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* take this somewhereArisotura2020-05-17
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* add config entries for BIOS/firmware pathsArisotura2020-05-17
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* miserable little attempt at adding a dialogArisotura2020-05-17
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* accept mouse eventsArisotura2020-05-16
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* remove useless variablesArisotura2020-05-03
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* add audio output. HARK HARK HARKArisotura2020-05-02
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* enable savestate slots when saving a new savestateArisotura2020-05-02
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* some more UI workArisotura2020-04-30
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* hook up savestate shitoArisotura2020-04-29
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* blargArisotura2020-04-28
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* add menu items for running the firmware and for quitting.Arisotura2020-04-28
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* FPS counter is backArisotura2020-04-27
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* now with display!Arisotura2020-04-27
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* hey look, it runs shit now!Arisotura2020-04-27
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* add a bunch of codeArisotura2020-04-27
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* HARK HARK HARKArisotura2020-04-27
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* fix dumb include path shit.Arisotura2020-04-27
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* get some of the shit going, I guessArisotura2020-04-27
| | | | | | atleast the emuthread is going and we have its control system down and other fun shit, too
* get a Qt window showing up. 'tis a start, I guess.Arisotura2020-04-25
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* finally get this going, I guessArisotura2020-04-25
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* blargArisotura2020-04-25
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* berp.Arisotura2020-04-25
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* attempt something. maybe this worked, maybe not.Arisotura2020-04-25
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| * goodbye old CodeBlocks projectArisotura2020-04-25
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| * Merge pull request #588 from rzumer/gh-masterArisotura2020-04-15
| |\ | | | | | | Disable CI on non-master branches
| | * Disable CI on non-master branchesRaphaël Zumer2020-03-21
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| * | Merge pull request #601 from nadiaholmquist/fix/msys2-sdlArisotura2020-04-15
| |\ \ | | | | | | | | Fix build with latest MSYS2 SDL2 package
| | * | Windows: explicitly link gdi32Nadia Holmquist Pedersen2020-04-12
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| | * | Use pkg-config to find SDL2 on WindowsNadia Holmquist Pedersen2020-04-12
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| * | | add credit for the iconArisotura2020-04-14
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* | | welpArisotura2020-04-14
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* | | so, this is itArisotura2020-04-14
|/ / | | | | | | this was a glorious fight, but I admit defeat
* | GPU3D: more accurate viewport transform (emulate quirk with W greater than ↵Arisotura2020-04-12
| | | | | | | | 0xFFFF)
* | GPU3D: implement zero-dot W limit (DISP_1DOT_DEPTH)Arisotura2020-04-12
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* | GPU3D: swap vin and vout during clipping, giving results that are closer to ↵Arisotura2020-04-11
| | | | | | | | | | | | hardware. fixes #598 and also fixes #379
* | should probably be a strncmp() and not strncasecmp()Arisotura2020-03-30
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* | Merge branch 'master' of https://github.com/Arisotura/melonDSArisotura2020-03-30
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| * Merge pull request #581 from niemand-deu/patch-1Arisotura2020-02-27
| |\ | | | | | | Small tweak to the missing files error message.
| | * Update main.cppniemand-deu2020-02-26
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* / properly handle ROMs with encrypted secure areaArisotura2020-03-30
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* detect whether we are running the gameArisotura2020-02-24
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* flesh shit out for loading a cheat fileArisotura2020-02-24
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* fix teh commentArisotura2020-02-24
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* change ParseTextCode() so we can specify the length of an individual AR code ↵Arisotura2020-02-16
| | | | within a bigger string.
* also that might have been bad for security. who knows.Arisotura2020-02-15
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* now we can even parse the code from a text code. bahaahhhhArisotura2020-02-15
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* Arisotura will you ever clean up after yourself. this is like your goddamn ↵Arisotura2020-02-15
| | | | apartment, it's a mess.
* finish the AR interpreter, I guessArisotura2020-02-15
| | | | or mostly
* * add support for a bunch of codes (all of them minus the loop shit, really)Arisotura2020-02-14
| | | | * hook it betterer so it doesn't asplode
* well, more AR shitoArisotura2020-02-14
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