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* | start SPU workStapleButter2017-04-06
* | * bump version numberStapleButter2017-04-04
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* allow crapoed THUMB hireg ADD/CMP/MOVStapleButter2017-03-31
* allow 16/32 bit writes and reads to the gamecard command registers.StapleButter2017-03-31
* one last fixStapleButter2017-03-30
* fix touchscreen input. proper cleanup of threads. meaningless codeblocks crap.StapleButter2017-03-30
* I am a fucking idiotStapleButter2017-03-29
* maybe this shit will finally work. also update the README.StapleButter2017-03-29
* tweaksStapleButter2017-03-29
* derpStapleButter2017-03-29
* finish Flash support, mostlyStapleButter2017-03-29
* static-link wxWidgets and the crap it requires.StapleButter2017-03-29
* * emulation settings dialogStapleButter2017-03-29
* remember window size.StapleButter2017-03-29
* minimum size for the SDL window.StapleButter2017-03-29
* blargStapleButter2017-03-29
* * clean up codeStapleButter2017-03-29
* don't rely on a SDL window to get keyboard inputStapleButter2017-03-29
* attemptStapleButter2017-03-28
* oopsStapleButter2017-03-28
* custom main() and init SDL before everything else.StapleButter2017-03-28
* start work on a separate SDL windowStapleButter2017-03-28
* stop the Start button from getting lost every goddamn timeStapleButter2017-03-25
* woopsStapleButter2017-03-25
* actual joystick supportStapleButter2017-03-25
* input dialog finishedStapleButter2017-03-25
* start getting somewhere with that input config dialogStapleButter2017-03-25
* * implement missing graphics (affine BG, rotscaled bitmap sprite)StapleButter2017-03-24
* fix bugsStapleButter2017-03-23
* support for tiny EEPROMStapleButter2017-03-23
* start work on the input config dialog. nonfunctional and looks like shit.StapleButter2017-03-23
* aqezsfrdgthfyjguStapleButter2017-03-23
* * more thread-safe UIStapleButter2017-03-23
* fix bug that occured when a flush command was sent between lines 192 and 215StapleButter2017-03-21
* always apply matrix push/pop/store/restore to the vector matrix stack, even i...StapleButter2017-03-21
* start 3D rendering at scanline 215. fixes Worms2D.StapleButter2017-03-21
* fix that bug where NSMB's backgrounds lagged one frame behindStapleButter2017-03-21
* fix bug that happened when HDMA got interrupted (or any repeating DMA, for th...StapleButter2017-03-21
* * more accurate direct bootStapleButter2017-03-21
* implement some obscure DMA typesStapleButter2017-03-20
* make timers not suck. fixes issues (Worms2 intro FMV plays at the right speed...StapleButter2017-03-20
* input, with hardcoded (but not retarded) key mappings.StapleButter2017-03-20
* make ROM path not be hardcoded.StapleButter2017-03-19
* begin work on wxWidgets+SDL interfaceStapleButter2017-03-19
* reorganize repo, move shit aroundStapleButter2017-03-16
* 64-bit build. make library paths not absolute.StapleButter2017-03-16
* * support for culling polygons that clip through the far planeStapleButter2017-03-16
* move viewport transform to polygon setupStapleButter2017-03-16
* fix texcoord bugs. misc shit.StapleButter2017-03-16
* * fix missing 3D lineStapleButter2017-03-16