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| * lower GL requirement of renderer itself to 3.1Arisotura2019-05-19
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| * properly clean up GL resourcesArisotura2019-05-19
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| * make shadows work without relying on black magic.Arisotura2019-05-19
| | | | | | | | clean up the code some.
| * botch more codeArisotura2019-05-19
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| * begin botching the codeArisotura2019-05-19
| | | | | | | | BAHAHAHAAAA
| * finally fix shadows, mostlyArisotura2019-05-18
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| * 'fix' shadowsArisotura2019-05-18
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| * also, do master brightnessArisotura2019-05-18
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| * woopsArisotura2019-05-18
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| * actually finish display capture in hardware-accel modeArisotura2019-05-18
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| * start work on display captureArisotura2019-05-17
| | | | | | | | also fix a bug in the compositing shader
| * fix 3D doublebufferingArisotura2019-05-17
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| * make screen shaders work with OpenGL 3.1Arisotura2019-05-17
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| * fix 3D on bottom screenArisotura2019-05-16
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| * BAHAHAHHHHArisotura2019-05-16
| | | | | | | | HARK HARK HARK
| * BAHAHAHAHAHAHAHAAArisotura2019-05-16
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| * Arisotura is a fucking derpArisotura2019-05-16
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| * make GL renderer able to coexist with GL screen drawingArisotura2019-05-16
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| * don't hardcode screen sizesArisotura2019-05-16
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| * preliminary, shitty, code for drawing the main window with OpenGLArisotura2019-05-16
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| * botch GL support.Arisotura2019-05-15
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| * begin butchering uiAreaArisotura2019-05-15
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| * BAHAHAHAHAHAArisotura2019-05-14
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| * derping aroundArisotura2019-05-14
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| * resolution switch somewhat functionalArisotura2019-05-12
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| * don't scale the screen gapArisotura2019-05-12
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| * de-hardcode the GL renderer.Arisotura2019-05-12
| | | | | | | | | | init framebuffer to black. fix bugs.
| * finish de-hardcoding it. also, code 4x variant (not that I guarantee it to ↵Arisotura2019-05-12
| | | | | | | | be fast, but hey, it's here)
| * make GPU2D somewhat more flexible. change LineScale to be log2.Arisotura2019-05-12
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| * split framebuffer.Arisotura2019-05-12
| | | | | | | | | | setup doublebuffering inside GPU.cpp. avoid copying a whole framebuffer every frame. better performance at higher res.
| * add relevant config entriesArisotura2019-05-12
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| * draft video settings dialog with the envisioned featuresArisotura2019-05-11
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| * welpArisotura2019-05-11
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| * calculate hi-res vertex positions. reduces shaking of polygons when ↵Arisotura2019-05-11
| | | | | | | | rendering at a higher res.
| * attempt to take shadow support a bit further.Arisotura2019-05-11
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| * scale screen gapArisotura2019-05-11
| | | | | | | | also moar optimization...
| * some optimization to the 2D pipelineArisotura2019-05-10
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| * fix derpy bugArisotura2019-05-10
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| * implement texture blending/shading modesArisotura2019-05-10
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| * * optional path for chunked rendering (might be faster, but not always)Arisotura2019-05-10
| | | | | | | | * fix bugs
| * move code aroundArisotura2019-05-10
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| * (disabled) proof-of-concept antialiasingArisotura2019-05-10
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| * do not hardcode GL screen size all over the placeArisotura2019-05-10
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| * temp fix for color effectsArisotura2019-05-08
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| * hires hax. somewhat functionalArisotura2019-05-08
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| * don't do OBJ window if it isn't enabled (oops)Arisotura2019-05-07
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| * lay base for hi-res renderingArisotura2019-05-03
| | | | | | | | IT'S A PILE OF HACKS
| * some work on shadows.Arisotura2019-05-03
| | | | | | | | (still need to check opaquePolyID)
| * betterer transparency supportArisotura2019-05-02
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| * beginning work on transparency support.Arisotura2019-05-02
| | | | | | | | | | | | | | | | | | | | | | floats suck. depth/stencil textures suck. the world sucks. burn it down. r e v o l u t i o n in the meantime getting this shit working wouldn't be too bad tho.