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melonDS
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modified version of melonDS used for school/vsr
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implement fog correctly
Arisotura
2019-05-25
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feeble, miserable little attempt at emulating fog
Arisotura
2019-05-25
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finish fixing shadows
Arisotura
2019-05-25
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fix shadow bugs
Arisotura
2019-05-25
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of course
Arisotura
2019-05-24
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fix more bugs
Arisotura
2019-05-24
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getting somewhere??
Arisotura
2019-05-24
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properly recreate window based on changes to either video output method or 3D...
Arisotura
2019-05-24
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more code botching
Arisotura
2019-05-24
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add API for getting/setting window size
Arisotura
2019-05-23
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botch the code
Arisotura
2019-05-23
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welp.
Arisotura
2019-05-21
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modify libui GL support so that it will be compatible with GTK
Arisotura
2019-05-21
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burp
Arisotura
2019-05-20
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remove reference to GL version 4.3 from filenames and namespaces
Arisotura
2019-05-20
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lower GL requirement of renderer itself to 3.1
Arisotura
2019-05-19
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properly clean up GL resources
Arisotura
2019-05-19
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make shadows work without relying on black magic.
Arisotura
2019-05-19
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botch more code
Arisotura
2019-05-19
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begin botching the code
Arisotura
2019-05-19
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finally fix shadows, mostly
Arisotura
2019-05-18
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'fix' shadows
Arisotura
2019-05-18
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also, do master brightness
Arisotura
2019-05-18
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woops
Arisotura
2019-05-18
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actually finish display capture in hardware-accel mode
Arisotura
2019-05-18
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start work on display capture
Arisotura
2019-05-17
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fix 3D doublebuffering
Arisotura
2019-05-17
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make screen shaders work with OpenGL 3.1
Arisotura
2019-05-17
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fix 3D on bottom screen
Arisotura
2019-05-16
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BAHAHAHHHH
Arisotura
2019-05-16
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BAHAHAHAHAHAHAHAA
Arisotura
2019-05-16
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Arisotura is a fucking derp
Arisotura
2019-05-16
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make GL renderer able to coexist with GL screen drawing
Arisotura
2019-05-16
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don't hardcode screen sizes
Arisotura
2019-05-16
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preliminary, shitty, code for drawing the main window with OpenGL
Arisotura
2019-05-16
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botch GL support.
Arisotura
2019-05-15
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begin butchering uiArea
Arisotura
2019-05-15
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BAHAHAHAHAHA
Arisotura
2019-05-14
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derping around
Arisotura
2019-05-14
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resolution switch somewhat functional
Arisotura
2019-05-12
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don't scale the screen gap
Arisotura
2019-05-12
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de-hardcode the GL renderer.
Arisotura
2019-05-12
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finish de-hardcoding it. also, code 4x variant (not that I guarantee it to be...
Arisotura
2019-05-12
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make GPU2D somewhat more flexible. change LineScale to be log2.
Arisotura
2019-05-12
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split framebuffer.
Arisotura
2019-05-12
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add relevant config entries
Arisotura
2019-05-12
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draft video settings dialog with the envisioned features
Arisotura
2019-05-11
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welp
Arisotura
2019-05-11
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calculate hi-res vertex positions. reduces shaking of polygons when rendering...
Arisotura
2019-05-11
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attempt to take shadow support a bit further.
Arisotura
2019-05-11
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