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| * | fix possible crashArisotura2019-05-25
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| * | finalize the GL/software switchArisotura2019-05-25
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| * | simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels ↵Arisotura2019-05-25
| | | | | | | | | | | | individually for filtering.
| * | also support alpha-only fogArisotura2019-05-25
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| * | implement fog correctlyArisotura2019-05-25
| | | | | | | | | | | | also some base work for edgemarking
| * | feeble, miserable little attempt at emulating fogArisotura2019-05-25
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| * | finish fixing shadowsArisotura2019-05-25
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| * | fix shadow bugsArisotura2019-05-25
| | | | | | | | | | | | bahaahah
| * | of courseArisotura2019-05-24
| | | | | | | | | | | | I'm a complete and absolute fucking idiot
| * | fix more bugsArisotura2019-05-24
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| * | getting somewhere??Arisotura2019-05-24
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| * | properly recreate window based on changes to either video output method or ↵Arisotura2019-05-24
| | | | | | | | | | | | 3D renderer
| * | more code botchingArisotura2019-05-24
| | | | | | | | | | | | | | | | | | it's less shitty tho but still has bugs
| * | add API for getting/setting window sizeArisotura2019-05-23
| | | | | | | | | | | | bahahahaaa
| * | botch the codeArisotura2019-05-23
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| * | welp.Arisotura2019-05-21
| | | | | | | | | | | | progress
| * | modify libui GL support so that it will be compatible with GTKArisotura2019-05-21
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| * | burpArisotura2019-05-20
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| * | remove reference to GL version 4.3 from filenames and namespacesArisotura2019-05-20
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| * | lower GL requirement of renderer itself to 3.1Arisotura2019-05-19
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| * | properly clean up GL resourcesArisotura2019-05-19
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| * | make shadows work without relying on black magic.Arisotura2019-05-19
| | | | | | | | | | | | clean up the code some.
| * | botch more codeArisotura2019-05-19
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| * | begin botching the codeArisotura2019-05-19
| | | | | | | | | | | | BAHAHAHAAAA
| * | finally fix shadows, mostlyArisotura2019-05-18
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| * | 'fix' shadowsArisotura2019-05-18
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| * | also, do master brightnessArisotura2019-05-18
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| * | woopsArisotura2019-05-18
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| * | actually finish display capture in hardware-accel modeArisotura2019-05-18
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| * | start work on display captureArisotura2019-05-17
| | | | | | | | | | | | also fix a bug in the compositing shader
| * | fix 3D doublebufferingArisotura2019-05-17
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| * | make screen shaders work with OpenGL 3.1Arisotura2019-05-17
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| * | fix 3D on bottom screenArisotura2019-05-16
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| * | BAHAHAHHHHArisotura2019-05-16
| | | | | | | | | | | | HARK HARK HARK
| * | BAHAHAHAHAHAHAHAAArisotura2019-05-16
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| * | Arisotura is a fucking derpArisotura2019-05-16
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| * | make GL renderer able to coexist with GL screen drawingArisotura2019-05-16
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| * | don't hardcode screen sizesArisotura2019-05-16
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| * | preliminary, shitty, code for drawing the main window with OpenGLArisotura2019-05-16
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| * | botch GL support.Arisotura2019-05-15
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| * | begin butchering uiAreaArisotura2019-05-15
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| * | BAHAHAHAHAHAArisotura2019-05-14
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| * | derping aroundArisotura2019-05-14
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| * | resolution switch somewhat functionalArisotura2019-05-12
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| * | don't scale the screen gapArisotura2019-05-12
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| * | de-hardcode the GL renderer.Arisotura2019-05-12
| | | | | | | | | | | | | | | init framebuffer to black. fix bugs.
| * | finish de-hardcoding it. also, code 4x variant (not that I guarantee it to ↵Arisotura2019-05-12
| | | | | | | | | | | | be fast, but hey, it's here)
| * | make GPU2D somewhat more flexible. change LineScale to be log2.Arisotura2019-05-12
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| * | split framebuffer.Arisotura2019-05-12
| | | | | | | | | | | | | | | setup doublebuffering inside GPU.cpp. avoid copying a whole framebuffer every frame. better performance at higher res.
| * | add relevant config entriesArisotura2019-05-12
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