| Commit message (Expand) | Author | Age |
... | |
| * | | lower GL requirement of renderer itself to 3.1 | Arisotura | 2019-05-19 |
| * | | properly clean up GL resources | Arisotura | 2019-05-19 |
| * | | make shadows work without relying on black magic. | Arisotura | 2019-05-19 |
| * | | botch more code | Arisotura | 2019-05-19 |
| * | | begin botching the code | Arisotura | 2019-05-19 |
| * | | finally fix shadows, mostly | Arisotura | 2019-05-18 |
| * | | 'fix' shadows | Arisotura | 2019-05-18 |
| * | | also, do master brightness | Arisotura | 2019-05-18 |
| * | | woops | Arisotura | 2019-05-18 |
| * | | actually finish display capture in hardware-accel mode | Arisotura | 2019-05-18 |
| * | | start work on display capture | Arisotura | 2019-05-17 |
| * | | fix 3D doublebuffering | Arisotura | 2019-05-17 |
| * | | make screen shaders work with OpenGL 3.1 | Arisotura | 2019-05-17 |
| * | | fix 3D on bottom screen | Arisotura | 2019-05-16 |
| * | | BAHAHAHHHH | Arisotura | 2019-05-16 |
| * | | BAHAHAHAHAHAHAHAA | Arisotura | 2019-05-16 |
| * | | Arisotura is a fucking derp | Arisotura | 2019-05-16 |
| * | | make GL renderer able to coexist with GL screen drawing | Arisotura | 2019-05-16 |
| * | | don't hardcode screen sizes | Arisotura | 2019-05-16 |
| * | | preliminary, shitty, code for drawing the main window with OpenGL | Arisotura | 2019-05-16 |
| * | | botch GL support. | Arisotura | 2019-05-15 |
| * | | begin butchering uiArea | Arisotura | 2019-05-15 |
| * | | BAHAHAHAHAHA | Arisotura | 2019-05-14 |
| * | | derping around | Arisotura | 2019-05-14 |
| * | | resolution switch somewhat functional | Arisotura | 2019-05-12 |
| * | | don't scale the screen gap | Arisotura | 2019-05-12 |
| * | | de-hardcode the GL renderer. | Arisotura | 2019-05-12 |
| * | | finish de-hardcoding it. also, code 4x variant (not that I guarantee it to be... | Arisotura | 2019-05-12 |
| * | | make GPU2D somewhat more flexible. change LineScale to be log2. | Arisotura | 2019-05-12 |
| * | | split framebuffer. | Arisotura | 2019-05-12 |
| * | | add relevant config entries | Arisotura | 2019-05-12 |
| * | | draft video settings dialog with the envisioned features | Arisotura | 2019-05-11 |
| * | | welp | Arisotura | 2019-05-11 |
| * | | calculate hi-res vertex positions. reduces shaking of polygons when rendering... | Arisotura | 2019-05-11 |
| * | | attempt to take shadow support a bit further. | Arisotura | 2019-05-11 |
| * | | scale screen gap | Arisotura | 2019-05-11 |
| * | | some optimization to the 2D pipeline | Arisotura | 2019-05-10 |
| * | | fix derpy bug | Arisotura | 2019-05-10 |
| * | | implement texture blending/shading modes | Arisotura | 2019-05-10 |
| * | | * optional path for chunked rendering (might be faster, but not always) | Arisotura | 2019-05-10 |
| * | | move code around | Arisotura | 2019-05-10 |
| * | | (disabled) proof-of-concept antialiasing | Arisotura | 2019-05-10 |
| * | | do not hardcode GL screen size all over the place | Arisotura | 2019-05-10 |
| * | | temp fix for color effects | Arisotura | 2019-05-08 |
| * | | hires hax. somewhat functional | Arisotura | 2019-05-08 |
| * | | don't do OBJ window if it isn't enabled (oops) | Arisotura | 2019-05-07 |
| * | | lay base for hi-res rendering | Arisotura | 2019-05-03 |
| * | | some work on shadows. | Arisotura | 2019-05-03 |
| * | | betterer transparency support | Arisotura | 2019-05-02 |
| * | | beginning work on transparency support. | Arisotura | 2019-05-02 |