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melonDS
master
modified version of melonDS used for school/vsr
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* bump version number
StapleButter
2017-06-04
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fail gracefully if BIOS/firmware are missing
StapleButter
2017-06-04
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fix socket recv under anything not Windows
StapleButter
2017-06-04
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add optimization to cmake build
StapleButter
2017-06-04
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(finally) make the threaded 3D renderer option actually work
StapleButter
2017-06-04
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edge marking
StapleButter
2017-06-03
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clean up some shit. make framebuffer access less weird.
StapleButter
2017-06-03
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* fix range for 'equal' Z-test mode
StapleButter
2017-06-03
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only do lower-pixel rendering when rendering under an edge
StapleButter
2017-06-01
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remove more per-pixel checks
StapleButter
2017-06-01
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separate rasterizer inner loop into three loops for leftedge/middle/rightedge
StapleButter
2017-06-01
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Merge branch 'master' of https://github.com/StapleButter/melonDS
StapleButter
2017-06-01
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Merge pull request #43 from Nadia-h/master
StapleButter
2017-05-30
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CMake: Don't assume the install path will be /usr/local, use CMAKE_INSTALL_PR...
Nikolaj Pedersen
2017-05-30
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* begin work on antialiasing, but not good yet. also code sucks.
StapleButter
2017-06-01
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* add 'push old pixel down' behavior for antialiasing
StapleButter
2017-05-28
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rework slope/edge code. lay groundwork for antialiasing.
StapleButter
2017-05-28
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* delay 3D rendering a bit (fixes Monster Trucks flickering)
StapleButter
2017-05-27
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fog
StapleButter
2017-05-26
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fix crapoed shadows
StapleButter
2017-05-26
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fix alpha equation when blending is disabled
StapleButter
2017-05-26
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properly reset 3D thread state
StapleButter
2017-05-26
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add threaded 3D option to the interface and config file. not functional yet.
StapleButter
2017-05-25
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quick hack: Tab toggles framerate limit.
StapleButter
2017-05-25
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first attempt at threading the 3D renderer
StapleButter
2017-05-23
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proper stencil buffer
StapleButter
2017-05-22
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make the renderer truly per-scanline
StapleButter
2017-05-22
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gjhdiqokjdrhygjqdryhsjyryujytsrgrtfdhfijeogfieOZPYFGRozhmvyfgrIOZUHESjhjhrgth...
StapleButter
2017-05-21
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blarg
StapleButter
2017-05-21
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make the 3D renderer work per-scanline
StapleButter
2017-05-21
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draft APIs for threading in the core.
StapleButter
2017-05-19
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wifi improvements
StapleButter
2017-05-12
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more work on packet reception.
StapleButter
2017-05-12
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attempt at actually sending packets.
StapleButter
2017-05-12
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(untested yet) code for sending and receiving packets via sockets
StapleButter
2017-05-11
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forgot Windows needs extra setup for sockets
StapleButter
2017-05-11
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salvage socket init code
StapleButter
2017-05-11
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woops
StapleButter
2017-05-10
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add support for writing to VCount. incl. fucked-up display and altering frame...
StapleButter
2017-05-10
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framerate limiter that sucks less, based off SDL2_gfx
StapleButter
2017-05-10
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latch 3D registers upon VBlank
StapleButter
2017-05-09
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lay base for core->platform interaction
StapleButter
2017-05-09
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fill BIOS exception vectors with undef opcode when no BIOSes are found
StapleButter
2017-05-09
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misc. things
StapleButter
2017-05-09
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fix lighting behavior with normals that overflow
StapleButter
2017-05-03
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3D: attempt at fixing culling. players in Madden are no longer full of holes,...
StapleButter
2017-05-03
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more wifi work: timers and their IRQs
StapleButter
2017-05-01
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wifi: implement RAM access via the fancypants registers. allows Pictochat to ...
StapleButter
2017-05-01
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finalize CMake shit.
StapleButter
2017-04-30
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Merge branch 'master' of https://github.com/s1nka/melonDS
StapleButter
2017-04-29
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