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* of courseArisotura2019-05-24
* fix more bugsArisotura2019-05-24
* getting somewhere??Arisotura2019-05-24
* properly recreate window based on changes to either video output method or 3D...Arisotura2019-05-24
* more code botchingArisotura2019-05-24
* add API for getting/setting window sizeArisotura2019-05-23
* botch the codeArisotura2019-05-23
* welp.Arisotura2019-05-21
* modify libui GL support so that it will be compatible with GTKArisotura2019-05-21
* burpArisotura2019-05-20
* remove reference to GL version 4.3 from filenames and namespacesArisotura2019-05-20
* lower GL requirement of renderer itself to 3.1Arisotura2019-05-19
* properly clean up GL resourcesArisotura2019-05-19
* make shadows work without relying on black magic.Arisotura2019-05-19
* botch more codeArisotura2019-05-19
* begin botching the codeArisotura2019-05-19
* finally fix shadows, mostlyArisotura2019-05-18
* 'fix' shadowsArisotura2019-05-18
* also, do master brightnessArisotura2019-05-18
* woopsArisotura2019-05-18
* actually finish display capture in hardware-accel modeArisotura2019-05-18
* start work on display captureArisotura2019-05-17
* fix 3D doublebufferingArisotura2019-05-17
* make screen shaders work with OpenGL 3.1Arisotura2019-05-17
* fix 3D on bottom screenArisotura2019-05-16
* BAHAHAHHHHArisotura2019-05-16
* BAHAHAHAHAHAHAHAAArisotura2019-05-16
* Arisotura is a fucking derpArisotura2019-05-16
* make GL renderer able to coexist with GL screen drawingArisotura2019-05-16
* don't hardcode screen sizesArisotura2019-05-16
* preliminary, shitty, code for drawing the main window with OpenGLArisotura2019-05-16
* botch GL support.Arisotura2019-05-15
* begin butchering uiAreaArisotura2019-05-15
* BAHAHAHAHAHAArisotura2019-05-14
* derping aroundArisotura2019-05-14
* resolution switch somewhat functionalArisotura2019-05-12
* don't scale the screen gapArisotura2019-05-12
* de-hardcode the GL renderer.Arisotura2019-05-12
* finish de-hardcoding it. also, code 4x variant (not that I guarantee it to be...Arisotura2019-05-12
* make GPU2D somewhat more flexible. change LineScale to be log2.Arisotura2019-05-12
* split framebuffer.Arisotura2019-05-12
* add relevant config entriesArisotura2019-05-12
* draft video settings dialog with the envisioned featuresArisotura2019-05-11
* welpArisotura2019-05-11
* calculate hi-res vertex positions. reduces shaking of polygons when rendering...Arisotura2019-05-11
* attempt to take shadow support a bit further.Arisotura2019-05-11
* scale screen gapArisotura2019-05-11
* some optimization to the 2D pipelineArisotura2019-05-10
* fix derpy bugArisotura2019-05-10
* implement texture blending/shading modesArisotura2019-05-10