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* I'm an idiotStapleButter2017-09-21
* make it a menu option while we're at itStapleButter2017-09-21
* add support for SPI shutdown, btwStapleButter2017-09-21
* double-buffer framebuffer, eliminates artifactsStapleButter2017-09-21
* implement run/pause/reset menusStapleButter2017-09-21
* fix possible crashes upon exitStapleButter2017-09-19
* Windows: fix colors. use fallback if hardware render mode doesn't work.StapleButter2017-09-19
* GTK: apply window client size to childHolderWidget. fixes sizing when a menub...StapleButter2017-09-19
* GTK: thread-safe refresh. doesn't freeze randomly anymore.StapleButter2017-09-19
* add Platform thread/semaphore support, using SDLStapleButter2017-09-19
* change final framebuffer format (again. sorry.) to xRGB, more compatibleStapleButter2017-09-19
* libui: add cairo bitmap code (preliminary). fix bug where putting a draw area...StapleButter2017-09-19
* libui: fix bug with filepicker filters under GTK. add skeleton for bitmaps. a...StapleButter2017-09-19
* touchscreen inputStapleButter2017-09-17
* * attempt at keyboard input, via raw scancodesStapleButter2017-09-17
* soundStapleButter2017-09-14
* * build settings for ReleaseStapleButter2017-09-14
* actually run the emulatorStapleButter2017-09-14
* start working on API to draw bitmapsStapleButter2017-09-14
* libui: primp file picker dialogsStapleButter2017-09-11
* are you dense, TortoiseGitStapleButter2017-09-09
* actually take it somewhereStapleButter2017-09-09
* another UI attempt, I guess.StapleButter2017-09-09
* readme updateStapleButter2017-08-29
* 3D: blend translucent pixels with bottom pixels when needed.StapleButter2017-08-28
* 3D: move shadow mask rendering to separate function, optimize it (it doesn't ...StapleButter2017-08-28
* fix antialiasing along Y-major edgesStapleButter2017-08-28
* 3D:StapleButter2017-08-28
* 3D: faster and more accurate interpolationStapleButter2017-08-17
* 3D: revise fog calculation to match hardware (emulate precision loss and over...StapleButter2017-08-16
* * allow 128KB firmwares (DSi/3DS dumps)StapleButter2017-08-05
* 3D: fix culling. fixes #86. watch out for any missing polygons elsewhere.StapleButter2017-07-24
* dgfhtrydthgStapleButter2017-07-23
* 2D: mosaicStapleButter2017-07-23
* add some more GPU IOStapleButter2017-07-23
* implement 8bit writes to DISPCNT/BGCNT/BGPOSStapleButter2017-07-23
* * FPS counter displays target framerateStapleButter2017-07-21
* * bump version numberStapleButter2017-07-16
* add setting for whether to bind the wifi socket to any address or to loopback...StapleButter2017-07-16
* while we're at it: emulate div/sqrt timingsStapleButter2017-07-15
* add basic response for Pokémon IR transceiver (SPI command 08). lets your po...StapleButter2017-07-15
* implement transfer delays for both SPI bussesStapleButter2017-07-15
* separate polygonID attributes for opaque and translucent pixels.StapleButter2017-07-15
* 3D: fix Z calculation in Z-buffering mode (should use original W, not normali...StapleButter2017-07-14
* apply the interpolation fix to Z interpolation.StapleButter2017-07-14
* 2D: fix blending against the 3D layer or bitmap sprites (when those are secon...StapleButter2017-07-14
* fix potential overflow in fog density calculationStapleButter2017-07-14
* * actually fix linear interpolation when y0>y1StapleButter2017-07-13
* attempt to fix interpolation when y0>y1StapleButter2017-07-10
* normalize W values in both directions (0123-0157 -> 1230-1570)StapleButter2017-07-06