop... | StapleButter | 2017-04-06 |
* | | start SPU work | StapleButter | 2017-04-06 |
* | | * bump version number | StapleButter | 2017-04-04 |
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* | allow crapoed THUMB hireg ADD/CMP/MOV | StapleButter | 2017-03-31 |
* | allow 16/32 bit writes and reads to the gamecard command registers. | StapleButter | 2017-03-31 |
* | one last fix | StapleButter | 2017-03-30 |
* | fix touchscreen input. proper cleanup of threads. meaningless codeblocks crap. | StapleButter | 2017-03-30 |
* | I am a fucking idiot | StapleButter | 2017-03-29 |
* | maybe this shit will finally work. also update the README. | StapleButter | 2017-03-29 |
* | tweaks | StapleButter | 2017-03-29 |
* | derp | StapleButter | 2017-03-29 |
* | finish Flash support, mostly | StapleButter | 2017-03-29 |
* | static-link wxWidgets and the crap it requires. | StapleButter | 2017-03-29 |
* | * emulation settings dialog | StapleButter | 2017-03-29 |
* | remember window size. | StapleButter | 2017-03-29 |
* | minimum size for the SDL window. | StapleButter | 2017-03-29 |
* | blarg | StapleButter | 2017-03-29 |
* | * clean up code | StapleButter | 2017-03-29 |
* | don't rely on a SDL window to get keyboard input | StapleButter | 2017-03-29 |
* | attempt | StapleButter | 2017-03-28 |
* | oops | StapleButter | 2017-03-28 |
* | custom main() and init SDL before everything else. | StapleButter | 2017-03-28 |
* | start work on a separate SDL window | StapleButter | 2017-03-28 |
* | stop the Start button from getting lost every goddamn time | StapleButter | 2017-03-25 |
* | woops | StapleButter | 2017-03-25 |
* | actual joystick support | StapleButter | 2017-03-25 |
* | input dialog finished | StapleButter | 2017-03-25 |
* | start getting somewhere with that input config dialog | StapleButter | 2017-03-25 |
* | * implement missing graphics (affine BG, rotscaled bitmap sprite) | StapleButter | 2017-03-24 |
* | fix bugs | StapleButter | 2017-03-23 |