| Commit message (Collapse) | Author | Age |
|
|
|
| |
* Use a clean Ubuntu Docker container to hopefully have a more stable environment
* Remove old workarounds
|
| |
|
| |
|
|
|
|
| |
[skip ci]
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
* Improve macOS bundling
* Bundle libs for macOS CI
* Add MACOS_BUILD_DMG CMake option and make the CI upload the DMG so we don't lose executable permissions.
* Manually copy plugins if macdeployqt doesn't
* Ad-hoc codesign the app
|
| |
|
| |
|
|
|
|
|
| |
* Use setup-msys2 GitHub Action
This makes the Windows CI a few minutes faster
|
|
|
| |
Also remove previous fixes, they were fixed upstream
|
|
|
|
|
|
|
|
|
|
|
| |
* Use libepoxy to load in OpenGL functions
Prevents having to load them in manually
* Install libepoxy in the CI
* Do not link OpenGL libraries, libepoxy opens them itself
* Add libepoxy to build instructions
|
|
|
|
|
|
|
|
|
| |
* Change all mentions of qt5 to qt@5 on macOS
* Use temporary workaround to get macOS brew updating
https://github.com/actions/virtual-environments/issues/2322#issuecomment-749211076
* Don't install CMake, it is already installed in the macOS runner
|
| |
|
|\ |
|
| | |
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
* use shm_open() instead of memfd_create() on macOS
malloc.h isn't a header on macOS
* Change OpenGL headers + create ifdef for DO_PROCLIST
macOS seems to already have the OpenGL functions defined, without the ifdef, it gives "ambiguous references" errors.
* macOS doesn't have ->gregs in uc_mcontext
and it doesn't have REG_RIP either
https://github.com/gperftools/gperftools/blob/master/m4/pc_from_ucontext.m4
* use getpid() to make memory file name unique
* #ifndef __APPLE__ for AF_PACKET and linux/if_packet.h
* Add include and link directories for macOS and link the OpenGL framework
* Add macOS CI
* Use newly added libslirp package from Homebrew
https://github.com/Homebrew/homebrew-core/pull/63412
* Use Apple's Clang instead of GNU GCC on macOS
* Add macOS build instructions to README
* Try to fix macOS undefined symbol
* snprintf doesn't take null terminator into account
* Map new memory on macOS for JIT
* Only use gcc-ar if using GNU Compiler
* re-add fastmem code - whoops!
* Fix style issue - use camelCase not snake_case
* Set Minimum macOS version
* Switch Minimum OS X version to 10.9
* Add macOS libpcap library name
* fix memory leak
* Fix binding keys in macOS
* Allow getting MAC address on macOS
melonDS on Linux uses AF_PACKET, which doesn't exist on macOS. Instead, this commit uses AF_LINK on macOS to get the MAC address.
* Remove unneeded macOS CI dependencies
* Build melonDS app bundle on macOS
Now it is no longer required to install the libraries on macOS, they come with the app bundle.
* fix macOS CI not being able to find macdeployqt
* copy melonDS.app with recursive because it's a folder
* Disable fastmem checkbox on macOS
* Disable fastmem by default in config
* forgot a semicolon
* Don't bundle libraries, causes issues on macOS <10.15
* Update README + allow finding version in Finder on macOS
* Make sure fastmem checkbox stays uncheckable
|
| | |
|
|\| |
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
* Fix Ubuntu AArch64 CI - again
* Update build-ubuntu-aarch64.yml
* Update build-ubuntu-aarch64.yml
* Update build-ubuntu-aarch64.yml
* Update build-ubuntu-aarch64.yml
* Update build-ubuntu-aarch64.yml
|
| | |
|
| | |
|
| |
| |
| |
| | |
Also stop using msys-dist.sh with the static CI build.
|
|\| |
|
| |\ |
|
| | | |
|
| | | |
|
| | | |
|
| |/ |
|
| | |
|
| | |
|
|/ |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
| |
Ubuntu 20.04 is supported "as a preview"
and may have to be replaced in the future,
but 18.04's Qt package is too old to build.
|
| |
|
|
|
|
| |
sneaky bastard
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|