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* Don't call Reset on nullptrNadia Holmquist Pedersen2023-12-26
* "Incorrectly" link libslirp to stop its broken build system fucking upNadia Holmquist Pedersen2023-12-26
* Update vcpkgNadia Holmquist Pedersen2023-12-26
* Integrate support for building with dependencies from vcpkg (#1880)Nadia Holmquist Pedersen2023-12-26
* Make that FindWayland warning shut upNadia Holmquist Pedersen2023-12-26
* Screen.cpp: include missing headersNadia Holmquist Pedersen2023-12-26
* oopsArisotura2023-12-25
* add convenience method to Window class for OSD messagesArisotura2023-12-25
* move MainWindow and Screen stuff to separate files; WIPArisotura2023-12-24
* Support GBA .sav file with appended .rtc (#1927)Samuel Magnan2023-12-24
* fix possible crashArisotura2023-12-23
* do not access NDS object emulation is pausedRSDuck2023-12-22
* Don't try to call transferLayout on non-GL ScreenPanelNadia Holmquist Pedersen2023-12-22
* Attempt to get rid of leftover QSharedMemory instance after crashNadia Holmquist Pedersen2023-12-22
* Reset DS object directly after creationRSDuck2023-12-21
* call Reset on 3D renderer objectRSDuck2023-12-21
* Check Q_OS_UNIX define insteadNadia Holmquist Pedersen2023-12-20
* Fix generic icon when using WaylandDaniel Simon2023-12-20
* Wrap the `EnableJIT` initialization in an `#ifdef` (#1922)Jesse Talavera2023-12-20
* Set `NDS::EnableJIT` in the constructor (#1921)Jesse Talavera2023-12-19
* Fix an incorrect use of `std::move` (#1919)Jesse Talavera2023-12-16
* Add a call to `std::move` that I missed (#1917)Jesse Talavera2023-12-15
* Simplify the SRAM's representation in `NDSCartArgs` (#1914)Jesse Talavera2023-12-15
* Fix detection of native NDS ARM BIOS images (#1910)Jesse Talavera2023-12-15
* Make the initial 3D renderer configurable via `NDSArgs` (#1913)Jesse Talavera2023-12-15
* Support emulating R4 Revolution/M3DS Simply cartridges. (#1854)Adrian Siekierka2023-12-15
* Sprinkle `const` around where appropriate (#1909)Jesse Talavera2023-12-12
* fix default emu settings tab (#1912)Jaklyy2023-12-12
* Fix some conflicts with windows.h in some configurationsNadia Holmquist Pedersen2023-12-11
* hopefully reset all GPU3D attributes properlyRSDuck2023-12-08
* Fix GBA<->DS comm not working when using FreeBIOSNadia Holmquist Pedersen2023-12-08
* Don't try to poke at the header on deinit if MPQueue is nullptrNadia Holmquist Pedersen2023-12-08
* I'm sick of this interfering with debuggingNadia Holmquist Pedersen2023-12-08
* Fix some minor instances of undefined behaviorJesse Talavera-Greenberg2023-12-08
* Correctly use the refactored `JitEnableWrite`Jesse Talavera-Greenberg2023-12-08
* Rearrange some `#include`sJesse Talavera-Greenberg2023-12-08
* Add some headers that were transitively included by the JITJesse Talavera-Greenberg2023-12-08
* Move some constants to `MemConstants.h`Jesse Talavera-Greenberg2023-12-08
* Exclude JIT-related declarations more aggressivelyJesse Talavera-Greenberg2023-12-08
* Add `override` to the ARM64 JIT's destructorJesse Talavera-Greenberg2023-12-08
* Don't set the JIT args if the JIT is offJesse Talavera-Greenberg2023-12-08
* Add stubs for `NDS::IsJITEnabled` and `SetJITArgs` for when the JIT is excludedJesse Talavera-Greenberg2023-12-08
* Remove a loose qualifierJesse Talavera-Greenberg2023-12-08
* Soften restrictions around `ARMJIT_Memory::RemapNWRAM`Jesse Talavera-Greenberg2023-12-08
* FreeBIOS: Ensure upper 16 bits are cleared in the initial crc16 value.CasualPokePlayer2023-12-06
* Remove the last `ConfigEntry` state (#1902)Jesse Talavera2023-12-05
* Use a `constexpr`-friendly cosine implementation (#1903)Jesse Talavera2023-12-05
* Initialize the framebuffers within the constructor (#1901)Jesse Talavera2023-12-04
* Refactor how save data (including SD cards) is initialized (#1898)Jesse Talavera2023-12-04
* Slight cleanup to SPU (#1900)Jesse Talavera2023-12-04