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| * | begin botching the codeArisotura2019-05-19
| | | | | | | | | | | | BAHAHAHAAAA
| * | finally fix shadows, mostlyArisotura2019-05-18
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| * | 'fix' shadowsArisotura2019-05-18
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| * | also, do master brightnessArisotura2019-05-18
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| * | woopsArisotura2019-05-18
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| * | actually finish display capture in hardware-accel modeArisotura2019-05-18
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| * | start work on display captureArisotura2019-05-17
| | | | | | | | | | | | also fix a bug in the compositing shader
| * | fix 3D doublebufferingArisotura2019-05-17
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| * | make screen shaders work with OpenGL 3.1Arisotura2019-05-17
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| * | fix 3D on bottom screenArisotura2019-05-16
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| * | BAHAHAHHHHArisotura2019-05-16
| | | | | | | | | | | | HARK HARK HARK
| * | BAHAHAHAHAHAHAHAAArisotura2019-05-16
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| * | Arisotura is a fucking derpArisotura2019-05-16
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| * | make GL renderer able to coexist with GL screen drawingArisotura2019-05-16
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| * | don't hardcode screen sizesArisotura2019-05-16
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| * | preliminary, shitty, code for drawing the main window with OpenGLArisotura2019-05-16
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| * | botch GL support.Arisotura2019-05-15
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| * | begin butchering uiAreaArisotura2019-05-15
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| * | BAHAHAHAHAHAArisotura2019-05-14
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| * | derping aroundArisotura2019-05-14
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| * | resolution switch somewhat functionalArisotura2019-05-12
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| * | don't scale the screen gapArisotura2019-05-12
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| * | de-hardcode the GL renderer.Arisotura2019-05-12
| | | | | | | | | | | | | | | init framebuffer to black. fix bugs.
| * | finish de-hardcoding it. also, code 4x variant (not that I guarantee it to ↵Arisotura2019-05-12
| | | | | | | | | | | | be fast, but hey, it's here)
| * | make GPU2D somewhat more flexible. change LineScale to be log2.Arisotura2019-05-12
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| * | split framebuffer.Arisotura2019-05-12
| | | | | | | | | | | | | | | setup doublebuffering inside GPU.cpp. avoid copying a whole framebuffer every frame. better performance at higher res.
| * | add relevant config entriesArisotura2019-05-12
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| * | draft video settings dialog with the envisioned featuresArisotura2019-05-11
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| * | welpArisotura2019-05-11
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| * | calculate hi-res vertex positions. reduces shaking of polygons when ↵Arisotura2019-05-11
| | | | | | | | | | | | rendering at a higher res.
| * | attempt to take shadow support a bit further.Arisotura2019-05-11
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| * | scale screen gapArisotura2019-05-11
| | | | | | | | | | | | also moar optimization...
| * | some optimization to the 2D pipelineArisotura2019-05-10
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| * | fix derpy bugArisotura2019-05-10
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| * | implement texture blending/shading modesArisotura2019-05-10
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| * | * optional path for chunked rendering (might be faster, but not always)Arisotura2019-05-10
| | | | | | | | | | | | * fix bugs
| * | move code aroundArisotura2019-05-10
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| * | (disabled) proof-of-concept antialiasingArisotura2019-05-10
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| * | do not hardcode GL screen size all over the placeArisotura2019-05-10
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| * | temp fix for color effectsArisotura2019-05-08
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| * | hires hax. somewhat functionalArisotura2019-05-08
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| * | don't do OBJ window if it isn't enabled (oops)Arisotura2019-05-07
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| * | lay base for hi-res renderingArisotura2019-05-03
| | | | | | | | | | | | IT'S A PILE OF HACKS
| * | some work on shadows.Arisotura2019-05-03
| | | | | | | | | | | | (still need to check opaquePolyID)
| * | betterer transparency supportArisotura2019-05-02
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| * | beginning work on transparency support.Arisotura2019-05-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | floats suck. depth/stencil textures suck. the world sucks. burn it down. r e v o l u t i o n in the meantime getting this shit working wouldn't be too bad tho.
| * | half-proper screen clear.Arisotura2019-05-02
| | | | | | | | | | | | still missing bitmap mode, but atleast you can play NSMB without being in the dark.
| * | very evil shitArisotura2019-05-01
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| * | don't lose half the zbuffer rangeArisotura2019-04-29
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| * | fix the alpha0 shitArisotura2019-04-29
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