aboutsummaryrefslogtreecommitdiff
Commit message (Expand)AuthorAge
* another UI attempt, I guess.StapleButter2017-09-09
* readme updateStapleButter2017-08-29
* 3D: blend translucent pixels with bottom pixels when needed.StapleButter2017-08-28
* 3D: move shadow mask rendering to separate function, optimize it (it doesn't ...StapleButter2017-08-28
* fix antialiasing along Y-major edgesStapleButter2017-08-28
* 3D:StapleButter2017-08-28
* 3D: faster and more accurate interpolationStapleButter2017-08-17
* 3D: revise fog calculation to match hardware (emulate precision loss and over...StapleButter2017-08-16
* * allow 128KB firmwares (DSi/3DS dumps)StapleButter2017-08-05
* 3D: fix culling. fixes #86. watch out for any missing polygons elsewhere.StapleButter2017-07-24
* dgfhtrydthgStapleButter2017-07-23
* 2D: mosaicStapleButter2017-07-23
* add some more GPU IOStapleButter2017-07-23
* implement 8bit writes to DISPCNT/BGCNT/BGPOSStapleButter2017-07-23
* * FPS counter displays target framerateStapleButter2017-07-21
* * bump version numberStapleButter2017-07-16
* add setting for whether to bind the wifi socket to any address or to loopback...StapleButter2017-07-16
* while we're at it: emulate div/sqrt timingsStapleButter2017-07-15
* add basic response for Pokémon IR transceiver (SPI command 08). lets your po...StapleButter2017-07-15
* implement transfer delays for both SPI bussesStapleButter2017-07-15
* separate polygonID attributes for opaque and translucent pixels.StapleButter2017-07-15
* 3D: fix Z calculation in Z-buffering mode (should use original W, not normali...StapleButter2017-07-14
* apply the interpolation fix to Z interpolation.StapleButter2017-07-14
* 2D: fix blending against the 3D layer or bitmap sprites (when those are secon...StapleButter2017-07-14
* fix potential overflow in fog density calculationStapleButter2017-07-14
* * actually fix linear interpolation when y0>y1StapleButter2017-07-13
* attempt to fix interpolation when y0>y1StapleButter2017-07-10
* normalize W values in both directions (0123-0157 -> 1230-1570)StapleButter2017-07-06
* 3D:StapleButter2017-07-06
* 2D: fix rotscaled bitmap sprites (dumb bug of the year).StapleButter2017-07-06
* 3D: opaque polygons are sorted by winding orderStapleButter2017-07-06
* apparently they suck at keeping their SDL distributions up to dateStapleButter2017-07-05
* ... maybe it's better this way?????StapleButter2017-07-05
* cmake: attempt to add C++11 support.StapleButter2017-07-05
* 2D: implement large BG, fix non-large bitmap BG. fixes #61StapleButter2017-07-05
* support 16-bit reads to the div/sqrt registersStapleButter2017-07-05
* 3D: Y-sortingStapleButter2017-07-05
* 3D: move opaque/translucent sorting to GPU3D.cppStapleButter2017-07-05
* 3D: change viewport handling to match hardware. finally fixes #18StapleButter2017-07-04
* 3D: fix boxtest coord overflow. fixes #57StapleButter2017-06-29
* fix rendering for crapoed 'butterfly' polygonsStapleButter2017-06-28
* 2D: implement enough of mode6 to fix #65 -- shows 3D layer. large BG still ne...StapleButter2017-06-28
* fix toon highlight mode. GBAtek is wrong.StapleButter2017-06-28
* 3D: fix missing term in MatrixTranslate(). fixes Monster Trucks billboards.StapleButter2017-06-27
* move HBlank 48 cycles laterStapleButter2017-06-26
* fix render/capture order, corrects interaction of capture and VRAM display. f...StapleButter2017-06-26
* proper display FIFO emulationStapleButter2017-06-26
* initialize clearZ to 0x7FFF. fixes #38StapleButter2017-06-26
* also fix the bug for cart SPIStapleButter2017-06-26
* * implement firmware saving for user settingsStapleButter2017-06-26