Commit message (Collapse) | Author | Age | ||
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| * | | fix possible crash | Arisotura | 2019-05-25 | |
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| * | | finalize the GL/software switch | Arisotura | 2019-05-25 | |
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| * | | simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels ↵ | Arisotura | 2019-05-25 | |
| | | | | | | | | | | | | individually for filtering. | |||
| * | | also support alpha-only fog | Arisotura | 2019-05-25 | |
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| * | | implement fog correctly | Arisotura | 2019-05-25 | |
| | | | | | | | | | | | | also some base work for edgemarking | |||
| * | | feeble, miserable little attempt at emulating fog | Arisotura | 2019-05-25 | |
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| * | | finish fixing shadows | Arisotura | 2019-05-25 | |
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| * | | fix shadow bugs | Arisotura | 2019-05-25 | |
| | | | | | | | | | | | | bahaahah | |||
| * | | of course | Arisotura | 2019-05-24 | |
| | | | | | | | | | | | | I'm a complete and absolute fucking idiot | |||
| * | | fix more bugs | Arisotura | 2019-05-24 | |
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| * | | getting somewhere?? | Arisotura | 2019-05-24 | |
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| * | | properly recreate window based on changes to either video output method or ↵ | Arisotura | 2019-05-24 | |
| | | | | | | | | | | | | 3D renderer | |||
| * | | more code botching | Arisotura | 2019-05-24 | |
| | | | | | | | | | | | | | | | | | | it's less shitty tho but still has bugs | |||
| * | | add API for getting/setting window size | Arisotura | 2019-05-23 | |
| | | | | | | | | | | | | bahahahaaa | |||
| * | | botch the code | Arisotura | 2019-05-23 | |
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| * | | welp. | Arisotura | 2019-05-21 | |
| | | | | | | | | | | | | progress | |||
| * | | modify libui GL support so that it will be compatible with GTK | Arisotura | 2019-05-21 | |
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| * | | burp | Arisotura | 2019-05-20 | |
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| * | | remove reference to GL version 4.3 from filenames and namespaces | Arisotura | 2019-05-20 | |
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| * | | lower GL requirement of renderer itself to 3.1 | Arisotura | 2019-05-19 | |
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| * | | properly clean up GL resources | Arisotura | 2019-05-19 | |
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| * | | make shadows work without relying on black magic. | Arisotura | 2019-05-19 | |
| | | | | | | | | | | | | clean up the code some. | |||
| * | | botch more code | Arisotura | 2019-05-19 | |
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| * | | begin botching the code | Arisotura | 2019-05-19 | |
| | | | | | | | | | | | | BAHAHAHAAAA | |||
| * | | finally fix shadows, mostly | Arisotura | 2019-05-18 | |
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| * | | 'fix' shadows | Arisotura | 2019-05-18 | |
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| * | | also, do master brightness | Arisotura | 2019-05-18 | |
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| * | | woops | Arisotura | 2019-05-18 | |
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| * | | actually finish display capture in hardware-accel mode | Arisotura | 2019-05-18 | |
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| * | | start work on display capture | Arisotura | 2019-05-17 | |
| | | | | | | | | | | | | also fix a bug in the compositing shader | |||
| * | | fix 3D doublebuffering | Arisotura | 2019-05-17 | |
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| * | | make screen shaders work with OpenGL 3.1 | Arisotura | 2019-05-17 | |
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| * | | fix 3D on bottom screen | Arisotura | 2019-05-16 | |
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| * | | BAHAHAHHHH | Arisotura | 2019-05-16 | |
| | | | | | | | | | | | | HARK HARK HARK | |||
| * | | BAHAHAHAHAHAHAHAA | Arisotura | 2019-05-16 | |
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| * | | Arisotura is a fucking derp | Arisotura | 2019-05-16 | |
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| * | | make GL renderer able to coexist with GL screen drawing | Arisotura | 2019-05-16 | |
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| * | | don't hardcode screen sizes | Arisotura | 2019-05-16 | |
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| * | | preliminary, shitty, code for drawing the main window with OpenGL | Arisotura | 2019-05-16 | |
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| * | | botch GL support. | Arisotura | 2019-05-15 | |
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| * | | begin butchering uiArea | Arisotura | 2019-05-15 | |
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| * | | BAHAHAHAHAHA | Arisotura | 2019-05-14 | |
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| * | | derping around | Arisotura | 2019-05-14 | |
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| * | | resolution switch somewhat functional | Arisotura | 2019-05-12 | |
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| * | | don't scale the screen gap | Arisotura | 2019-05-12 | |
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| * | | de-hardcode the GL renderer. | Arisotura | 2019-05-12 | |
| | | | | | | | | | | | | | | | init framebuffer to black. fix bugs. | |||
| * | | finish de-hardcoding it. also, code 4x variant (not that I guarantee it to ↵ | Arisotura | 2019-05-12 | |
| | | | | | | | | | | | | be fast, but hey, it's here) | |||
| * | | make GPU2D somewhat more flexible. change LineScale to be log2. | Arisotura | 2019-05-12 | |
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| * | | split framebuffer. | Arisotura | 2019-05-12 | |
| | | | | | | | | | | | | | | | setup doublebuffering inside GPU.cpp. avoid copying a whole framebuffer every frame. better performance at higher res. | |||
| * | | add relevant config entries | Arisotura | 2019-05-12 | |
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