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| | * | take this somewhereArisotura2020-05-17
| | * | add config entries for BIOS/firmware pathsArisotura2020-05-17
| | * | miserable little attempt at adding a dialogArisotura2020-05-17
| | * | accept mouse eventsArisotura2020-05-16
| | * | remove useless variablesArisotura2020-05-03
| | * | add audio output. HARK HARK HARKArisotura2020-05-02
| | * | enable savestate slots when saving a new savestateArisotura2020-05-02
| | * | some more UI workArisotura2020-04-30
| | * | hook up savestate shitoArisotura2020-04-29
| | * | blargArisotura2020-04-28
| | * | add menu items for running the firmware and for quitting.Arisotura2020-04-28
| | * | FPS counter is backArisotura2020-04-27
| | * | now with display!Arisotura2020-04-27
| | * | hey look, it runs shit now!Arisotura2020-04-27
| | * | add a bunch of codeArisotura2020-04-27
| | * | HARK HARK HARKArisotura2020-04-27
| | * | fix dumb include path shit.Arisotura2020-04-27
| | * | get some of the shit going, I guessArisotura2020-04-27
| | * | get a Qt window showing up. 'tis a start, I guess.Arisotura2020-04-25
| | * | finally get this going, I guessArisotura2020-04-25
| | * | blargArisotura2020-04-25
| | * | berp.Arisotura2020-04-25
| | * | attempt something. maybe this worked, maybe not.Arisotura2020-04-25
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* | | | goodbye old CodeBlocks projectArisotura2020-04-25
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* | | Merge pull request #588 from rzumer/gh-masterArisotura2020-04-15
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| * | | Disable CI on non-master branchesRaphaƫl Zumer2020-03-21
* | | | Merge pull request #601 from nadiaholmquist/fix/msys2-sdlArisotura2020-04-15
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* | | | | add credit for the iconArisotura2020-04-14
| | | * | welpArisotura2020-04-14
| | | * | so, this is itArisotura2020-04-14
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| | | * fix shito.Arisotura2020-05-30
| | | * Merge commit '4b57416552ec2fa95216e2b044559f215723bf70' into melonDSiArisotura2020-05-30
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| * | | Windows: explicitly link gdi32Nadia Holmquist Pedersen2020-04-12
| * | | Use pkg-config to find SDL2 on WindowsNadia Holmquist Pedersen2020-04-12
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* | | GPU3D: more accurate viewport transform (emulate quirk with W greater than 0x...Arisotura2020-04-12
* | | GPU3D: implement zero-dot W limit (DISP_1DOT_DEPTH)Arisotura2020-04-12
* | | GPU3D: swap vin and vout during clipping, giving results that are closer to h...Arisotura2020-04-11
* | | should probably be a strncmp() and not strncasecmp()Arisotura2020-03-30
* | | Merge branch 'master' of https://github.com/Arisotura/melonDSArisotura2020-03-30
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| * | Merge pull request #581 from niemand-deu/patch-1Arisotura2020-02-27
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| | * | Update main.cppniemand-deu2020-02-26
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* / / properly handle ROMs with encrypted secure areaArisotura2020-03-30
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* | detect whether we are running the gameArisotura2020-02-24
* | flesh shit out for loading a cheat fileArisotura2020-02-24
* | fix teh commentArisotura2020-02-24
* | change ParseTextCode() so we can specify the length of an individual AR code ...Arisotura2020-02-16
* | also that might have been bad for security. who knows.Arisotura2020-02-15
* | now we can even parse the code from a text code. bahaahhhhArisotura2020-02-15
* | Arisotura will you ever clean up after yourself. this is like your goddamn ap...Arisotura2020-02-15
* | finish the AR interpreter, I guessArisotura2020-02-15