| Commit message (Expand) | Author | Age |
* | make GPU2D somewhat more flexible. change LineScale to be log2. | Arisotura | 2019-05-12 |
* | split framebuffer. | Arisotura | 2019-05-12 |
* | add relevant config entries | Arisotura | 2019-05-12 |
* | draft video settings dialog with the envisioned features | Arisotura | 2019-05-11 |
* | welp | Arisotura | 2019-05-11 |
* | calculate hi-res vertex positions. reduces shaking of polygons when rendering... | Arisotura | 2019-05-11 |
* | attempt to take shadow support a bit further. | Arisotura | 2019-05-11 |
* | scale screen gap | Arisotura | 2019-05-11 |
* | some optimization to the 2D pipeline | Arisotura | 2019-05-10 |
* | fix derpy bug | Arisotura | 2019-05-10 |
* | implement texture blending/shading modes | Arisotura | 2019-05-10 |
* | * optional path for chunked rendering (might be faster, but not always) | Arisotura | 2019-05-10 |
* | move code around | Arisotura | 2019-05-10 |
* | (disabled) proof-of-concept antialiasing | Arisotura | 2019-05-10 |
* | do not hardcode GL screen size all over the place | Arisotura | 2019-05-10 |
* | temp fix for color effects | Arisotura | 2019-05-08 |
* | hires hax. somewhat functional | Arisotura | 2019-05-08 |
* | don't do OBJ window if it isn't enabled (oops) | Arisotura | 2019-05-07 |
* | lay base for hi-res rendering | Arisotura | 2019-05-03 |
* | some work on shadows. | Arisotura | 2019-05-03 |
* | betterer transparency support | Arisotura | 2019-05-02 |
* | beginning work on transparency support. | Arisotura | 2019-05-02 |
* | half-proper screen clear. | Arisotura | 2019-05-02 |
* | very evil shit | Arisotura | 2019-05-01 |
* | don't lose half the zbuffer range | Arisotura | 2019-04-29 |
* | fix the alpha0 shit | Arisotura | 2019-04-29 |
* | add remaining texture types | Arisotura | 2019-04-29 |
* | texcoord wrap modes | Arisotura | 2019-04-29 |
* | * add type5 textures | Arisotura | 2019-04-29 |
* | support 256-color textures. | Arisotura | 2019-04-29 |
* | finally get wbuffering covered. | Arisotura | 2019-04-25 |
* | weak little attempt at a zbuffer. | Arisotura | 2019-04-24 |
* | now with perspective correction! | Arisotura | 2019-04-10 |
* | here, have vertex colors | Arisotura | 2019-04-10 |
* | make it actually work without asploding half the geometry | Arisotura | 2019-04-10 |
* | it renders shit!! | Arisotura | 2019-04-10 |
* | here, have shader shit | Arisotura | 2019-04-09 |
* | actually, seems faster to read it all at once?? | Arisotura | 2019-04-01 |
* | glörg | Arisotura | 2019-04-01 |
* | * move GL init to main thread | Arisotura | 2019-04-01 |
* | probs better this way | Arisotura | 2019-04-01 |
* | fasterer framebuffer read | Arisotura | 2019-04-01 |
* | first attempt at things | Arisotura | 2019-04-01 |
* | adding that file might be good, too | Arisotura | 2019-03-31 |
* | * add some GL base to libui (only for Windows for now) | Arisotura | 2019-03-31 |
* | draft API for OpenGL shito in libui | Arisotura | 2019-03-31 |
* | fix CP15 control reg init during direct boot (fixes LMNTS demo regression) | Arisotura | 2019-03-30 |
* | Merge pull request #391 from PoroCYon/master | Arisotura | 2019-03-30 |
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| * | fix stupid compilation issues on Linux | PoroCYon | 2019-03-30 |
* | | borp | Arisotura | 2019-03-30 |
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