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melonDS
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modified version of melonDS used for school/vsr
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*
resolution switch somewhat functional
Arisotura
2019-05-12
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don't scale the screen gap
Arisotura
2019-05-12
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*
de-hardcode the GL renderer.
Arisotura
2019-05-12
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*
finish de-hardcoding it. also, code 4x variant (not that I guarantee it to be...
Arisotura
2019-05-12
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*
make GPU2D somewhat more flexible. change LineScale to be log2.
Arisotura
2019-05-12
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split framebuffer.
Arisotura
2019-05-12
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add relevant config entries
Arisotura
2019-05-12
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draft video settings dialog with the envisioned features
Arisotura
2019-05-11
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welp
Arisotura
2019-05-11
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*
calculate hi-res vertex positions. reduces shaking of polygons when rendering...
Arisotura
2019-05-11
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attempt to take shadow support a bit further.
Arisotura
2019-05-11
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scale screen gap
Arisotura
2019-05-11
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some optimization to the 2D pipeline
Arisotura
2019-05-10
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fix derpy bug
Arisotura
2019-05-10
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implement texture blending/shading modes
Arisotura
2019-05-10
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* optional path for chunked rendering (might be faster, but not always)
Arisotura
2019-05-10
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move code around
Arisotura
2019-05-10
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(disabled) proof-of-concept antialiasing
Arisotura
2019-05-10
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do not hardcode GL screen size all over the place
Arisotura
2019-05-10
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temp fix for color effects
Arisotura
2019-05-08
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hires hax. somewhat functional
Arisotura
2019-05-08
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don't do OBJ window if it isn't enabled (oops)
Arisotura
2019-05-07
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lay base for hi-res rendering
Arisotura
2019-05-03
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some work on shadows.
Arisotura
2019-05-03
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betterer transparency support
Arisotura
2019-05-02
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beginning work on transparency support.
Arisotura
2019-05-02
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half-proper screen clear.
Arisotura
2019-05-02
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very evil shit
Arisotura
2019-05-01
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don't lose half the zbuffer range
Arisotura
2019-04-29
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fix the alpha0 shit
Arisotura
2019-04-29
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add remaining texture types
Arisotura
2019-04-29
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texcoord wrap modes
Arisotura
2019-04-29
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* add type5 textures
Arisotura
2019-04-29
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support 256-color textures.
Arisotura
2019-04-29
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finally get wbuffering covered.
Arisotura
2019-04-25
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weak little attempt at a zbuffer.
Arisotura
2019-04-24
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*
now with perspective correction!
Arisotura
2019-04-10
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*
here, have vertex colors
Arisotura
2019-04-10
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make it actually work without asploding half the geometry
Arisotura
2019-04-10
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*
it renders shit!!
Arisotura
2019-04-10
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*
here, have shader shit
Arisotura
2019-04-09
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actually, seems faster to read it all at once??
Arisotura
2019-04-01
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*
glörg
Arisotura
2019-04-01
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* move GL init to main thread
Arisotura
2019-04-01
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probs better this way
Arisotura
2019-04-01
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fasterer framebuffer read
Arisotura
2019-04-01
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first attempt at things
Arisotura
2019-04-01
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*
adding that file might be good, too
Arisotura
2019-03-31
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* add some GL base to libui (only for Windows for now)
Arisotura
2019-03-31
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draft API for OpenGL shito in libui
Arisotura
2019-03-31
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