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melonDS
master
modified version of melonDS used for school/vsr
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Commit message (
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Author
Age
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take this somewhere
Arisotura
2020-05-17
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add config entries for BIOS/firmware paths
Arisotura
2020-05-17
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miserable little attempt at adding a dialog
Arisotura
2020-05-17
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accept mouse events
Arisotura
2020-05-16
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remove useless variables
Arisotura
2020-05-03
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add audio output. HARK HARK HARK
Arisotura
2020-05-02
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enable savestate slots when saving a new savestate
Arisotura
2020-05-02
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some more UI work
Arisotura
2020-04-30
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hook up savestate shito
Arisotura
2020-04-29
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blarg
Arisotura
2020-04-28
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add menu items for running the firmware and for quitting.
Arisotura
2020-04-28
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FPS counter is back
Arisotura
2020-04-27
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now with display!
Arisotura
2020-04-27
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hey look, it runs shit now!
Arisotura
2020-04-27
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add a bunch of code
Arisotura
2020-04-27
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HARK HARK HARK
Arisotura
2020-04-27
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fix dumb include path shit.
Arisotura
2020-04-27
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get some of the shit going, I guess
Arisotura
2020-04-27
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get a Qt window showing up. 'tis a start, I guess.
Arisotura
2020-04-25
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finally get this going, I guess
Arisotura
2020-04-25
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blarg
Arisotura
2020-04-25
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berp.
Arisotura
2020-04-25
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attempt something. maybe this worked, maybe not.
Arisotura
2020-04-25
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goodbye old CodeBlocks project
Arisotura
2020-04-25
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Merge pull request #588 from rzumer/gh-master
Arisotura
2020-04-15
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Disable CI on non-master branches
Raphaƫl Zumer
2020-03-21
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Merge pull request #601 from nadiaholmquist/fix/msys2-sdl
Arisotura
2020-04-15
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add credit for the icon
Arisotura
2020-04-14
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welp
Arisotura
2020-04-14
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so, this is it
Arisotura
2020-04-14
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fix shito.
Arisotura
2020-05-30
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Merge commit '4b57416552ec2fa95216e2b044559f215723bf70' into melonDSi
Arisotura
2020-05-30
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Windows: explicitly link gdi32
Nadia Holmquist Pedersen
2020-04-12
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Use pkg-config to find SDL2 on Windows
Nadia Holmquist Pedersen
2020-04-12
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GPU3D: more accurate viewport transform (emulate quirk with W greater than 0x...
Arisotura
2020-04-12
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GPU3D: implement zero-dot W limit (DISP_1DOT_DEPTH)
Arisotura
2020-04-12
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GPU3D: swap vin and vout during clipping, giving results that are closer to h...
Arisotura
2020-04-11
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should probably be a strncmp() and not strncasecmp()
Arisotura
2020-03-30
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Merge branch 'master' of https://github.com/Arisotura/melonDS
Arisotura
2020-03-30
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Merge pull request #581 from niemand-deu/patch-1
Arisotura
2020-02-27
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Update main.cpp
niemand-deu
2020-02-26
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properly handle ROMs with encrypted secure area
Arisotura
2020-03-30
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detect whether we are running the game
Arisotura
2020-02-24
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flesh shit out for loading a cheat file
Arisotura
2020-02-24
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fix teh comment
Arisotura
2020-02-24
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change ParseTextCode() so we can specify the length of an individual AR code ...
Arisotura
2020-02-16
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also that might have been bad for security. who knows.
Arisotura
2020-02-15
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now we can even parse the code from a text code. bahaahhhh
Arisotura
2020-02-15
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Arisotura will you ever clean up after yourself. this is like your goddamn ap...
Arisotura
2020-02-15
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finish the AR interpreter, I guess
Arisotura
2020-02-15
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