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* begin butchering uiAreaArisotura2019-05-15
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* BAHAHAHAHAHAArisotura2019-05-14
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* derping aroundArisotura2019-05-14
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* resolution switch somewhat functionalArisotura2019-05-12
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* don't scale the screen gapArisotura2019-05-12
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* de-hardcode the GL renderer.Arisotura2019-05-12
| | | | | init framebuffer to black. fix bugs.
* finish de-hardcoding it. also, code 4x variant (not that I guarantee it to ↵Arisotura2019-05-12
| | | | be fast, but hey, it's here)
* make GPU2D somewhat more flexible. change LineScale to be log2.Arisotura2019-05-12
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* split framebuffer.Arisotura2019-05-12
| | | | | setup doublebuffering inside GPU.cpp. avoid copying a whole framebuffer every frame. better performance at higher res.
* add relevant config entriesArisotura2019-05-12
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* draft video settings dialog with the envisioned featuresArisotura2019-05-11
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* welpArisotura2019-05-11
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* calculate hi-res vertex positions. reduces shaking of polygons when ↵Arisotura2019-05-11
| | | | rendering at a higher res.
* attempt to take shadow support a bit further.Arisotura2019-05-11
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* scale screen gapArisotura2019-05-11
| | | | also moar optimization...
* some optimization to the 2D pipelineArisotura2019-05-10
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* fix derpy bugArisotura2019-05-10
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* implement texture blending/shading modesArisotura2019-05-10
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* * optional path for chunked rendering (might be faster, but not always)Arisotura2019-05-10
| | | | * fix bugs
* move code aroundArisotura2019-05-10
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* (disabled) proof-of-concept antialiasingArisotura2019-05-10
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* do not hardcode GL screen size all over the placeArisotura2019-05-10
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* temp fix for color effectsArisotura2019-05-08
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* hires hax. somewhat functionalArisotura2019-05-08
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* don't do OBJ window if it isn't enabled (oops)Arisotura2019-05-07
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* lay base for hi-res renderingArisotura2019-05-03
| | | | IT'S A PILE OF HACKS
* some work on shadows.Arisotura2019-05-03
| | | | (still need to check opaquePolyID)
* betterer transparency supportArisotura2019-05-02
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* beginning work on transparency support.Arisotura2019-05-02
| | | | | | | | | | | floats suck. depth/stencil textures suck. the world sucks. burn it down. r e v o l u t i o n in the meantime getting this shit working wouldn't be too bad tho.
* half-proper screen clear.Arisotura2019-05-02
| | | | still missing bitmap mode, but atleast you can play NSMB without being in the dark.
* very evil shitArisotura2019-05-01
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* don't lose half the zbuffer rangeArisotura2019-04-29
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* fix the alpha0 shitArisotura2019-04-29
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* add remaining texture typesArisotura2019-04-29
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* texcoord wrap modesArisotura2019-04-29
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* * add type5 texturesArisotura2019-04-29
| | | | * fix texture distortion. I knew it was something stupid like that.
* support 256-color textures.Arisotura2019-04-29
| | | | but ass-batteringly shitty.
* finally get wbuffering covered.Arisotura2019-04-25
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* weak little attempt at a zbuffer.Arisotura2019-04-24
| | | | still bad for wbuffering because of course it is
* now with perspective correction!Arisotura2019-04-10
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* here, have vertex colorsArisotura2019-04-10
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* make it actually work without asploding half the geometryArisotura2019-04-10
| | | | also, fix colors
* it renders shit!!Arisotura2019-04-10
| | | | albeit in monochrome and with fucky clipping for some reason
* here, have shader shitArisotura2019-04-09
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* actually, seems faster to read it all at once??Arisotura2019-04-01
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* glörgArisotura2019-04-01
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* * move GL init to main threadArisotura2019-04-01
| | | | * fix potential bug causing the screen bitmap to be created twice
* probs better this wayArisotura2019-04-01
| | | | (ultimately RequestLine should be axed)
* fasterer framebuffer readArisotura2019-04-01
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* first attempt at thingsArisotura2019-04-01
| | | | (also fix softrenderer reset)