Commit message (Collapse) | Author | Age | |
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* | implement fog correctly | Arisotura | 2019-05-25 |
| | | | | also some base work for edgemarking | ||
* | feeble, miserable little attempt at emulating fog | Arisotura | 2019-05-25 |
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* | finish fixing shadows | Arisotura | 2019-05-25 |
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* | fix shadow bugs | Arisotura | 2019-05-25 |
| | | | | bahaahah | ||
* | of course | Arisotura | 2019-05-24 |
| | | | | I'm a complete and absolute fucking idiot | ||
* | fix more bugs | Arisotura | 2019-05-24 |
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* | getting somewhere?? | Arisotura | 2019-05-24 |
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* | properly recreate window based on changes to either video output method or ↵ | Arisotura | 2019-05-24 |
| | | | | 3D renderer | ||
* | more code botching | Arisotura | 2019-05-24 |
| | | | | | | it's less shitty tho but still has bugs | ||
* | add API for getting/setting window size | Arisotura | 2019-05-23 |
| | | | | bahahahaaa | ||
* | botch the code | Arisotura | 2019-05-23 |
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* | welp. | Arisotura | 2019-05-21 |
| | | | | progress | ||
* | modify libui GL support so that it will be compatible with GTK | Arisotura | 2019-05-21 |
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* | burp | Arisotura | 2019-05-20 |
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* | remove reference to GL version 4.3 from filenames and namespaces | Arisotura | 2019-05-20 |
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* | lower GL requirement of renderer itself to 3.1 | Arisotura | 2019-05-19 |
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* | properly clean up GL resources | Arisotura | 2019-05-19 |
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* | make shadows work without relying on black magic. | Arisotura | 2019-05-19 |
| | | | | clean up the code some. | ||
* | botch more code | Arisotura | 2019-05-19 |
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* | begin botching the code | Arisotura | 2019-05-19 |
| | | | | BAHAHAHAAAA | ||
* | finally fix shadows, mostly | Arisotura | 2019-05-18 |
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* | 'fix' shadows | Arisotura | 2019-05-18 |
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* | also, do master brightness | Arisotura | 2019-05-18 |
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* | woops | Arisotura | 2019-05-18 |
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* | actually finish display capture in hardware-accel mode | Arisotura | 2019-05-18 |
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* | start work on display capture | Arisotura | 2019-05-17 |
| | | | | also fix a bug in the compositing shader | ||
* | fix 3D doublebuffering | Arisotura | 2019-05-17 |
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* | make screen shaders work with OpenGL 3.1 | Arisotura | 2019-05-17 |
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* | fix 3D on bottom screen | Arisotura | 2019-05-16 |
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* | BAHAHAHHHH | Arisotura | 2019-05-16 |
| | | | | HARK HARK HARK | ||
* | BAHAHAHAHAHAHAHAA | Arisotura | 2019-05-16 |
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* | Arisotura is a fucking derp | Arisotura | 2019-05-16 |
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* | make GL renderer able to coexist with GL screen drawing | Arisotura | 2019-05-16 |
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* | don't hardcode screen sizes | Arisotura | 2019-05-16 |
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* | preliminary, shitty, code for drawing the main window with OpenGL | Arisotura | 2019-05-16 |
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* | botch GL support. | Arisotura | 2019-05-15 |
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* | begin butchering uiArea | Arisotura | 2019-05-15 |
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* | BAHAHAHAHAHA | Arisotura | 2019-05-14 |
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* | derping around | Arisotura | 2019-05-14 |
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* | resolution switch somewhat functional | Arisotura | 2019-05-12 |
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* | don't scale the screen gap | Arisotura | 2019-05-12 |
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* | de-hardcode the GL renderer. | Arisotura | 2019-05-12 |
| | | | | | init framebuffer to black. fix bugs. | ||
* | finish de-hardcoding it. also, code 4x variant (not that I guarantee it to ↵ | Arisotura | 2019-05-12 |
| | | | | be fast, but hey, it's here) | ||
* | make GPU2D somewhat more flexible. change LineScale to be log2. | Arisotura | 2019-05-12 |
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* | split framebuffer. | Arisotura | 2019-05-12 |
| | | | | | setup doublebuffering inside GPU.cpp. avoid copying a whole framebuffer every frame. better performance at higher res. | ||
* | add relevant config entries | Arisotura | 2019-05-12 |
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* | draft video settings dialog with the envisioned features | Arisotura | 2019-05-11 |
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* | welp | Arisotura | 2019-05-11 |
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* | calculate hi-res vertex positions. reduces shaking of polygons when ↵ | Arisotura | 2019-05-11 |
| | | | | rendering at a higher res. | ||
* | attempt to take shadow support a bit further. | Arisotura | 2019-05-11 |
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