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* Make Mac builds a lot smaller by avoiding macdeployqtNadia Holmquist Pedersen2021-04-23
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* Improve macOS bundling (#1067)Nadia Holmquist Pedersen2021-04-21
| | | | | | | * Improve macOS bundling * Bundle libs for macOS CI * Add MACOS_BUILD_DMG CMake option and make the CI upload the DMG so we don't lose executable permissions. * Manually copy plugins if macdeployqt doesn't * Ad-hoc codesign the app
* Fix up menu roles a bitNadia Holmquist Pedersen2021-04-19
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* make path inputs support drag/dropping files onto them to add the path ↵Arisotura2021-03-29
| | | | quickly. fixes #1033
* keep recent filenames from being absurdly long in the menuArisotura2021-03-27
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* Fix static iconv linking on WindowsWaluigiWare642021-03-26
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* Disable JIT write-protect when de-initialising on ARM64 macOSWaluigiWare642021-03-22
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* Update copyright year and add missing GPL headers part 2WaluigiWare642021-03-21
| | | | | Looks like a lot of files were missed... Closes #1036
* Allow bundling libraries on macOS (#1013)WaluigiWare642021-03-21
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* tell pkg-config the location of libarchiveWaluigiWare642021-03-21
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* attempt at fixing #1037RSDuck2021-03-17
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* fix read from unassigned variable for large BGsRSDuck2021-03-16
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* Set up CI with Azure PipelinesArisotura2021-03-15
| | | blarg [skip ci]
* update copyright year and add missing GPL headersRSDuck2021-03-12
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* Set macOS Deployment Target to 10.14WaluigiWare642021-03-12
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* avoid leaking threads in NDSCart_SRAMManagerRSDuck2021-03-11
| | | | also atomics
* Remove temporary macOS CI workaroundsWaluigiWare642021-03-08
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* Use setup-msys2 GitHub Action (#1029)WaluigiWare642021-03-06
| | | | | * Use setup-msys2 GitHub Action This makes the Windows CI a few minutes faster
* remove direct reference to Switch frontend headerRSDuck2021-03-03
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* Set macOS Deployment Target to 10.13WaluigiWare642021-03-01
| | | It's the minimum that the latest Qt 5 supports
* call Renderer2D::VBlankEnd at vblank endRSDuck2021-03-01
| | | | instead of vblank start
* separate GPU2D registers and rendererRSDuck2021-02-27
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* Only use special ar and ranlib command when ENABLE_LTO is ON. (#1018)nia2021-02-26
| | | | This allows melonDS to be built with the standard system toolchain on NetBSD, see discussion in #1016
* Define CONTEXT_PC and use instead for much cleaner code (#1017)WaluigiWare642021-02-25
| | | | | * Define CONTEXT_PC and use instead for much cleaner code Also include ways to get the Program Counter on ARM64 FreeBSD and NetBSD
* Request microphone permissions on macOSWaluigiWare642021-02-25
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* Include winsock2.h before windows.hWaluigiWare642021-02-23
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* SRAM things (#970)SuuperW2021-02-23
| | | | | | | * Allow SRAMManager to save to/load from a buffer. * Don't delete what doesn't exist. Don't create a thread that will do absolutely nothing. * Update SRAMManager's SecondaryBuffer when loading a savestate.
* directly set VRAMDirty for VRAM BG/OAM writesRSDuck2021-02-23
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* Fix OpenGL display scaling on high DPI (#1011)Nadia Holmquist Pedersen2021-02-22
| | | | | | | * Fix OpenGL display scaling on high DPI * Scale the OSD too * Fix indent
* Fix the JIT Code Memory on ARM64 Macs (#916)WaluigiWare642021-02-22
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* fix #1010RSDuck2021-02-22
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* Fix edge case in the division engine, fix edge case in the CPU (#1003)wheremyfoodat2021-02-19
| | | | | | | * Fixed division edge case: Div64/32 and Div64/64 set the remainder to 0 if dividend == INT64_MIN && divisor == -1 * Fixed CPU edge case where ARM9 ALU ops would switch to Thumb even when they shouldn't * Only clear the lowest bit of the jump address in ALU ops with rd==15 (on recommendation of RSDuck)
* Various Readme fixesWaluigiWare642021-02-17
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* Remove unneeded OpenGL loading function code (#1006)WaluigiWare642021-02-17
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* use syncs instead of glFinishRSDuck2021-02-16
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* try to fix build when the compiler is stricterRSDuck2021-02-11
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* detach and delete shaders directly after linkingRSDuck2021-02-11
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* use std::function in Thread_Create so we can revert back to using itRSDuck2021-02-11
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* Remove code duplication in `onChangeScreenSize` (#968)gal202021-02-09
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* Allow for a more modular renderer backends (#990)Wunk2021-02-09
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Draft GPU3D renderer modularization * Update sources C++ standard to C++17 The top-level `CMakeLists.txt` is already using the C++17 standard. * Move GLCompositor into class type Some other misc fixes to push towards better modularity * Make renderer-implementation types move-only These types are going to be holding onto handles of GPU-side resources and shouldn't ever be copied around. * Fix OSX: Remove 'register' storage class specifier `register` has been removed in C++17... But this keyword hasn't done anything in years anyways. OSX builds consider this "warning" an error and it stops the whole build. * Add RestartFrame to Renderer3D interface * Move Accelerated property to Renderer3D interface There are points in the code base where we do: `renderer != 0` to know if we are feeding an openGL renderer. Rather than that we can instead just have this be a property of the renderer itself. With this pattern a renderer can just say how it wants its data to come in rather than have everyone know that they're talking to an OpenGL renderer. * Remove Accelerated flag from GPU * Move 2D_Soft interface in separate header Also make the current 2D engine an "owned" unique_ptr. * Update alignment attribute to standard alignas Uses standardized `alignas` rather than compiler-specific attributes. https://en.cppreference.com/w/cpp/language/alignas * Fix Clang: alignas specifier Alignment must be specified before the array to align the entire array. https://en.cppreference.com/w/cpp/language/alignas * Converted Renderer3D Accelerated to variable This flag is checked a lot during scanline rasterization. So rather than having an expensive vtable-lookup call during mainline rendering code, it is now a public constant bool type that is written to only once during Renderer3D initialization.
* fix #994RSDuck2021-02-09
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* wild shot into the darkRSDuck2021-02-09
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* improve and fix NonStupidBitfield also get rid of some UBRSDuck2021-02-09
| | | | fixes optimised lto clang build
* Add build status badgesWaluigiWare642021-02-04
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* Add NetBSD support (#985)WaluigiWare642021-02-03
| | | | Note - This will require PaX MPROTECT to be disabled for melonDS by running: paxctl +m melonDS
* fix #978RSDuck2021-02-02
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* attempt at fixing #972RSDuck2021-02-02
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* prevent race condition around framebuffersRSDuck2021-02-02
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* Try to fix Ubuntu AArch64 CI (#979)WaluigiWare642021-02-02
| | | Also remove previous fixes, they were fixed upstream
* Remove flatpak from main repoWaluigiWare642021-02-01
| | | | melonDS is on flathub and the flatpak package is maintained on a seperate repository.