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melonDS
master
modified version of melonDS used for school/vsr
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Commit message (
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don't calculate the CRC checksum of ROMs on load
RSDuck
2020-12-30
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Merge pull request #911 from WaluigiWare64/fix/macos-arm64-emitter
Arisotura
2020-12-29
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Fix the ARM64 Code Emitter on macOS
WaluigiWare64
2020-12-28
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heh
Arisotura
2020-12-25
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welp
Arisotura
2020-12-25
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clean up some things
Arisotura
2020-12-24
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fix last commit, account for little endian
RSDuck
2020-12-24
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add eCDP to romlist
RSDuck
2020-12-24
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Fix JIT linkage on ARM64 Macs (#890)
WaluigiWare64
2020-12-24
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remove the hardcoded F11 debug key before I forget about it again
Arisotura
2020-12-24
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add palette and OAM dirty flag
RSDuck
2020-12-23
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fix segfault for build with OpenGL disabled
RSDuck
2020-12-14
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correct save type for Jelly Belly - Ballistic Beans (USA)
Arisotura
2020-12-14
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don't axe error bits when writing to IPCFIFOCNT. fixes #801
Arisotura
2020-12-11
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GL: don't break rendering order when translucent polygons contain opaque pixels.
Arisotura
2020-12-11
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GL: align uniform-buffer size to 16-byte boundary. atleast makes RenderDoc ha...
Arisotura
2020-12-11
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Fix fastmem building on ARM64 Macs (#841)
WaluigiWare64
2020-12-11
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GPU: make sure to always pass BG0HOFS to the 3D engine, even if the 2D engine...
Arisotura
2020-12-10
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GPU: forward BG0HOFS to internal rendering engine register for 3D layer scrol...
Arisotura
2020-12-10
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remove some debug crap
Arisotura
2020-12-10
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Ubuntu CI cleanups (#842)
Nadia Holmquist Pedersen
2020-12-09
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only start display capture on first line
RSDuck
2020-12-09
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VRAM dirty tracking fix reset/savestate load
RSDuck
2020-12-09
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add cur vertex and light information to savestate
RSDuck
2020-12-09
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Merge branch 'master' of https://github.com/Arisotura/melonDS
RSDuck
2020-12-09
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Ignore all .DS_Store files (#839)
WaluigiWare64
2020-12-07
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aligned_alloc instead of memalign
RSDuck
2020-12-09
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rename the class as well
RSDuck
2020-12-07
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change cmake file as well
RSDuck
2020-12-07
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rename GPU2DSoft.cpp to GPU2D_Soft.cpp
RSDuck
2020-12-07
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fix toggle FPS hotkey
RSDuck
2020-12-07
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lay base for multiple GPU2D backends
RSDuck
2020-12-06
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fix non static LTO windows build
RSDuck
2020-12-05
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fix #838
RSDuck
2020-12-05
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Merge pull request #837 from Arisotura/dsi_camera
Arisotura
2020-12-04
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Merge remote-tracking branch 'remotes/origin/master' into dsi_camera
Arisotura
2020-12-04
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always cap FPS to 1000
RSDuck
2020-12-04
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fix 4-bit affine sprites
RSDuck
2020-12-03
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Use AF_LINK and net/if_dl.h on all non-Linux systems (#835)
WaluigiWare64
2020-12-01
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Rename jit linkage asm files (#836)
webgeek1234
2020-12-01
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Merge vram dirty tracking
RSDuck
2020-11-30
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Use ashmem instead of memfd_create on Android. (#816)
Filippo Scognamiglio
2020-11-30
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Add support for macOS (#771)
WaluigiWare64
2020-11-29
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Override CMAKE_AR/CMAKE_RANLIB, fixes flatpak builds, also use lld with clang...
Nadia Holmquist Pedersen
2020-11-28
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fix DSi mode with interpreter
RSDuck
2020-11-26
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CMake build fixups (#825)
Nadia Holmquist Pedersen
2020-11-23
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Add radio buttons to switch between Direct and Indirect Mode (#822)
WaluigiWare64
2020-11-22
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Fix fullscreen toggle with joysticks (#821)
WaluigiWare64
2020-11-22
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fix edge indices count
RSDuck
2020-11-19
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GPU2D: don't an indirect call in tight loops
RSDuck
2020-11-16
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