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* botch more codeArisotura2019-05-19
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* begin botching the codeArisotura2019-05-19
| | | | BAHAHAHAAAA
* finally fix shadows, mostlyArisotura2019-05-18
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* 'fix' shadowsArisotura2019-05-18
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* also, do master brightnessArisotura2019-05-18
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* woopsArisotura2019-05-18
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* actually finish display capture in hardware-accel modeArisotura2019-05-18
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* start work on display captureArisotura2019-05-17
| | | | also fix a bug in the compositing shader
* fix 3D doublebufferingArisotura2019-05-17
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* make screen shaders work with OpenGL 3.1Arisotura2019-05-17
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* fix 3D on bottom screenArisotura2019-05-16
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* BAHAHAHHHHArisotura2019-05-16
| | | | HARK HARK HARK
* BAHAHAHAHAHAHAHAAArisotura2019-05-16
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* Arisotura is a fucking derpArisotura2019-05-16
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* make GL renderer able to coexist with GL screen drawingArisotura2019-05-16
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* don't hardcode screen sizesArisotura2019-05-16
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* preliminary, shitty, code for drawing the main window with OpenGLArisotura2019-05-16
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* botch GL support.Arisotura2019-05-15
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* begin butchering uiAreaArisotura2019-05-15
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* BAHAHAHAHAHAArisotura2019-05-14
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* derping aroundArisotura2019-05-14
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* resolution switch somewhat functionalArisotura2019-05-12
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* don't scale the screen gapArisotura2019-05-12
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* de-hardcode the GL renderer.Arisotura2019-05-12
| | | | | init framebuffer to black. fix bugs.
* finish de-hardcoding it. also, code 4x variant (not that I guarantee it to ↵Arisotura2019-05-12
| | | | be fast, but hey, it's here)
* make GPU2D somewhat more flexible. change LineScale to be log2.Arisotura2019-05-12
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* split framebuffer.Arisotura2019-05-12
| | | | | setup doublebuffering inside GPU.cpp. avoid copying a whole framebuffer every frame. better performance at higher res.
* add relevant config entriesArisotura2019-05-12
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* draft video settings dialog with the envisioned featuresArisotura2019-05-11
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* welpArisotura2019-05-11
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* calculate hi-res vertex positions. reduces shaking of polygons when ↵Arisotura2019-05-11
| | | | rendering at a higher res.
* attempt to take shadow support a bit further.Arisotura2019-05-11
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* scale screen gapArisotura2019-05-11
| | | | also moar optimization...
* some optimization to the 2D pipelineArisotura2019-05-10
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* fix derpy bugArisotura2019-05-10
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* implement texture blending/shading modesArisotura2019-05-10
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* * optional path for chunked rendering (might be faster, but not always)Arisotura2019-05-10
| | | | * fix bugs
* move code aroundArisotura2019-05-10
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* (disabled) proof-of-concept antialiasingArisotura2019-05-10
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* do not hardcode GL screen size all over the placeArisotura2019-05-10
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* temp fix for color effectsArisotura2019-05-08
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* hires hax. somewhat functionalArisotura2019-05-08
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* don't do OBJ window if it isn't enabled (oops)Arisotura2019-05-07
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* lay base for hi-res renderingArisotura2019-05-03
| | | | IT'S A PILE OF HACKS
* some work on shadows.Arisotura2019-05-03
| | | | (still need to check opaquePolyID)
* betterer transparency supportArisotura2019-05-02
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* beginning work on transparency support.Arisotura2019-05-02
| | | | | | | | | | | floats suck. depth/stencil textures suck. the world sucks. burn it down. r e v o l u t i o n in the meantime getting this shit working wouldn't be too bad tho.
* half-proper screen clear.Arisotura2019-05-02
| | | | still missing bitmap mode, but atleast you can play NSMB without being in the dark.
* very evil shitArisotura2019-05-01
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* don't lose half the zbuffer rangeArisotura2019-04-29
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