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* implement fog correctlyArisotura2019-05-25
| | | | also some base work for edgemarking
* feeble, miserable little attempt at emulating fogArisotura2019-05-25
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* finish fixing shadowsArisotura2019-05-25
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* fix shadow bugsArisotura2019-05-25
| | | | bahaahah
* of courseArisotura2019-05-24
| | | | I'm a complete and absolute fucking idiot
* fix more bugsArisotura2019-05-24
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* getting somewhere??Arisotura2019-05-24
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* properly recreate window based on changes to either video output method or ↵Arisotura2019-05-24
| | | | 3D renderer
* more code botchingArisotura2019-05-24
| | | | | | it's less shitty tho but still has bugs
* add API for getting/setting window sizeArisotura2019-05-23
| | | | bahahahaaa
* botch the codeArisotura2019-05-23
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* welp.Arisotura2019-05-21
| | | | progress
* modify libui GL support so that it will be compatible with GTKArisotura2019-05-21
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* burpArisotura2019-05-20
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* remove reference to GL version 4.3 from filenames and namespacesArisotura2019-05-20
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* lower GL requirement of renderer itself to 3.1Arisotura2019-05-19
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* properly clean up GL resourcesArisotura2019-05-19
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* make shadows work without relying on black magic.Arisotura2019-05-19
| | | | clean up the code some.
* botch more codeArisotura2019-05-19
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* begin botching the codeArisotura2019-05-19
| | | | BAHAHAHAAAA
* finally fix shadows, mostlyArisotura2019-05-18
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* 'fix' shadowsArisotura2019-05-18
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* also, do master brightnessArisotura2019-05-18
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* woopsArisotura2019-05-18
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* actually finish display capture in hardware-accel modeArisotura2019-05-18
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* start work on display captureArisotura2019-05-17
| | | | also fix a bug in the compositing shader
* fix 3D doublebufferingArisotura2019-05-17
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* make screen shaders work with OpenGL 3.1Arisotura2019-05-17
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* fix 3D on bottom screenArisotura2019-05-16
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* BAHAHAHHHHArisotura2019-05-16
| | | | HARK HARK HARK
* BAHAHAHAHAHAHAHAAArisotura2019-05-16
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* Arisotura is a fucking derpArisotura2019-05-16
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* make GL renderer able to coexist with GL screen drawingArisotura2019-05-16
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* don't hardcode screen sizesArisotura2019-05-16
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* preliminary, shitty, code for drawing the main window with OpenGLArisotura2019-05-16
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* botch GL support.Arisotura2019-05-15
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* begin butchering uiAreaArisotura2019-05-15
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* BAHAHAHAHAHAArisotura2019-05-14
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* derping aroundArisotura2019-05-14
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* resolution switch somewhat functionalArisotura2019-05-12
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* don't scale the screen gapArisotura2019-05-12
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* de-hardcode the GL renderer.Arisotura2019-05-12
| | | | | init framebuffer to black. fix bugs.
* finish de-hardcoding it. also, code 4x variant (not that I guarantee it to ↵Arisotura2019-05-12
| | | | be fast, but hey, it's here)
* make GPU2D somewhat more flexible. change LineScale to be log2.Arisotura2019-05-12
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* split framebuffer.Arisotura2019-05-12
| | | | | setup doublebuffering inside GPU.cpp. avoid copying a whole framebuffer every frame. better performance at higher res.
* add relevant config entriesArisotura2019-05-12
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* draft video settings dialog with the envisioned featuresArisotura2019-05-11
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* welpArisotura2019-05-11
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* calculate hi-res vertex positions. reduces shaking of polygons when ↵Arisotura2019-05-11
| | | | rendering at a higher res.
* attempt to take shadow support a bit further.Arisotura2019-05-11
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