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melonDS
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modified version of melonDS used for school/vsr
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Age
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*
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start SPU work
StapleButter
2017-04-06
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* bump version number
StapleButter
2017-04-04
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/
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allow crapoed THUMB hireg ADD/CMP/MOV
StapleButter
2017-03-31
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allow 16/32 bit writes and reads to the gamecard command registers.
StapleButter
2017-03-31
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one last fix
StapleButter
2017-03-30
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fix touchscreen input. proper cleanup of threads. meaningless codeblocks crap.
StapleButter
2017-03-30
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I am a fucking idiot
StapleButter
2017-03-29
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maybe this shit will finally work. also update the README.
StapleButter
2017-03-29
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tweaks
StapleButter
2017-03-29
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derp
StapleButter
2017-03-29
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finish Flash support, mostly
StapleButter
2017-03-29
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static-link wxWidgets and the crap it requires.
StapleButter
2017-03-29
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* emulation settings dialog
StapleButter
2017-03-29
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remember window size.
StapleButter
2017-03-29
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minimum size for the SDL window.
StapleButter
2017-03-29
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blarg
StapleButter
2017-03-29
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* clean up code
StapleButter
2017-03-29
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don't rely on a SDL window to get keyboard input
StapleButter
2017-03-29
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attempt
StapleButter
2017-03-28
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oops
StapleButter
2017-03-28
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custom main() and init SDL before everything else.
StapleButter
2017-03-28
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start work on a separate SDL window
StapleButter
2017-03-28
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stop the Start button from getting lost every goddamn time
StapleButter
2017-03-25
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woops
StapleButter
2017-03-25
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actual joystick support
StapleButter
2017-03-25
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input dialog finished
StapleButter
2017-03-25
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start getting somewhere with that input config dialog
StapleButter
2017-03-25
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* implement missing graphics (affine BG, rotscaled bitmap sprite)
StapleButter
2017-03-24
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fix bugs
StapleButter
2017-03-23
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support for tiny EEPROM
StapleButter
2017-03-23
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start work on the input config dialog. nonfunctional and looks like shit.
StapleButter
2017-03-23
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aqezsfrdgthfyjgu
StapleButter
2017-03-23
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* more thread-safe UI
StapleButter
2017-03-23
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fix bug that occured when a flush command was sent between lines 192 and 215
StapleButter
2017-03-21
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always apply matrix push/pop/store/restore to the vector matrix stack, even i...
StapleButter
2017-03-21
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start 3D rendering at scanline 215. fixes Worms2D.
StapleButter
2017-03-21
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fix that bug where NSMB's backgrounds lagged one frame behind
StapleButter
2017-03-21
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fix bug that happened when HDMA got interrupted (or any repeating DMA, for th...
StapleButter
2017-03-21
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* more accurate direct boot
StapleButter
2017-03-21
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implement some obscure DMA types
StapleButter
2017-03-20
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make timers not suck. fixes issues (Worms2 intro FMV plays at the right speed...
StapleButter
2017-03-20
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input, with hardcoded (but not retarded) key mappings.
StapleButter
2017-03-20
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make ROM path not be hardcoded.
StapleButter
2017-03-19
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begin work on wxWidgets+SDL interface
StapleButter
2017-03-19
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reorganize repo, move shit around
StapleButter
2017-03-16
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64-bit build. make library paths not absolute.
StapleButter
2017-03-16
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* support for culling polygons that clip through the far plane
StapleButter
2017-03-16
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move viewport transform to polygon setup
StapleButter
2017-03-16
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fix texcoord bugs. misc shit.
StapleButter
2017-03-16
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* fix missing 3D line
StapleButter
2017-03-16
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