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| * | Merge branch 'master' into fast-forward-hotkeyArisotura2019-06-04
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* | | add support for setting key mappings to noneArisotura2019-06-04
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* | | use OSD for some actual purposesArisotura2019-06-03
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* | | take the OSD shito somewhereArisotura2019-06-03
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* | | more work on OSDArisotura2019-06-03
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* | | fix some shitoArisotura2019-06-02
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* | | I guess adding font.h can't hurtArisotura2019-06-02
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* | | fix bugs when changing 3D renderer with no game loadedArisotura2019-06-02
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* | | fix potential crash when running the software renderer (oops)Arisotura2019-06-02
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* | | lay base for OSDArisotura2019-06-02
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* | OpenGL: fix cases of layers/sprites blending over the 3D layerArisotura2019-06-01
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* | use regular slash instead of backslash in config file name. fixes #413Arisotura2019-06-01
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* | do binding of VS inputs and FS outputs before linking shader programs, as ↵Arisotura2019-05-31
| | | | | | | | | | | | per OpenGL standard. should fix the rendering issues with strict drivers (AMD, Intel).
* | also, properly delete glarea framebuffers on exitStapleButter2019-05-30
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* | Linux: fix uiGLGetProcAddress()StapleButter2019-06-01
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* | add LTO to Release build under CodeblocksArisotura2019-05-31
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* | BAHAHAHAHAHHAHHHHH-~*+Arisotura2019-05-31
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* | * add needed libui functions under Windows, even if they don't do a whole lotArisotura2019-05-31
| | | | | | | | * fix ass-stupid fog bug
* | blargStapleButter2019-05-31
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* | GL: don't draw the screens when nothing is runningStapleButter2019-05-31
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* | fix the whole mutex shitoStapleButter2019-05-31
| | | | | | | | fixes potential crash when resizing window
* | fix potential crash when switching video output methodsStapleButter2019-05-31
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* | try to fix fog consecutively to the Intel fix. still not perfect for ↵StapleButter2019-05-31
| | | | | | | | | | | | whatever reason also clean up more code
* | attempt at fixing THE FLICKERING without making everything shitty. also, ↵StapleButter2019-05-31
| | | | | | | | clean up code
* | clean up code, attempt at shitStapleButter2019-05-31
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* | fix crash when using -O3.StapleButter2019-05-30
| | | | | | | | gcc will try to optimize the memfill with MMX opcodes, but those seem to crash if the memory isn't aligned to a 8-byte boundary.
* | fix cleanup of libui objects when closing melonDSStapleButter2019-05-30
| | | | | | | | | | fixes to Cmake shito attempt shit
* | OpenGL renderer: fix for Intel driver (doesn't like RGB8UI framebuffers)StapleButter2019-05-30
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* | Merge branch 'master' of https://github.com/Arisotura/melonDSStapleButter2019-05-28
|\ \ | | | | | | | | | rârp
| * \ Merge pull request #414 from Nadia-h/patch-1Arisotura2019-05-27
| |\ \ | | | | | | | | Remove useless BUILD_SDL2 option
| | * | Remove useless BUILD_SDL2 optionNadia Pedersen2019-05-26
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* / / Linux: start getting somewhere with the whole OpenGL shitoStapleButter2019-05-28
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* | Merge pull request #412 from PoroCYon/masterArisotura2019-05-26
|\ \ | | | | | | Make OpenGL renderer work on Linux
| * | apply tgsm's changes (see PR #411 )PoroCYon2019-05-26
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| * | 'port' libui GL stuff to LinuxPoroCYon2019-05-26
| | | | | | | | | | | | | | | | | | Only implemented the functions needed by melonDS, and only tested using a very recent mesa+libglvnd+nouveau. Will most likely bork using proprietary nvidia or old(er) drivers (see gl.c)
| * | fix oudated CMake compile settings, add OpenGL dependency for LinuxPoroCYon2019-05-26
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* | gfghfshdfStapleButter2019-05-25
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* | for config dialogs that reflect changes instantly, make behavior of window ↵Arisotura2019-05-25
| | | | | | | | close button consistent with that of Cancel button
* | close any opened dialogs when closing the main windowArisotura2019-05-25
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* | * remove old 'threaded 3D' setting from emu settings dialogArisotura2019-05-25
| | | | | | | | * remove 'antialiasing' for now
* | Merge branch 'blackmagic'Arisotura2019-05-25
|\ \ | | | | | | | | | | | | | | | BAHAHAHHAHAHAHAAHAHAHAHHH HARK HARK HARK HARK HA-*~
| * | fix possible crashArisotura2019-05-25
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| * | finalize the GL/software switchArisotura2019-05-25
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| * | simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels ↵Arisotura2019-05-25
| | | | | | | | | | | | individually for filtering.
| * | also support alpha-only fogArisotura2019-05-25
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| * | implement fog correctlyArisotura2019-05-25
| | | | | | | | | | | | also some base work for edgemarking
| * | feeble, miserable little attempt at emulating fogArisotura2019-05-25
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| * | finish fixing shadowsArisotura2019-05-25
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| * | fix shadow bugsArisotura2019-05-25
| | | | | | | | | | | | bahaahah
| * | of courseArisotura2019-05-24
| | | | | | | | | | | | I'm a complete and absolute fucking idiot