aboutsummaryrefslogtreecommitdiff
Commit message (Collapse)AuthorAge
* add API for getting/setting window sizeArisotura2019-05-23
| | | | bahahahaaa
* botch the codeArisotura2019-05-23
|
* welp.Arisotura2019-05-21
| | | | progress
* modify libui GL support so that it will be compatible with GTKArisotura2019-05-21
|
* burpArisotura2019-05-20
|
* remove reference to GL version 4.3 from filenames and namespacesArisotura2019-05-20
|
* lower GL requirement of renderer itself to 3.1Arisotura2019-05-19
|
* properly clean up GL resourcesArisotura2019-05-19
|
* make shadows work without relying on black magic.Arisotura2019-05-19
| | | | clean up the code some.
* botch more codeArisotura2019-05-19
|
* begin botching the codeArisotura2019-05-19
| | | | BAHAHAHAAAA
* finally fix shadows, mostlyArisotura2019-05-18
|
* 'fix' shadowsArisotura2019-05-18
|
* also, do master brightnessArisotura2019-05-18
|
* woopsArisotura2019-05-18
|
* actually finish display capture in hardware-accel modeArisotura2019-05-18
|
* start work on display captureArisotura2019-05-17
| | | | also fix a bug in the compositing shader
* fix 3D doublebufferingArisotura2019-05-17
|
* make screen shaders work with OpenGL 3.1Arisotura2019-05-17
|
* fix 3D on bottom screenArisotura2019-05-16
|
* BAHAHAHHHHArisotura2019-05-16
| | | | HARK HARK HARK
* BAHAHAHAHAHAHAHAAArisotura2019-05-16
|
* Arisotura is a fucking derpArisotura2019-05-16
|
* make GL renderer able to coexist with GL screen drawingArisotura2019-05-16
|
* don't hardcode screen sizesArisotura2019-05-16
|
* preliminary, shitty, code for drawing the main window with OpenGLArisotura2019-05-16
|
* botch GL support.Arisotura2019-05-15
|
* begin butchering uiAreaArisotura2019-05-15
|
* BAHAHAHAHAHAArisotura2019-05-14
|
* derping aroundArisotura2019-05-14
|
* resolution switch somewhat functionalArisotura2019-05-12
|
* don't scale the screen gapArisotura2019-05-12
|
* de-hardcode the GL renderer.Arisotura2019-05-12
| | | | | init framebuffer to black. fix bugs.
* finish de-hardcoding it. also, code 4x variant (not that I guarantee it to ↵Arisotura2019-05-12
| | | | be fast, but hey, it's here)
* make GPU2D somewhat more flexible. change LineScale to be log2.Arisotura2019-05-12
|
* split framebuffer.Arisotura2019-05-12
| | | | | setup doublebuffering inside GPU.cpp. avoid copying a whole framebuffer every frame. better performance at higher res.
* add relevant config entriesArisotura2019-05-12
|
* draft video settings dialog with the envisioned featuresArisotura2019-05-11
|
* welpArisotura2019-05-11
|
* calculate hi-res vertex positions. reduces shaking of polygons when ↵Arisotura2019-05-11
| | | | rendering at a higher res.
* attempt to take shadow support a bit further.Arisotura2019-05-11
|
* scale screen gapArisotura2019-05-11
| | | | also moar optimization...
* some optimization to the 2D pipelineArisotura2019-05-10
|
* fix derpy bugArisotura2019-05-10
|
* implement texture blending/shading modesArisotura2019-05-10
|
* * optional path for chunked rendering (might be faster, but not always)Arisotura2019-05-10
| | | | * fix bugs
* move code aroundArisotura2019-05-10
|
* (disabled) proof-of-concept antialiasingArisotura2019-05-10
|
* do not hardcode GL screen size all over the placeArisotura2019-05-10
|
* temp fix for color effectsArisotura2019-05-08
|