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-rw-r--r--src/SPU.cpp1
-rw-r--r--src/libui_sdl/main.cpp22
2 files changed, 21 insertions, 2 deletions
diff --git a/src/SPU.cpp b/src/SPU.cpp
index ee9237f..2dfdf44 100644
--- a/src/SPU.cpp
+++ b/src/SPU.cpp
@@ -734,6 +734,7 @@ void Mix(u32 samples)
OutputBuffer[OutputWriteOffset + 1] = r >> 1;
OutputWriteOffset += 2;
OutputWriteOffset &= ((2*OutputBufferSize)-1);
+ if (OutputWriteOffset == OutputReadOffset) printf("!! SOUND FIFO OVERFLOW\n");
}
NDS::ScheduleEvent(NDS::Event_SPU, true, 1024*kSamplesPerRun, Mix, kSamplesPerRun);
diff --git a/src/libui_sdl/main.cpp b/src/libui_sdl/main.cpp
index e2d50ff..a19495b 100644
--- a/src/libui_sdl/main.cpp
+++ b/src/libui_sdl/main.cpp
@@ -569,7 +569,7 @@ void AudioCallback(void* data, Uint8* stream, int len)
int num_in = SPU::ReadOutput(buf_in, 710);
int num_out = 1024;
-
+printf("took %d/%d samples\n", num_in, 710);
int margin = 6;
if (num_in < 710-margin)
{
@@ -962,7 +962,7 @@ int EmuThreadFunc(void* burp)
// framerate limiter based off SDL2_gfx
float framerate = (1000.0f * nlines) / (60.0f * 263.0f);
- fpslimitcount++;
+ /*fpslimitcount++;
u32 curtick = SDL_GetTicks();
u32 delay = curtick - lasttick;
lasttick = curtick;
@@ -978,6 +978,24 @@ int EmuThreadFunc(void* burp)
{
fpslimitcount = 0;
starttick = curtick;
+ }*/
+
+ fpslimitcount++;
+ if (fpslimitcount >= 3)
+ {
+ u32 curtick = SDL_GetTicks();
+ u32 delay = curtick - lasttick;
+
+ bool limitfps = Config::LimitFPS && !HotkeyDown(HK_FastForward);
+
+ u32 wantedtick = lasttick + (u32)((float)fpslimitcount * framerate);
+ if (curtick < wantedtick && limitfps)
+ {
+ SDL_Delay(wantedtick - curtick);
+ }
+
+ lasttick = SDL_GetTicks();
+ fpslimitcount = 0;
}
nframes++;