| Commit message (Expand) | Author | Age |
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* | wifi: more correct IRQ behavior, time MP replies better. | StapleButter | 2017-06-15 |
* | wifi: proper TX/RX status switch and RX check | StapleButter | 2017-06-15 |
* | fix some shit | StapleButter | 2017-06-13 |
* | * send undefined instructions to the proper exception handler | StapleButter | 2017-06-13 |
* | fix QADD/QSUB/QDADD/QDSUB, those would write their result to the wrong register. | StapleButter | 2017-06-13 |
* | wifi: fix IRQ14 emulation. other fixes and attempts. | StapleButter | 2017-06-13 |
* | fix timing issue with ARM7 DMA (occasionally crapoed the 'Nintendo DS' sound ... | StapleButter | 2017-06-12 |
* | fix big with ARM STM instructions that include Rb in Rlist | StapleButter | 2017-06-12 |
* | wifi: attempt at further MP functionality (reply, ack). not working. ugly. | StapleButter | 2017-06-09 |
* | * fix TX logic again | StapleButter | 2017-06-07 |
* | wifi: cmd timer | StapleButter | 2017-06-05 |
* | wifi: fix TX start logic (it is possible to write TXREQ then TXLOC) | StapleButter | 2017-06-05 |
* | * bump version number | StapleButter | 2017-06-04 |
* | fail gracefully if BIOS/firmware are missing | StapleButter | 2017-06-04 |
* | fix socket recv under anything not Windows | StapleButter | 2017-06-04 |
* | add optimization to cmake build | StapleButter | 2017-06-04 |
* | (finally) make the threaded 3D renderer option actually work | StapleButter | 2017-06-04 |
* | edge marking | StapleButter | 2017-06-03 |
* | clean up some shit. make framebuffer access less weird. | StapleButter | 2017-06-03 |
* | * fix range for 'equal' Z-test mode | StapleButter | 2017-06-03 |
* | only do lower-pixel rendering when rendering under an edge | StapleButter | 2017-06-01 |
* | remove more per-pixel checks | StapleButter | 2017-06-01 |
* | separate rasterizer inner loop into three loops for leftedge/middle/rightedge | StapleButter | 2017-06-01 |
* | Merge branch 'master' of https://github.com/StapleButter/melonDS | StapleButter | 2017-06-01 |
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| * | Merge pull request #43 from Nadia-h/master | StapleButter | 2017-05-30 |
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| | * | CMake: Don't assume the install path will be /usr/local, use CMAKE_INSTALL_PR... | Nikolaj Pedersen | 2017-05-30 |
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* / | * begin work on antialiasing, but not good yet. also code sucks. | StapleButter | 2017-06-01 |
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* | * add 'push old pixel down' behavior for antialiasing | StapleButter | 2017-05-28 |
* | rework slope/edge code. lay groundwork for antialiasing. | StapleButter | 2017-05-28 |
* | * delay 3D rendering a bit (fixes Monster Trucks flickering) | StapleButter | 2017-05-27 |
* | fog | StapleButter | 2017-05-26 |
* | fix crapoed shadows | StapleButter | 2017-05-26 |
* | fix alpha equation when blending is disabled | StapleButter | 2017-05-26 |
* | properly reset 3D thread state | StapleButter | 2017-05-26 |
* | add threaded 3D option to the interface and config file. not functional yet. | StapleButter | 2017-05-25 |
* | quick hack: Tab toggles framerate limit. | StapleButter | 2017-05-25 |
* | first attempt at threading the 3D renderer | StapleButter | 2017-05-23 |
* | proper stencil buffer | StapleButter | 2017-05-22 |
* | make the renderer truly per-scanline | StapleButter | 2017-05-22 |
* | gjhdiqokjdrhygjqdryhsjyryujytsrgrtfdhfijeogfieOZPYFGRozhmvyfgrIOZUHESjhjhrgth... | StapleButter | 2017-05-21 |
* | blarg | StapleButter | 2017-05-21 |
* | make the 3D renderer work per-scanline | StapleButter | 2017-05-21 |
* | draft APIs for threading in the core. | StapleButter | 2017-05-19 |
* | wifi improvements | StapleButter | 2017-05-12 |
* | more work on packet reception. | StapleButter | 2017-05-12 |
* | attempt at actually sending packets. | StapleButter | 2017-05-12 |
* | (untested yet) code for sending and receiving packets via sockets | StapleButter | 2017-05-11 |
* | forgot Windows needs extra setup for sockets | StapleButter | 2017-05-11 |
* | salvage socket init code | StapleButter | 2017-05-11 |
* | woops | StapleButter | 2017-05-10 |