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* start adding LAN interface shitoArisotura2019-02-21
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* fix WAV loading for files with more than one channel (fixes #351)Arisotura2019-02-16
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* change LidCommand to HotkeyMask so we can use it for other hotkeys without ↵Arisotura2019-01-24
| | | | needing a billion variables
* standardize way to detect whether a joystick button was just pressedArisotura2019-01-24
| | | | (paving the way for more hotkeys)
* also, update copyright nameArisotura2019-01-22
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* blarg. setting it to 4 breaks MillionaireArisotura2019-01-22
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* tweak cached memory timings.StapleButter2019-01-18
| | | | fixes things, but needs watching closely for other things that could break.
* small optimization: avoid calling InterleaveSprites() if no sprites were drawn.StapleButter2019-01-06
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* blopStapleButter2019-01-06
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* change save type for Spongebob Atlantis Squarepantis (EEPROM 4k).StapleButter2019-01-06
| | | | fixes #314
* Merge pull request #357 from John-Gee/masterStapleButter2019-01-06
|\ | | | | Fixed checking for build type
| * Fixed checking for build typeJohn-Gee2019-01-06
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* pause audio/mic devices when they're not needed.StapleButter2019-01-06
| | | | fixes potential pop when starting emulator (due to playing uninitialized audio buffer).
* Merge pull request #356 from Zapeth/masterStapleButter2019-01-06
|\ | | | | Use workaround for GCC incompatibilities with MSVC aggregate returns
| * Use workaround for GCC incompatibilities with MSVC aggregate returnsZapeth2019-01-06
|/ | | | Fixes crash on MinGW builds when ID2D1RenderTarget::GetSize() is called
* HARK HARK HARK HARKStapleButter2019-01-05
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* redesign main emu loop to use timestamps instead of being a trainwreckStapleButter2019-01-05
| | | | | | | | * cleaner code * faster in some cases * more accurate (on-demand compensation for timers and GPU) * less prone to desyncs * overall betterer
* add PoC ARM9 instruction cache logic. not actually in use, but it's there as ↵StapleButter2019-01-04
| | | | a reference (and if we ever need it).
* GX: polygon pipeline doesn't get as far if the polygon is rejected by ↵StapleButter2019-01-03
| | | | culling/clipping.
* GX: always latch rendering engine registers even when not flushing (similar ↵StapleButter2019-01-03
| | | | to hardware).
* blfdkgg. I'm a derp.StapleButter2019-01-03
| | | | fix potential buffer overflow.
* make nocashprint work from ARM code too.StapleButter2018-12-31
| | | | fixes #315
* oopsStapleButter2018-12-31
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* add support for 128K EEPROM (Pokémon Mystery Dungeon - Explorers of Sky)StapleButter2018-12-31
| | | | | | fixes #344 also, fix save type for Puzzler World (plain old 8K EEPROM. not sure why the Wood entry was different)
* also, detect bad old romlist.bin and warn the user.StapleButter2018-12-31
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* ROM list by game code rather than CRCStapleButter2018-12-31
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* hopefully this romlist will be less of a trainwreck for nowStapleButter2018-12-31
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* add 'window size' menu to set the window to an integer sizeStapleButter2018-12-30
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* init savemem to 0xFF instead of 0x00.StapleButter2018-12-30
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* might want to update that when hotplugging joysticks, tooStapleButter2018-12-30
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* bûrpStapleButter2018-12-30
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* make it also be a thing under WindowsStapleButter2018-12-30
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* libui/gtk: center windowsStapleButter2018-12-30
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* libui/gtk: add functions to uiWindow for setting/getting minimized/maximized ↵StapleButter2018-12-30
| | | | | | state remember if main window is maximized, avoid updating the saved size when it is
* * make savestate SRAM reloc disabled by default (confusing behavior)StapleButter2018-12-30
| | | | * add config entry for keeping track of whether the main window is maximized
* make joystick hotpluggableStapleButter2018-12-30
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* fix potential crashes in input config dialog when setting joystick buttons, ↵StapleButter2018-12-29
| | | | | | by using uiQueueMain() how could I not think of this? GTK is not thread safe.
* Merge pull request #342 from pedrovelho/masterStapleButter2018-12-27
|\ | | | | Add dependencies to readme and fix a cmake warning from sdl2 trailing space
| * Add common dependence packagens needed.Pedro Velho2018-12-27
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| * Solve cmake error while importing SDL2.Pedro Velho2018-12-27
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* 2D: add support for 8bit reads to DISPCNT/BGCNT.StapleButter2018-12-21
| | | | fixes #331
* libui/windows: some work on hiDPI shitStapleButter2018-12-21
| | | | still looks derpy but atleast the rendering and touchscreen aren't broken
* move the W=0 check, to be sure to check all the verticesStapleButter2018-12-20
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* some work on extreme/degenerate shit in GPUStapleButter2018-12-20
| | | | | | * clip against Z then Y then X. apparently, fixes #310. I had also observed hints that the hardware does it this way. * truncate W to 24 bits before viewport transform. * mark any polygons that have a W=0 at that point as degenerate. do not render.
* what.StapleButter2018-12-19
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* 2D: fix fade effects to semitransp sprites and 3D layer. fixes #263StapleButter2018-12-19
| | | | (also remove some useless variable. wtf)
* update readmeStapleButter2018-12-18
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* implement proper support for POWCNT1.StapleButter2018-12-18
| | | | fixes #260
* add Imagine - Teacher (USA). EEPROM 4K.StapleButter2018-12-18
| | | | at this point we might want to look into a better Advanscene DB to build this from. this one seems to be a total Swiss cheese.
* add Madden NFL 09 (USA) to the list. savetype: Flash 2MBitStapleButter2018-12-18
| | | | fixes #306