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* version 0.2StapleButter2017-04-24
* implement 8bit reads to the joypad portsStapleButter2017-04-24
* oh wellStapleButter2017-04-23
* a few attempts at optimizationStapleButter2017-04-23
* fix display capture. dumb bug of the year.StapleButter2017-04-23
* fix shadow odditiesStapleButter2017-04-22
* attempt at shadows. they're still a bit weird tho.StapleButter2017-04-22
* behavior for translucent pixels is preserved even when alphablending is disabledStapleButter2017-04-22
* add support for polygon ID and conditional depth update for translucent pixelsStapleButter2017-04-22
* optimize the 3D renderer somewhatStapleButter2017-04-21
* small optimizations to the 3D rendererStapleButter2017-04-13
* hopefully fix the DMA bug without breaking everything this time.StapleButter2017-04-13
* * decal texture blendingStapleButter2017-04-12
* make CPU freezes take place immediately. fixes RaymanRR2 backgrounds occasion...StapleButter2017-04-12
* better wifi stubStapleButter2017-04-12
* make ROM command handling accurate, remove gross DMA hack.StapleButter2017-04-11
* fix addressing for tiny EEPROM.StapleButter2017-04-11
* bypass first save command byte when it's zero. for Pokémon games.StapleButter2017-04-10
* * always render normal BG/OBJ graphics (even if they're not getting displayed...StapleButter2017-04-10
* some attempt at actually stubbing out wifi. except it won't fucking work.StapleButter2017-04-10
* box test, pos test, vec testStapleButter2017-04-09
* * more accurate flags (push/pop busy, test busy, vertex/poly overflow)StapleButter2017-04-09
* * fix bug with 0-line tall windows (would be enabled for the whole screen)StapleButter2017-04-09
* windows!StapleButter2017-04-09
* * sound capture from left/right mixersStapleButter2017-04-08
* * stub more wifi crapStapleButter2017-04-07
* * PCM8, PCM16, ADPCM, white noiseStapleButter2017-04-07
* preliminary audio. only supports PSG (and handles all channels as such). drop...StapleButter2017-04-06
* start SPU workStapleButter2017-04-06
* * bump version numberStapleButter2017-04-04
* allow crapoed THUMB hireg ADD/CMP/MOVStapleButter2017-03-31
* allow 16/32 bit writes and reads to the gamecard command registers.StapleButter2017-03-31
* one last fixStapleButter2017-03-30
* fix touchscreen input. proper cleanup of threads. meaningless codeblocks crap.StapleButter2017-03-30
* I am a fucking idiotStapleButter2017-03-29
* maybe this shit will finally work. also update the README.StapleButter2017-03-29
* tweaksStapleButter2017-03-29
* derpStapleButter2017-03-29
* finish Flash support, mostlyStapleButter2017-03-29
* static-link wxWidgets and the crap it requires.StapleButter2017-03-29
* * emulation settings dialogStapleButter2017-03-29
* remember window size.StapleButter2017-03-29
* minimum size for the SDL window.StapleButter2017-03-29
* blargStapleButter2017-03-29
* * clean up codeStapleButter2017-03-29
* don't rely on a SDL window to get keyboard inputStapleButter2017-03-29
* attemptStapleButter2017-03-28
* oopsStapleButter2017-03-28
* custom main() and init SDL before everything else.StapleButter2017-03-28
* start work on a separate SDL windowStapleButter2017-03-28