Commit message (Collapse) | Author | Age | |
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* | Handle GBA cartridge SRAM writes | Raphaël Zumer | 2019-12-08 |
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* | Reset GBA cartridge state when loading a new ROM | Raphaël Zumer | 2019-12-08 |
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* | Keep GBA carts loaded when booting to firmware | Raphaël Zumer | 2019-12-08 |
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* | Hook up the GBA slot to the UI | Raphaël Zumer | 2019-12-08 |
| | | | | | | | | | A GBA cartridge may be loaded in the same way as a DS cartridge. If the extension of the selected file is "gba", it will be treated as a GBA file. The system boot logic is still centered around the DS cartridge, so loading a GBA file will not start or reset it. | ||
* | Properly init/deinit the GBA slot | Raphaël Zumer | 2019-12-08 |
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* | Add GBA cart model and allow reading from it | Raphaël Zumer | 2019-12-08 |
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* | Fix GBA memory values on deselected CPU | Raphaël Zumer | 2019-12-08 |
| | | | | | | | | Previously, the GBA memory was 0xFF-filled on both CPUs. However, GBATEK reports that the deselected CPU is 0x00-filled, and that some titles depend on this behavior to function properly. | ||
* | add warning against hacked firmware dumps | Arisotura | 2019-11-08 |
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* | OpenGL: fix bug when rendering translucent polygons coming after shadow ↵ | Arisotura | 2019-11-03 |
| | | | | polygons, against a zero-alpha clear-plane (would use wrong shader, resulting in broken transparency) | ||
* | fix remaining sprite y-coord bugs. fixes #531 | Arisotura | 2019-11-03 |
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* | fix sprite y-flip | Arisotura | 2019-11-03 |
| | | | | also, meaningless shenanigans | ||
* | smarter CP15 PU region updates. disable some useless logging. | Arisotura | 2019-10-21 |
| | | | | fixes #528 | ||
* | uuuh we should only do it once per scanline | Arisotura | 2019-09-15 |
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* | well, here, OBJ X mosaic is done too | Arisotura | 2019-09-15 |
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* | begin work on mosaic | Arisotura | 2019-09-15 |
| | | | | OBJ Y mosaic emulated correctly, there's atleast that. | ||
* | prevent capture-o-magic from freezing. also, make code more readable. | Arisotura | 2019-09-14 |
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* | make it a bit less braindead | Arisotura | 2019-09-14 |
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* | BLAHAHAHAHHHH | Arisotura | 2019-09-14 |
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* | HARK HARK HARK HARK | Arisotura | 2019-09-13 |
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* | guess who the idiot is who broke sprite extpal | Arisotura | 2019-09-05 |
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* | GPU2D: delay palette lookup for sprites | Arisotura | 2019-09-05 |
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* | update README | Arisotura | 2019-09-04 |
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* | deal with SPU FIFO overflow in a more pleasant manner | Arisotura | 2019-09-04 |
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* | see, Arisotura, was it that hard? | Arisotura | 2019-09-04 |
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* | blarg | Arisotura | 2019-09-04 |
| | | | | here, have code | ||
* | fix bug with vsync checkbox | StapleButter | 2019-09-01 |
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* | BAHAHAHAHHHAHARKKZKFKKSLFS-*~+¤ | Arisotura | 2019-09-01 |
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* | Merge pull request #504 from rogersachan/patch-1 | Arisotura | 2019-09-01 |
|\ | | | | | Use the new GitHub sponsors feature to a link to the patreon | ||
| * | Use the new GitHub sponsors feature to a link to the patreon | Roger | 2019-08-13 |
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* | | Merge pull request #505 from Zettymaster/master | Arisotura | 2019-09-01 |
|\ \ | | | | | | | Add warning message if romlist.bin is not found | ||
| * \ | Merge branch 'master' of https://github.com/Arisotura/melonDS | Lukas Wienke | 2019-08-19 |
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| * | | | add warning message if romlist.bin is not found | Lukas Wienke | 2019-08-15 |
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| * | | | add clion standatd dirs to .gitignore | Lukas Wienke | 2019-08-15 |
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* | | | Merge pull request #509 from Zapeth/master | Arisotura | 2019-09-01 |
|\ \ \ | | | | | | | | | Fix cmake resource file compilation issues | ||
| * | | | Fix glib-compile-resources path issues | Zapeth | 2019-08-28 |
| | | | | | | | | | | | | | | | | Apparently double quotes are not stripped away for assigned arguments when parsing, which causes isses for paths that include spaces. | ||
| * | | | Fix MinGW resource file compilation issues | Zapeth | 2019-08-25 |
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* | | | | Merge pull request #511 from tokumeiwokiboushimasu/master | Arisotura | 2019-09-01 |
|\ \ \ \ | | | | | | | | | | | Fix build error on Fedora | ||
| * | | | | Fix build error on Fedora | tokumeiwokiboushimasu | 2019-08-28 |
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* | | | | add VSync toggle | Arisotura | 2019-09-01 |
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* | | | | zerp | Arisotura | 2019-09-01 |
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* | | | | GPU2D: shape3 sprites are always 8x8 | Arisotura | 2019-09-01 |
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* | | | | more fixes to audio output | Arisotura | 2019-09-01 |
| | | | | | | | | | | | | | | | | maybe by 2034 we'll finally get that shit going | ||
* | | | | Merge branch 'master' of https://github.com/Arisotura/melonDS | Arisotura | 2019-08-29 |
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| * | | | Merge pull request #508 from xperia64/master | Arisotura | 2019-08-24 |
| |\ \ \ | | |_|/ | |/| | | Fix division edge case | ||
| | * | | Fix division edge case | xperia64 | 2019-08-24 |
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* / / | * new FPS limiter | Arisotura | 2019-08-29 |
|/ / | | | | | | | | | | | * new audio output/sync method about fucking time | ||
* / | my bad. | Arisotura | 2019-08-18 |
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* | GPU2D: | Arisotura | 2019-07-24 |
| | | | | | * implement reserved mode for bitmap sprites (not too interesting) * mask out DISPCNT bits that don't apply to the sub GPU | ||
* | GPU2D: add 'prohibited' large BG sizes | Arisotura | 2019-07-24 |
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* | GPU2D: fill gaps in BG modes | Arisotura | 2019-07-24 |
| | | | | | * mode6 actually works on the sub GPU, albeit limited to 1/4 the full bitmap size due to having only 128K of VRAM * mode7 draws BG0, BG1 and sprites. no BG2/BG3. |