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* Only initially open files as writable if they actually should be.Nadia Holmquist Pedersen2020-05-06
* Fix crash with nonexistent config directory or writable files.Nadia Holmquist Pedersen2020-05-06
* Use Qt abstractions for file I/O and threading on both Windows and Linux.Nadia Holmquist Pedersen2020-05-06
* Use Qt abstractions instead of glib's for paths on LinuxNadia Holmquist Pedersen2020-05-06
* remove useless variablesArisotura2020-05-03
* add audio output. HARK HARK HARKArisotura2020-05-02
* enable savestate slots when saving a new savestateArisotura2020-05-02
* some more UI workArisotura2020-04-30
* hook up savestate shitoArisotura2020-04-29
* blargArisotura2020-04-28
* add menu items for running the firmware and for quitting.Arisotura2020-04-28
* FPS counter is backArisotura2020-04-27
* now with display!Arisotura2020-04-27
* hey look, it runs shit now!Arisotura2020-04-27
* add a bunch of codeArisotura2020-04-27
* HARK HARK HARKArisotura2020-04-27
* fix dumb include path shit.Arisotura2020-04-27
* get some of the shit going, I guessArisotura2020-04-27
* get a Qt window showing up. 'tis a start, I guess.Arisotura2020-04-25
* finally get this going, I guessArisotura2020-04-25
* blargArisotura2020-04-25
* berp.Arisotura2020-04-25
* attempt something. maybe this worked, maybe not.Arisotura2020-04-25
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| * goodbye old CodeBlocks projectArisotura2020-04-25
| * Merge pull request #588 from rzumer/gh-masterArisotura2020-04-15
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| | * Disable CI on non-master branchesRaphaƫl Zumer2020-03-21
| * | Merge pull request #601 from nadiaholmquist/fix/msys2-sdlArisotura2020-04-15
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| | * | Windows: explicitly link gdi32Nadia Holmquist Pedersen2020-04-12
| | * | Use pkg-config to find SDL2 on WindowsNadia Holmquist Pedersen2020-04-12
| * | | add credit for the iconArisotura2020-04-14
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* | | welpArisotura2020-04-14
* | | so, this is itArisotura2020-04-14
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* | GPU3D: more accurate viewport transform (emulate quirk with W greater than 0x...Arisotura2020-04-12
* | GPU3D: implement zero-dot W limit (DISP_1DOT_DEPTH)Arisotura2020-04-12
* | GPU3D: swap vin and vout during clipping, giving results that are closer to h...Arisotura2020-04-11
* | should probably be a strncmp() and not strncasecmp()Arisotura2020-03-30
* | Merge branch 'master' of https://github.com/Arisotura/melonDSArisotura2020-03-30
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| * Merge pull request #581 from niemand-deu/patch-1Arisotura2020-02-27
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| | * Update main.cppniemand-deu2020-02-26
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* / properly handle ROMs with encrypted secure areaArisotura2020-03-30
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* detect whether we are running the gameArisotura2020-02-24
* flesh shit out for loading a cheat fileArisotura2020-02-24
* fix teh commentArisotura2020-02-24
* change ParseTextCode() so we can specify the length of an individual AR code ...Arisotura2020-02-16
* also that might have been bad for security. who knows.Arisotura2020-02-15
* now we can even parse the code from a text code. bahaahhhhArisotura2020-02-15
* Arisotura will you ever clean up after yourself. this is like your goddamn ap...Arisotura2020-02-15
* finish the AR interpreter, I guessArisotura2020-02-15
* * add support for a bunch of codes (all of them minus the loop shit, really)Arisotura2020-02-14
* well, more AR shitoArisotura2020-02-14