Commit message (Collapse) | Author | Age | |
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* | botch more code | Arisotura | 2019-05-19 |
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* | begin botching the code | Arisotura | 2019-05-19 |
| | | | | BAHAHAHAAAA | ||
* | finally fix shadows, mostly | Arisotura | 2019-05-18 |
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* | 'fix' shadows | Arisotura | 2019-05-18 |
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* | also, do master brightness | Arisotura | 2019-05-18 |
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* | woops | Arisotura | 2019-05-18 |
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* | actually finish display capture in hardware-accel mode | Arisotura | 2019-05-18 |
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* | start work on display capture | Arisotura | 2019-05-17 |
| | | | | also fix a bug in the compositing shader | ||
* | fix 3D doublebuffering | Arisotura | 2019-05-17 |
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* | make screen shaders work with OpenGL 3.1 | Arisotura | 2019-05-17 |
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* | fix 3D on bottom screen | Arisotura | 2019-05-16 |
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* | BAHAHAHHHH | Arisotura | 2019-05-16 |
| | | | | HARK HARK HARK | ||
* | BAHAHAHAHAHAHAHAA | Arisotura | 2019-05-16 |
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* | Arisotura is a fucking derp | Arisotura | 2019-05-16 |
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* | make GL renderer able to coexist with GL screen drawing | Arisotura | 2019-05-16 |
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* | don't hardcode screen sizes | Arisotura | 2019-05-16 |
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* | preliminary, shitty, code for drawing the main window with OpenGL | Arisotura | 2019-05-16 |
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* | botch GL support. | Arisotura | 2019-05-15 |
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* | begin butchering uiArea | Arisotura | 2019-05-15 |
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* | BAHAHAHAHAHA | Arisotura | 2019-05-14 |
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* | derping around | Arisotura | 2019-05-14 |
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* | resolution switch somewhat functional | Arisotura | 2019-05-12 |
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* | don't scale the screen gap | Arisotura | 2019-05-12 |
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* | de-hardcode the GL renderer. | Arisotura | 2019-05-12 |
| | | | | | init framebuffer to black. fix bugs. | ||
* | finish de-hardcoding it. also, code 4x variant (not that I guarantee it to ↵ | Arisotura | 2019-05-12 |
| | | | | be fast, but hey, it's here) | ||
* | make GPU2D somewhat more flexible. change LineScale to be log2. | Arisotura | 2019-05-12 |
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* | split framebuffer. | Arisotura | 2019-05-12 |
| | | | | | setup doublebuffering inside GPU.cpp. avoid copying a whole framebuffer every frame. better performance at higher res. | ||
* | add relevant config entries | Arisotura | 2019-05-12 |
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* | draft video settings dialog with the envisioned features | Arisotura | 2019-05-11 |
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* | welp | Arisotura | 2019-05-11 |
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* | calculate hi-res vertex positions. reduces shaking of polygons when ↵ | Arisotura | 2019-05-11 |
| | | | | rendering at a higher res. | ||
* | attempt to take shadow support a bit further. | Arisotura | 2019-05-11 |
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* | scale screen gap | Arisotura | 2019-05-11 |
| | | | | also moar optimization... | ||
* | some optimization to the 2D pipeline | Arisotura | 2019-05-10 |
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* | fix derpy bug | Arisotura | 2019-05-10 |
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* | implement texture blending/shading modes | Arisotura | 2019-05-10 |
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* | * optional path for chunked rendering (might be faster, but not always) | Arisotura | 2019-05-10 |
| | | | | * fix bugs | ||
* | move code around | Arisotura | 2019-05-10 |
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* | (disabled) proof-of-concept antialiasing | Arisotura | 2019-05-10 |
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* | do not hardcode GL screen size all over the place | Arisotura | 2019-05-10 |
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* | temp fix for color effects | Arisotura | 2019-05-08 |
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* | hires hax. somewhat functional | Arisotura | 2019-05-08 |
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* | don't do OBJ window if it isn't enabled (oops) | Arisotura | 2019-05-07 |
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* | lay base for hi-res rendering | Arisotura | 2019-05-03 |
| | | | | IT'S A PILE OF HACKS | ||
* | some work on shadows. | Arisotura | 2019-05-03 |
| | | | | (still need to check opaquePolyID) | ||
* | betterer transparency support | Arisotura | 2019-05-02 |
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* | beginning work on transparency support. | Arisotura | 2019-05-02 |
| | | | | | | | | | | | floats suck. depth/stencil textures suck. the world sucks. burn it down. r e v o l u t i o n in the meantime getting this shit working wouldn't be too bad tho. | ||
* | half-proper screen clear. | Arisotura | 2019-05-02 |
| | | | | still missing bitmap mode, but atleast you can play NSMB without being in the dark. | ||
* | very evil shit | Arisotura | 2019-05-01 |
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* | don't lose half the zbuffer range | Arisotura | 2019-04-29 |
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