Commit message (Collapse) | Author | Age | ||
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| * | lower GL requirement of renderer itself to 3.1 | Arisotura | 2019-05-19 | |
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| * | properly clean up GL resources | Arisotura | 2019-05-19 | |
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| * | make shadows work without relying on black magic. | Arisotura | 2019-05-19 | |
| | | | | | | | | clean up the code some. | |||
| * | botch more code | Arisotura | 2019-05-19 | |
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| * | begin botching the code | Arisotura | 2019-05-19 | |
| | | | | | | | | BAHAHAHAAAA | |||
| * | finally fix shadows, mostly | Arisotura | 2019-05-18 | |
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| * | 'fix' shadows | Arisotura | 2019-05-18 | |
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| * | also, do master brightness | Arisotura | 2019-05-18 | |
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| * | woops | Arisotura | 2019-05-18 | |
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| * | actually finish display capture in hardware-accel mode | Arisotura | 2019-05-18 | |
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| * | start work on display capture | Arisotura | 2019-05-17 | |
| | | | | | | | | also fix a bug in the compositing shader | |||
| * | fix 3D doublebuffering | Arisotura | 2019-05-17 | |
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| * | make screen shaders work with OpenGL 3.1 | Arisotura | 2019-05-17 | |
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| * | fix 3D on bottom screen | Arisotura | 2019-05-16 | |
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| * | BAHAHAHHHH | Arisotura | 2019-05-16 | |
| | | | | | | | | HARK HARK HARK | |||
| * | BAHAHAHAHAHAHAHAA | Arisotura | 2019-05-16 | |
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| * | Arisotura is a fucking derp | Arisotura | 2019-05-16 | |
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| * | make GL renderer able to coexist with GL screen drawing | Arisotura | 2019-05-16 | |
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| * | don't hardcode screen sizes | Arisotura | 2019-05-16 | |
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| * | preliminary, shitty, code for drawing the main window with OpenGL | Arisotura | 2019-05-16 | |
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| * | botch GL support. | Arisotura | 2019-05-15 | |
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| * | begin butchering uiArea | Arisotura | 2019-05-15 | |
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| * | BAHAHAHAHAHA | Arisotura | 2019-05-14 | |
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| * | derping around | Arisotura | 2019-05-14 | |
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| * | resolution switch somewhat functional | Arisotura | 2019-05-12 | |
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| * | don't scale the screen gap | Arisotura | 2019-05-12 | |
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| * | de-hardcode the GL renderer. | Arisotura | 2019-05-12 | |
| | | | | | | | | | | init framebuffer to black. fix bugs. | |||
| * | finish de-hardcoding it. also, code 4x variant (not that I guarantee it to ↵ | Arisotura | 2019-05-12 | |
| | | | | | | | | be fast, but hey, it's here) | |||
| * | make GPU2D somewhat more flexible. change LineScale to be log2. | Arisotura | 2019-05-12 | |
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| * | split framebuffer. | Arisotura | 2019-05-12 | |
| | | | | | | | | | | setup doublebuffering inside GPU.cpp. avoid copying a whole framebuffer every frame. better performance at higher res. | |||
| * | add relevant config entries | Arisotura | 2019-05-12 | |
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| * | draft video settings dialog with the envisioned features | Arisotura | 2019-05-11 | |
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| * | welp | Arisotura | 2019-05-11 | |
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| * | calculate hi-res vertex positions. reduces shaking of polygons when ↵ | Arisotura | 2019-05-11 | |
| | | | | | | | | rendering at a higher res. | |||
| * | attempt to take shadow support a bit further. | Arisotura | 2019-05-11 | |
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| * | scale screen gap | Arisotura | 2019-05-11 | |
| | | | | | | | | also moar optimization... | |||
| * | some optimization to the 2D pipeline | Arisotura | 2019-05-10 | |
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| * | fix derpy bug | Arisotura | 2019-05-10 | |
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| * | implement texture blending/shading modes | Arisotura | 2019-05-10 | |
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| * | * optional path for chunked rendering (might be faster, but not always) | Arisotura | 2019-05-10 | |
| | | | | | | | | * fix bugs | |||
| * | move code around | Arisotura | 2019-05-10 | |
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| * | (disabled) proof-of-concept antialiasing | Arisotura | 2019-05-10 | |
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| * | do not hardcode GL screen size all over the place | Arisotura | 2019-05-10 | |
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| * | temp fix for color effects | Arisotura | 2019-05-08 | |
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| * | hires hax. somewhat functional | Arisotura | 2019-05-08 | |
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| * | don't do OBJ window if it isn't enabled (oops) | Arisotura | 2019-05-07 | |
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| * | lay base for hi-res rendering | Arisotura | 2019-05-03 | |
| | | | | | | | | IT'S A PILE OF HACKS | |||
| * | some work on shadows. | Arisotura | 2019-05-03 | |
| | | | | | | | | (still need to check opaquePolyID) | |||
| * | betterer transparency support | Arisotura | 2019-05-02 | |
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| * | beginning work on transparency support. | Arisotura | 2019-05-02 | |
| | | | | | | | | | | | | | | | | | | | | | | floats suck. depth/stencil textures suck. the world sucks. burn it down. r e v o l u t i o n in the meantime getting this shit working wouldn't be too bad tho. |