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* * optional path for chunked rendering (might be faster, but not always)Arisotura2019-05-10
| | | | * fix bugs
* move code aroundArisotura2019-05-10
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* (disabled) proof-of-concept antialiasingArisotura2019-05-10
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* do not hardcode GL screen size all over the placeArisotura2019-05-10
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* temp fix for color effectsArisotura2019-05-08
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* hires hax. somewhat functionalArisotura2019-05-08
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* don't do OBJ window if it isn't enabled (oops)Arisotura2019-05-07
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* lay base for hi-res renderingArisotura2019-05-03
| | | | IT'S A PILE OF HACKS
* some work on shadows.Arisotura2019-05-03
| | | | (still need to check opaquePolyID)
* betterer transparency supportArisotura2019-05-02
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* beginning work on transparency support.Arisotura2019-05-02
| | | | | | | | | | | floats suck. depth/stencil textures suck. the world sucks. burn it down. r e v o l u t i o n in the meantime getting this shit working wouldn't be too bad tho.
* half-proper screen clear.Arisotura2019-05-02
| | | | still missing bitmap mode, but atleast you can play NSMB without being in the dark.
* very evil shitArisotura2019-05-01
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* don't lose half the zbuffer rangeArisotura2019-04-29
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* fix the alpha0 shitArisotura2019-04-29
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* add remaining texture typesArisotura2019-04-29
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* texcoord wrap modesArisotura2019-04-29
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* * add type5 texturesArisotura2019-04-29
| | | | * fix texture distortion. I knew it was something stupid like that.
* support 256-color textures.Arisotura2019-04-29
| | | | but ass-batteringly shitty.
* finally get wbuffering covered.Arisotura2019-04-25
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* weak little attempt at a zbuffer.Arisotura2019-04-24
| | | | still bad for wbuffering because of course it is
* now with perspective correction!Arisotura2019-04-10
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* here, have vertex colorsArisotura2019-04-10
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* make it actually work without asploding half the geometryArisotura2019-04-10
| | | | also, fix colors
* it renders shit!!Arisotura2019-04-10
| | | | albeit in monochrome and with fucky clipping for some reason
* here, have shader shitArisotura2019-04-09
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* actually, seems faster to read it all at once??Arisotura2019-04-01
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* glörgArisotura2019-04-01
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* * move GL init to main threadArisotura2019-04-01
| | | | * fix potential bug causing the screen bitmap to be created twice
* probs better this wayArisotura2019-04-01
| | | | (ultimately RequestLine should be axed)
* fasterer framebuffer readArisotura2019-04-01
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* first attempt at thingsArisotura2019-04-01
| | | | (also fix softrenderer reset)
* adding that file might be good, tooArisotura2019-03-31
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* * add some GL base to libui (only for Windows for now)Arisotura2019-03-31
| | | | * make the Codeblocks project a bit less braindead (don't repeat libraries for each build target)
* draft API for OpenGL shito in libuiArisotura2019-03-31
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* fix CP15 control reg init during direct boot (fixes LMNTS demo regression)Arisotura2019-03-30
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* Merge pull request #391 from PoroCYon/masterArisotura2019-03-30
|\ | | | | fix stupid compilation issues on Linux
| * fix stupid compilation issues on LinuxPoroCYon2019-03-30
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* | borpArisotura2019-03-30
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* fix potential memleak under WindowsArisotura2019-03-30
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* * remove EmuDirectory from the coreArisotura2019-03-27
| | | | * rework OpenLocalFile(), make the code more elegant, also fixes #352
* * move melon_fopen_local() to Platform.cppArisotura2019-03-27
| | | | | * make it require that the file already exist (hopefully fixing config saving bug) * finally axe melon_fopen.cpp
* move melon_fopen() to Platform.cppArisotura2019-03-27
| | | | melon_fopen_local() will need fixoring
* woopsArisotura2019-03-26
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* NDSCart: KEY1-gap delays don't apply when the WR bit is set. fixes #377Arisotura2019-03-26
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* extra safety for the case of an empty platform config fileArisotura2019-03-26
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* * readme updateArisotura2019-03-26
| | | | * remove TODO that has already been done
* BAHAHAHAHAHArisotura2019-03-26
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* add pcap code for Linux. fix bugs.StapleButter2019-03-26
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* make it compile under Linux.StapleButter2019-03-26
| | | | it shits itself tho.