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melonDS
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modified version of melonDS used for school/vsr
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3D: move shadow mask rendering to separate function, optimize it (it doesn't ...
StapleButter
2017-08-28
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fix antialiasing along Y-major edges
StapleButter
2017-08-28
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3D:
StapleButter
2017-08-28
*
3D: faster and more accurate interpolation
StapleButter
2017-08-17
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3D: revise fog calculation to match hardware (emulate precision loss and over...
StapleButter
2017-08-16
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* allow 128KB firmwares (DSi/3DS dumps)
StapleButter
2017-08-05
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3D: fix culling. fixes #86. watch out for any missing polygons elsewhere.
StapleButter
2017-07-24
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dgfhtrydthg
StapleButter
2017-07-23
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2D: mosaic
StapleButter
2017-07-23
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add some more GPU IO
StapleButter
2017-07-23
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implement 8bit writes to DISPCNT/BGCNT/BGPOS
StapleButter
2017-07-23
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* FPS counter displays target framerate
StapleButter
2017-07-21
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* bump version number
StapleButter
2017-07-16
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add setting for whether to bind the wifi socket to any address or to loopback...
StapleButter
2017-07-16
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while we're at it: emulate div/sqrt timings
StapleButter
2017-07-15
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add basic response for Pokémon IR transceiver (SPI command 08). lets your po...
StapleButter
2017-07-15
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implement transfer delays for both SPI busses
StapleButter
2017-07-15
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separate polygonID attributes for opaque and translucent pixels.
StapleButter
2017-07-15
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3D: fix Z calculation in Z-buffering mode (should use original W, not normali...
StapleButter
2017-07-14
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apply the interpolation fix to Z interpolation.
StapleButter
2017-07-14
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2D: fix blending against the 3D layer or bitmap sprites (when those are secon...
StapleButter
2017-07-14
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fix potential overflow in fog density calculation
StapleButter
2017-07-14
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* actually fix linear interpolation when y0>y1
StapleButter
2017-07-13
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attempt to fix interpolation when y0>y1
StapleButter
2017-07-10
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normalize W values in both directions (0123-0157 -> 1230-1570)
StapleButter
2017-07-06
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3D:
StapleButter
2017-07-06
*
2D: fix rotscaled bitmap sprites (dumb bug of the year).
StapleButter
2017-07-06
*
3D: opaque polygons are sorted by winding order
StapleButter
2017-07-06
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apparently they suck at keeping their SDL distributions up to date
StapleButter
2017-07-05
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... maybe it's better this way?????
StapleButter
2017-07-05
*
cmake: attempt to add C++11 support.
StapleButter
2017-07-05
*
2D: implement large BG, fix non-large bitmap BG. fixes #61
StapleButter
2017-07-05
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support 16-bit reads to the div/sqrt registers
StapleButter
2017-07-05
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3D: Y-sorting
StapleButter
2017-07-05
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3D: move opaque/translucent sorting to GPU3D.cpp
StapleButter
2017-07-05
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3D: change viewport handling to match hardware. finally fixes #18
StapleButter
2017-07-04
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3D: fix boxtest coord overflow. fixes #57
StapleButter
2017-06-29
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fix rendering for crapoed 'butterfly' polygons
StapleButter
2017-06-28
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2D: implement enough of mode6 to fix #65 -- shows 3D layer. large BG still ne...
StapleButter
2017-06-28
*
fix toon highlight mode. GBAtek is wrong.
StapleButter
2017-06-28
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3D: fix missing term in MatrixTranslate(). fixes Monster Trucks billboards.
StapleButter
2017-06-27
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move HBlank 48 cycles later
StapleButter
2017-06-26
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fix render/capture order, corrects interaction of capture and VRAM display. f...
StapleButter
2017-06-26
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proper display FIFO emulation
StapleButter
2017-06-26
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initialize clearZ to 0x7FFF. fixes #38
StapleButter
2017-06-26
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also fix the bug for cart SPI
StapleButter
2017-06-26
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* implement firmware saving for user settings
StapleButter
2017-06-26
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new save heuristic. atleast Scribblenauts doesn't lose its shit now.
StapleButter
2017-06-25
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add support for 16bit IE reads/writes (fixes #66)
StapleButter
2017-06-24
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wifi: little fix related to replies (when the address isn't set, don't try to...
StapleButter
2017-06-22
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