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* Properly fix macOS finding libarchiveWaluigiWare642021-01-05
| | | (i hope)
* Allow melonDS to write the fileWaluigiWare642021-01-05
| | | | The directory wasn't created, so the file was not being written
* Fix libarchive being found on macOSWaluigiWare642021-01-04
| | | properly this time
* Fix mistake in merge commitWaluigiWare642021-01-03
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* Merge branch 'master' into feature/zip-supportWaluigiWare642021-01-03
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| * fix mac/clang build againRSDuck2021-01-02
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| * use C++ style structs everywhereRSDuck2021-01-02
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| * fix mac/clang buildRSDuck2021-01-02
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| * prevent bleeding in screen textureRSDuck2021-01-02
| | | | | | | | fixes #920
| * make FIFO size static whene possibleRSDuck2020-12-30
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| * Merge pull request #918 from abcdjdj/open-recentArisotura2020-12-30
| |\ | | | | | | Add option to open recent files
| | * Add option to open recent filesMadhav Kanbur2020-12-30
| |/ | | | | | | | | | | | | * Remember last 10 roms in config * Clear button for clearing list Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>
| * GX: add fastpath for single parameter cmdsRSDuck2020-12-30
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| * don't calculate the CRC checksum of ROMs on loadRSDuck2020-12-30
| | | | | | | | the value isn't used anywhere anyway
| * Merge pull request #911 from WaluigiWare64/fix/macos-arm64-emitterArisotura2020-12-29
| |\ | | | | | | Fix the ARM64 Code Emitter on macOS
| | * Fix the ARM64 Code Emitter on macOSWaluigiWare642020-12-28
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| * hehArisotura2020-12-25
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| * welpArisotura2020-12-25
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| * clean up some thingsArisotura2020-12-24
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| * fix last commit, account for little endianRSDuck2020-12-24
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| * add eCDP to romlistRSDuck2020-12-24
| | | | | | | | closes #885
| * Fix JIT linkage on ARM64 Macs (#890)WaluigiWare642020-12-24
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| * remove the hardcoded F11 debug key before I forget about it againArisotura2020-12-24
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| * add palette and OAM dirty flagRSDuck2020-12-23
| | | | | | | | currently not used anywhere
* | Fix return value of Archive::ExtractFileFromArchiveWaluigiWare642021-01-03
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* | Allow pkg-config to find libarchive on macOSWaluigiWare642020-12-19
| | | | | | | | macOS already provides the libarchive libraries, so Homebrew doesn't link it. However, macOS does not provide the headers.
* | Update workflow filesWaluigiWare642020-12-19
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* | fix for the last commitWaluigiWare642020-12-19
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* | Merge branch 'master' into feature/zip-supportWaluigiWare642020-12-19
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| * fix segfault for build with OpenGL disabledRSDuck2020-12-14
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| * correct save type for Jelly Belly - Ballistic Beans (USA)Arisotura2020-12-14
| | | | | | | | fixes #852
| * don't axe error bits when writing to IPCFIFOCNT. fixes #801Arisotura2020-12-11
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| * GL: don't break rendering order when translucent polygons contain opaque pixels.Arisotura2020-12-11
| | | | | | | | | | | | fixes #831 (also disable edgemarking for now. it sucked anyway)
| * GL: align uniform-buffer size to 16-byte boundary. atleast makes RenderDoc ↵Arisotura2020-12-11
| | | | | | | | happy.
| * Fix fastmem building on ARM64 Macs (#841)WaluigiWare642020-12-11
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| * GPU: make sure to always pass BG0HOFS to the 3D engine, even if the 2D ↵Arisotura2020-12-10
| | | | | | | | engine is disabled.
| * GPU: forward BG0HOFS to internal rendering engine register for 3D layer ↵Arisotura2020-12-10
| | | | | | | | | | | | | | | | scroll (only when the rendering engine is enabled). fixes #840 thank you RSDuck and Hydr8gon for your insight into this.
| * remove some debug crapArisotura2020-12-10
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| * Ubuntu CI cleanups (#842)Nadia Holmquist Pedersen2020-12-09
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| * only start display capture on first lineRSDuck2020-12-09
| | | | | | | | | | fixes Spearpillar in Pokemon D/P/Pt also fixes #782 and #474
| * VRAM dirty tracking fix reset/savestate loadRSDuck2020-12-09
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| * add cur vertex and light information to savestateRSDuck2020-12-09
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| * Merge branch 'master' of https://github.com/Arisotura/melonDSRSDuck2020-12-09
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| | * Ignore all .DS_Store files (#839)WaluigiWare642020-12-07
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| * | aligned_alloc instead of memalignRSDuck2020-12-09
| |/ | | | | | | also carry over new Switch changes
| * rename the class as wellRSDuck2020-12-07
| | | | | | | | this is getting emberassing
| * change cmake file as wellRSDuck2020-12-07
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| * rename GPU2DSoft.cpp to GPU2D_Soft.cppRSDuck2020-12-07
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| * fix toggle FPS hotkeyRSDuck2020-12-07
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| * lay base for multiple GPU2D backendsRSDuck2020-12-06
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