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* 2D: implement large BG, fix non-large bitmap BG. fixes #61StapleButter2017-07-05
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* support 16-bit reads to the div/sqrt registersStapleButter2017-07-05
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* 3D: Y-sortingStapleButter2017-07-05
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* 3D: move opaque/translucent sorting to GPU3D.cppStapleButter2017-07-05
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* 3D: change viewport handling to match hardware. finally fixes #18StapleButter2017-07-04
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* 3D: fix boxtest coord overflow. fixes #57StapleButter2017-06-29
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* fix rendering for crapoed 'butterfly' polygonsStapleButter2017-06-28
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* 2D: implement enough of mode6 to fix #65 -- shows 3D layer. large BG still ↵StapleButter2017-06-28
| | | | needs to be done.
* fix toon highlight mode. GBAtek is wrong.StapleButter2017-06-28
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* 3D: fix missing term in MatrixTranslate(). fixes Monster Trucks billboards.StapleButter2017-06-27
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* move HBlank 48 cycles laterStapleButter2017-06-26
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* fix render/capture order, corrects interaction of capture and VRAM display. ↵StapleButter2017-06-26
| | | | fixes #56.
* proper display FIFO emulationStapleButter2017-06-26
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* initialize clearZ to 0x7FFF. fixes #38StapleButter2017-06-26
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* also fix the bug for cart SPIStapleButter2017-06-26
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* * implement firmware saving for user settingsStapleButter2017-06-26
| | | | * fix bug with SPI commands that have no parameters
* new save heuristic. atleast Scribblenauts doesn't lose its shit now.StapleButter2017-06-25
| | | | shut up shibs
* add support for 16bit IE reads/writes (fixes #66)StapleButter2017-06-24
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* wifi: little fix related to replies (when the address isn't set, don't try ↵StapleButter2017-06-22
| | | | to adjust the TX header)
* wifi: tiny fix (bad TXSTAT after MP host transfer)StapleButter2017-06-20
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* wifi: fix for MP replies.StapleButter2017-06-18
| | | | | clean up code. make packet logging conditional.
* wifi: another little fixStapleButter2017-06-18
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* wifi: fix reception of MP repliesStapleButter2017-06-18
| | | | (still not working, don't catch fire Ndymario)
* send empty reply when no MP reply is configuredStapleButter2017-06-16
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* emulate RXTXADDR. receive packets progressively instead of all at once.StapleButter2017-06-15
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* implement RFSTATUS/RFPINS values for TX and RXStapleButter2017-06-15
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* more accurate MP replyStapleButter2017-06-15
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* wifi: more correct IRQ behavior, time MP replies better.StapleButter2017-06-15
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* wifi: proper TX/RX status switch and RX checkStapleButter2017-06-15
| | | | readme: little update
* fix some shitStapleButter2017-06-13
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* * send undefined instructions to the proper exception handlerStapleButter2017-06-13
| | | | * make ARM9-only instructions fail on ARM7
* fix QADD/QSUB/QDADD/QDSUB, those would write their result to the wrong register.StapleButter2017-06-13
| | | | also make them ARM9-only.
* wifi: fix IRQ14 emulation. other fixes and attempts.StapleButter2017-06-13
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* fix timing issue with ARM7 DMA (occasionally crapoed the 'Nintendo DS' sound ↵StapleButter2017-06-12
| | | | when booting the firmware)
* fix big with ARM STM instructions that include Rb in RlistStapleButter2017-06-12
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* wifi: attempt at further MP functionality (reply, ack). not working. ugly.StapleButter2017-06-09
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* * fix TX logic againStapleButter2017-06-07
| | | | | * add multiplayer CMD slot * misc fixes
* wifi: cmd timerStapleButter2017-06-05
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* wifi: fix TX start logic (it is possible to write TXREQ then TXLOC)StapleButter2017-06-05
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* * bump version numberStapleButter2017-06-04
| | | | | * implement 32bit reads to keypad registers * also implement RCNT more properly
* fail gracefully if BIOS/firmware are missingStapleButter2017-06-04
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* fix socket recv under anything not WindowsStapleButter2017-06-04
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* add optimization to cmake buildStapleButter2017-06-04
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* (finally) make the threaded 3D renderer option actually workStapleButter2017-06-04
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* edge markingStapleButter2017-06-03
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* clean up some shit. make framebuffer access less weird.StapleButter2017-06-03
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* * fix range for 'equal' Z-test modeStapleButter2017-06-03
| | | | | * confirm clear Z value for screen outer borders * misc code cleanup
* only do lower-pixel rendering when rendering under an edgeStapleButter2017-06-01
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* remove more per-pixel checksStapleButter2017-06-01
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* separate rasterizer inner loop into three loops for leftedge/middle/rightedgeStapleButter2017-06-01
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