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| * resolution switch somewhat functionalArisotura2019-05-12
| * don't scale the screen gapArisotura2019-05-12
| * de-hardcode the GL renderer.Arisotura2019-05-12
| * finish de-hardcoding it. also, code 4x variant (not that I guarantee it to be...Arisotura2019-05-12
| * make GPU2D somewhat more flexible. change LineScale to be log2.Arisotura2019-05-12
| * split framebuffer.Arisotura2019-05-12
| * add relevant config entriesArisotura2019-05-12
| * draft video settings dialog with the envisioned featuresArisotura2019-05-11
| * welpArisotura2019-05-11
| * calculate hi-res vertex positions. reduces shaking of polygons when rendering...Arisotura2019-05-11
| * attempt to take shadow support a bit further.Arisotura2019-05-11
| * scale screen gapArisotura2019-05-11
| * some optimization to the 2D pipelineArisotura2019-05-10
| * fix derpy bugArisotura2019-05-10
| * implement texture blending/shading modesArisotura2019-05-10
| * * optional path for chunked rendering (might be faster, but not always)Arisotura2019-05-10
| * move code aroundArisotura2019-05-10
| * (disabled) proof-of-concept antialiasingArisotura2019-05-10
| * do not hardcode GL screen size all over the placeArisotura2019-05-10
| * temp fix for color effectsArisotura2019-05-08
| * hires hax. somewhat functionalArisotura2019-05-08
| * don't do OBJ window if it isn't enabled (oops)Arisotura2019-05-07
| * lay base for hi-res renderingArisotura2019-05-03
| * some work on shadows.Arisotura2019-05-03
| * betterer transparency supportArisotura2019-05-02
| * beginning work on transparency support.Arisotura2019-05-02
| * half-proper screen clear.Arisotura2019-05-02
| * very evil shitArisotura2019-05-01
| * don't lose half the zbuffer rangeArisotura2019-04-29
| * fix the alpha0 shitArisotura2019-04-29
| * add remaining texture typesArisotura2019-04-29
| * texcoord wrap modesArisotura2019-04-29
| * * add type5 texturesArisotura2019-04-29
| * support 256-color textures.Arisotura2019-04-29
| * finally get wbuffering covered.Arisotura2019-04-25
| * weak little attempt at a zbuffer.Arisotura2019-04-24
| * now with perspective correction!Arisotura2019-04-10
| * here, have vertex colorsArisotura2019-04-10
| * make it actually work without asploding half the geometryArisotura2019-04-10
| * it renders shit!!Arisotura2019-04-10
| * here, have shader shitArisotura2019-04-09
| * actually, seems faster to read it all at once??Arisotura2019-04-01
| * glörgArisotura2019-04-01
| * * move GL init to main threadArisotura2019-04-01
| * probs better this wayArisotura2019-04-01
| * fasterer framebuffer readArisotura2019-04-01
| * first attempt at thingsArisotura2019-04-01
| * adding that file might be good, tooArisotura2019-03-31
| * * add some GL base to libui (only for Windows for now)Arisotura2019-03-31
| * draft API for OpenGL shito in libuiArisotura2019-03-31