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* * bump version numberStapleButter2017-06-04
* fail gracefully if BIOS/firmware are missingStapleButter2017-06-04
* fix socket recv under anything not WindowsStapleButter2017-06-04
* add optimization to cmake buildStapleButter2017-06-04
* (finally) make the threaded 3D renderer option actually workStapleButter2017-06-04
* edge markingStapleButter2017-06-03
* clean up some shit. make framebuffer access less weird.StapleButter2017-06-03
* * fix range for 'equal' Z-test modeStapleButter2017-06-03
* only do lower-pixel rendering when rendering under an edgeStapleButter2017-06-01
* remove more per-pixel checksStapleButter2017-06-01
* separate rasterizer inner loop into three loops for leftedge/middle/rightedgeStapleButter2017-06-01
* Merge branch 'master' of https://github.com/StapleButter/melonDSStapleButter2017-06-01
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| * Merge pull request #43 from Nadia-h/masterStapleButter2017-05-30
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| | * CMake: Don't assume the install path will be /usr/local, use CMAKE_INSTALL_PR...Nikolaj Pedersen2017-05-30
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* / * begin work on antialiasing, but not good yet. also code sucks.StapleButter2017-06-01
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* * add 'push old pixel down' behavior for antialiasingStapleButter2017-05-28
* rework slope/edge code. lay groundwork for antialiasing.StapleButter2017-05-28
* * delay 3D rendering a bit (fixes Monster Trucks flickering)StapleButter2017-05-27
* fogStapleButter2017-05-26
* fix crapoed shadowsStapleButter2017-05-26
* fix alpha equation when blending is disabledStapleButter2017-05-26
* properly reset 3D thread stateStapleButter2017-05-26
* add threaded 3D option to the interface and config file. not functional yet.StapleButter2017-05-25
* quick hack: Tab toggles framerate limit.StapleButter2017-05-25
* first attempt at threading the 3D rendererStapleButter2017-05-23
* proper stencil bufferStapleButter2017-05-22
* make the renderer truly per-scanlineStapleButter2017-05-22
* gjhdiqokjdrhygjqdryhsjyryujytsrgrtfdhfijeogfieOZPYFGRozhmvyfgrIOZUHESjhjhrgth...StapleButter2017-05-21
* blargStapleButter2017-05-21
* make the 3D renderer work per-scanlineStapleButter2017-05-21
* draft APIs for threading in the core.StapleButter2017-05-19
* wifi improvementsStapleButter2017-05-12
* more work on packet reception.StapleButter2017-05-12
* attempt at actually sending packets.StapleButter2017-05-12
* (untested yet) code for sending and receiving packets via socketsStapleButter2017-05-11
* forgot Windows needs extra setup for socketsStapleButter2017-05-11
* salvage socket init codeStapleButter2017-05-11
* woopsStapleButter2017-05-10
* add support for writing to VCount. incl. fucked-up display and altering frame...StapleButter2017-05-10
* framerate limiter that sucks less, based off SDL2_gfxStapleButter2017-05-10
* latch 3D registers upon VBlankStapleButter2017-05-09
* lay base for core->platform interactionStapleButter2017-05-09
* fill BIOS exception vectors with undef opcode when no BIOSes are foundStapleButter2017-05-09
* misc. thingsStapleButter2017-05-09
* fix lighting behavior with normals that overflowStapleButter2017-05-03
* 3D: attempt at fixing culling. players in Madden are no longer full of holes,...StapleButter2017-05-03
* more wifi work: timers and their IRQsStapleButter2017-05-01
* wifi: implement RAM access via the fancypants registers. allows Pictochat to ...StapleButter2017-05-01
* finalize CMake shit.StapleButter2017-04-30
* Merge branch 'master' of https://github.com/s1nka/melonDSStapleButter2017-04-29
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