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| * | more code botchingArisotura2019-05-24
| * | add API for getting/setting window sizeArisotura2019-05-23
| * | botch the codeArisotura2019-05-23
| * | welp.Arisotura2019-05-21
| * | modify libui GL support so that it will be compatible with GTKArisotura2019-05-21
| * | burpArisotura2019-05-20
| * | remove reference to GL version 4.3 from filenames and namespacesArisotura2019-05-20
| * | lower GL requirement of renderer itself to 3.1Arisotura2019-05-19
| * | properly clean up GL resourcesArisotura2019-05-19
| * | make shadows work without relying on black magic.Arisotura2019-05-19
| * | botch more codeArisotura2019-05-19
| * | begin botching the codeArisotura2019-05-19
| * | finally fix shadows, mostlyArisotura2019-05-18
| * | 'fix' shadowsArisotura2019-05-18
| * | also, do master brightnessArisotura2019-05-18
| * | woopsArisotura2019-05-18
| * | actually finish display capture in hardware-accel modeArisotura2019-05-18
| * | start work on display captureArisotura2019-05-17
| * | fix 3D doublebufferingArisotura2019-05-17
| * | make screen shaders work with OpenGL 3.1Arisotura2019-05-17
| * | fix 3D on bottom screenArisotura2019-05-16
| * | BAHAHAHHHHArisotura2019-05-16
| * | BAHAHAHAHAHAHAHAAArisotura2019-05-16
| * | Arisotura is a fucking derpArisotura2019-05-16
| * | make GL renderer able to coexist with GL screen drawingArisotura2019-05-16
| * | don't hardcode screen sizesArisotura2019-05-16
| * | preliminary, shitty, code for drawing the main window with OpenGLArisotura2019-05-16
| * | botch GL support.Arisotura2019-05-15
| * | begin butchering uiAreaArisotura2019-05-15
| * | BAHAHAHAHAHAArisotura2019-05-14
| * | derping aroundArisotura2019-05-14
| * | resolution switch somewhat functionalArisotura2019-05-12
| * | don't scale the screen gapArisotura2019-05-12
| * | de-hardcode the GL renderer.Arisotura2019-05-12
| * | finish de-hardcoding it. also, code 4x variant (not that I guarantee it to be...Arisotura2019-05-12
| * | make GPU2D somewhat more flexible. change LineScale to be log2.Arisotura2019-05-12
| * | split framebuffer.Arisotura2019-05-12
| * | add relevant config entriesArisotura2019-05-12
| * | draft video settings dialog with the envisioned featuresArisotura2019-05-11
| * | welpArisotura2019-05-11
| * | calculate hi-res vertex positions. reduces shaking of polygons when rendering...Arisotura2019-05-11
| * | attempt to take shadow support a bit further.Arisotura2019-05-11
| * | scale screen gapArisotura2019-05-11
| * | some optimization to the 2D pipelineArisotura2019-05-10
| * | fix derpy bugArisotura2019-05-10
| * | implement texture blending/shading modesArisotura2019-05-10
| * | * optional path for chunked rendering (might be faster, but not always)Arisotura2019-05-10
| * | move code aroundArisotura2019-05-10
| * | (disabled) proof-of-concept antialiasingArisotura2019-05-10
| * | do not hardcode GL screen size all over the placeArisotura2019-05-10