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| * finally fix shadows, mostlyArisotura2019-05-18
| * 'fix' shadowsArisotura2019-05-18
| * also, do master brightnessArisotura2019-05-18
| * woopsArisotura2019-05-18
| * actually finish display capture in hardware-accel modeArisotura2019-05-18
| * start work on display captureArisotura2019-05-17
| * fix 3D doublebufferingArisotura2019-05-17
| * make screen shaders work with OpenGL 3.1Arisotura2019-05-17
| * fix 3D on bottom screenArisotura2019-05-16
| * BAHAHAHHHHArisotura2019-05-16
| * BAHAHAHAHAHAHAHAAArisotura2019-05-16
| * Arisotura is a fucking derpArisotura2019-05-16
| * make GL renderer able to coexist with GL screen drawingArisotura2019-05-16
| * don't hardcode screen sizesArisotura2019-05-16
| * preliminary, shitty, code for drawing the main window with OpenGLArisotura2019-05-16
| * botch GL support.Arisotura2019-05-15
| * begin butchering uiAreaArisotura2019-05-15
| * BAHAHAHAHAHAArisotura2019-05-14
| * derping aroundArisotura2019-05-14
| * resolution switch somewhat functionalArisotura2019-05-12
| * don't scale the screen gapArisotura2019-05-12
| * de-hardcode the GL renderer.Arisotura2019-05-12
| * finish de-hardcoding it. also, code 4x variant (not that I guarantee it to be...Arisotura2019-05-12
| * make GPU2D somewhat more flexible. change LineScale to be log2.Arisotura2019-05-12
| * split framebuffer.Arisotura2019-05-12
| * add relevant config entriesArisotura2019-05-12
| * draft video settings dialog with the envisioned featuresArisotura2019-05-11
| * welpArisotura2019-05-11
| * calculate hi-res vertex positions. reduces shaking of polygons when rendering...Arisotura2019-05-11
| * attempt to take shadow support a bit further.Arisotura2019-05-11
| * scale screen gapArisotura2019-05-11
| * some optimization to the 2D pipelineArisotura2019-05-10
| * fix derpy bugArisotura2019-05-10
| * implement texture blending/shading modesArisotura2019-05-10
| * * optional path for chunked rendering (might be faster, but not always)Arisotura2019-05-10
| * move code aroundArisotura2019-05-10
| * (disabled) proof-of-concept antialiasingArisotura2019-05-10
| * do not hardcode GL screen size all over the placeArisotura2019-05-10
| * temp fix for color effectsArisotura2019-05-08
| * hires hax. somewhat functionalArisotura2019-05-08
| * don't do OBJ window if it isn't enabled (oops)Arisotura2019-05-07
| * lay base for hi-res renderingArisotura2019-05-03
| * some work on shadows.Arisotura2019-05-03
| * betterer transparency supportArisotura2019-05-02
| * beginning work on transparency support.Arisotura2019-05-02
| * half-proper screen clear.Arisotura2019-05-02
| * very evil shitArisotura2019-05-01
| * don't lose half the zbuffer rangeArisotura2019-04-29
| * fix the alpha0 shitArisotura2019-04-29
| * add remaining texture typesArisotura2019-04-29