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melonDS
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modified version of melonDS used for school/vsr
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...
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begin botching the code
Arisotura
2019-05-19
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finally fix shadows, mostly
Arisotura
2019-05-18
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'fix' shadows
Arisotura
2019-05-18
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also, do master brightness
Arisotura
2019-05-18
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woops
Arisotura
2019-05-18
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actually finish display capture in hardware-accel mode
Arisotura
2019-05-18
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start work on display capture
Arisotura
2019-05-17
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fix 3D doublebuffering
Arisotura
2019-05-17
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make screen shaders work with OpenGL 3.1
Arisotura
2019-05-17
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fix 3D on bottom screen
Arisotura
2019-05-16
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BAHAHAHHHH
Arisotura
2019-05-16
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BAHAHAHAHAHAHAHAA
Arisotura
2019-05-16
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Arisotura is a fucking derp
Arisotura
2019-05-16
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make GL renderer able to coexist with GL screen drawing
Arisotura
2019-05-16
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don't hardcode screen sizes
Arisotura
2019-05-16
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preliminary, shitty, code for drawing the main window with OpenGL
Arisotura
2019-05-16
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botch GL support.
Arisotura
2019-05-15
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begin butchering uiArea
Arisotura
2019-05-15
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BAHAHAHAHAHA
Arisotura
2019-05-14
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derping around
Arisotura
2019-05-14
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resolution switch somewhat functional
Arisotura
2019-05-12
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don't scale the screen gap
Arisotura
2019-05-12
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de-hardcode the GL renderer.
Arisotura
2019-05-12
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finish de-hardcoding it. also, code 4x variant (not that I guarantee it to be...
Arisotura
2019-05-12
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make GPU2D somewhat more flexible. change LineScale to be log2.
Arisotura
2019-05-12
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split framebuffer.
Arisotura
2019-05-12
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add relevant config entries
Arisotura
2019-05-12
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draft video settings dialog with the envisioned features
Arisotura
2019-05-11
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welp
Arisotura
2019-05-11
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calculate hi-res vertex positions. reduces shaking of polygons when rendering...
Arisotura
2019-05-11
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attempt to take shadow support a bit further.
Arisotura
2019-05-11
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scale screen gap
Arisotura
2019-05-11
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some optimization to the 2D pipeline
Arisotura
2019-05-10
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fix derpy bug
Arisotura
2019-05-10
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implement texture blending/shading modes
Arisotura
2019-05-10
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* optional path for chunked rendering (might be faster, but not always)
Arisotura
2019-05-10
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move code around
Arisotura
2019-05-10
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(disabled) proof-of-concept antialiasing
Arisotura
2019-05-10
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do not hardcode GL screen size all over the place
Arisotura
2019-05-10
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temp fix for color effects
Arisotura
2019-05-08
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hires hax. somewhat functional
Arisotura
2019-05-08
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don't do OBJ window if it isn't enabled (oops)
Arisotura
2019-05-07
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lay base for hi-res rendering
Arisotura
2019-05-03
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some work on shadows.
Arisotura
2019-05-03
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betterer transparency support
Arisotura
2019-05-02
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beginning work on transparency support.
Arisotura
2019-05-02
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half-proper screen clear.
Arisotura
2019-05-02
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very evil shit
Arisotura
2019-05-01
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don't lose half the zbuffer range
Arisotura
2019-04-29
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fix the alpha0 shit
Arisotura
2019-04-29
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