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* | | | | don't calculate the CRC checksum of ROMs on loadRSDuck2020-12-30
* | | | | Merge pull request #911 from WaluigiWare64/fix/macos-arm64-emitterArisotura2020-12-29
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| * | | | | Fix the ARM64 Code Emitter on macOSWaluigiWare642020-12-28
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* | | | | hehArisotura2020-12-25
* | | | | welpArisotura2020-12-25
* | | | | clean up some thingsArisotura2020-12-24
* | | | | fix last commit, account for little endianRSDuck2020-12-24
* | | | | add eCDP to romlistRSDuck2020-12-24
* | | | | Fix JIT linkage on ARM64 Macs (#890)WaluigiWare642020-12-24
* | | | | remove the hardcoded F11 debug key before I forget about it againArisotura2020-12-24
* | | | | add palette and OAM dirty flagRSDuck2020-12-23
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* | | | fix segfault for build with OpenGL disabledRSDuck2020-12-14
* | | | correct save type for Jelly Belly - Ballistic Beans (USA)Arisotura2020-12-14
* | | | don't axe error bits when writing to IPCFIFOCNT. fixes #801Arisotura2020-12-11
* | | | GL: don't break rendering order when translucent polygons contain opaque pixels.Arisotura2020-12-11
* | | | GL: align uniform-buffer size to 16-byte boundary. atleast makes RenderDoc ha...Arisotura2020-12-11
* | | | Fix fastmem building on ARM64 Macs (#841)WaluigiWare642020-12-11
* | | | GPU: make sure to always pass BG0HOFS to the 3D engine, even if the 2D engine...Arisotura2020-12-10
* | | | GPU: forward BG0HOFS to internal rendering engine register for 3D layer scrol...Arisotura2020-12-10
* | | | remove some debug crapArisotura2020-12-10
* | | | Ubuntu CI cleanups (#842)Nadia Holmquist Pedersen2020-12-09
* | | | only start display capture on first lineRSDuck2020-12-09
* | | | VRAM dirty tracking fix reset/savestate loadRSDuck2020-12-09
* | | | add cur vertex and light information to savestateRSDuck2020-12-09
* | | | Merge branch 'master' of https://github.com/Arisotura/melonDSRSDuck2020-12-09
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| * | | | Ignore all .DS_Store files (#839)WaluigiWare642020-12-07
* | | | | aligned_alloc instead of memalignRSDuck2020-12-09
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* | | | rename the class as wellRSDuck2020-12-07
* | | | change cmake file as wellRSDuck2020-12-07
* | | | rename GPU2DSoft.cpp to GPU2D_Soft.cppRSDuck2020-12-07
* | | | fix toggle FPS hotkeyRSDuck2020-12-07
* | | | lay base for multiple GPU2D backendsRSDuck2020-12-06
* | | | fix non static LTO windows buildRSDuck2020-12-05
* | | | fix #838RSDuck2020-12-05
* | | | Merge pull request #837 from Arisotura/dsi_cameraArisotura2020-12-04
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| * \ \ \ Merge remote-tracking branch 'remotes/origin/master' into dsi_cameraArisotura2020-12-04
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* | | | | always cap FPS to 1000RSDuck2020-12-04
* | | | | fix 4-bit affine spritesRSDuck2020-12-03
* | | | | Use AF_LINK and net/if_dl.h on all non-Linux systems (#835)WaluigiWare642020-12-01
* | | | | Rename jit linkage asm files (#836)webgeek12342020-12-01
* | | | | Merge vram dirty trackingRSDuck2020-11-30
* | | | | Use ashmem instead of memfd_create on Android. (#816)Filippo Scognamiglio2020-11-30
* | | | | Add support for macOS (#771)WaluigiWare642020-11-29
* | | | | Override CMAKE_AR/CMAKE_RANLIB, fixes flatpak builds, also use lld with clang...Nadia Holmquist Pedersen2020-11-28
* | | | | fix DSi mode with interpreterRSDuck2020-11-26
* | | | | CMake build fixups (#825)Nadia Holmquist Pedersen2020-11-23
* | | | | Add radio buttons to switch between Direct and Indirect Mode (#822)WaluigiWare642020-11-22
* | | | | Fix fullscreen toggle with joysticks (#821)WaluigiWare642020-11-22
* | | | | fix edge indices countRSDuck2020-11-19
* | | | | GPU2D: don't an indirect call in tight loopsRSDuck2020-11-16